mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-14 00:02:07 -04:00
changed powercrystal loottable to live values, changed tune values to live values
Flawless power crystal was rare loot too according to official forums guide, however no screenshot proof could be found.
This commit is contained in:
@@ -1,6 +1,6 @@
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def itemNames():
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return ['powercrystal_premium','powercrystal_flawless','powercrystal_perfect']
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return ['powercrystal_select', 'powercrystal_premium', 'powercrystal_flawless']
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def itemChances():
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return [94,5,1] #= 100%
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return [75, 20, 5] #= 100%
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@@ -28,21 +28,21 @@ def itemNames():
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templates +=['ugnaught_costume_instructions','victory','wampa_costume_instructions','war_terminal']
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templates +=['warriors honor','wookie_home_banner_kit','wookie_life_day_orb','xeno_couch']
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templates +=['xeno_desk','xeno_desk_lamp','xeno_rug','xeno_table']
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templates += ['powercrystal_perfect']
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return templates
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def itemChances():
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chances = [1.908,1.908,1.908,1.908,1.908,1.908,1.908,1.908,1.908,1.908] #27 Exceptionals
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chances += [1.908,1.908,1.908,1.908,1.908,1.908,1.908,1.908,1.908,1.908]
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chances += [1.908,1.908,1.908,1.908,1.908,1.908,1.908]
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chances += [0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636] #76 Rares
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chances += [0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636]
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chances += [0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636]
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chances += [0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636]
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chances += [0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636]
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chances += [0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636]
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chances += [0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636,0.636]
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chances += [0.636,0.636,0.636,0.636,0.636,0.784]
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chances += [0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629] #77 Rares
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chances += [0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629]
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chances += [0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629]
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chances += [0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629]
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chances += [0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629]
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chances += [0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629]
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chances += [0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629,0.629]
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chances += [0.629,0.629,0.629,0.629,0.629,0.629,0.629]
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return chances
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@@ -32,6 +32,7 @@ def itemNames():
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templates +=['ugnaught_costume_instructions','victory','wampa_costume_instructions','war_terminal']
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templates +=['warriors honor','wookie_home_banner_kit','wookie_life_day_orb','xeno_couch']
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templates +=['xeno_desk','xeno_desk_lamp','xeno_rug','xeno_table']
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templates += ['powercrystal_perfect']
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return templates
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def itemChances():
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@@ -39,13 +40,13 @@ def itemChances():
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chances += [1.25,1.25,1.25,1.25,1.25,1.25,1.25,1.25,1.25,1.25] #27 Exceptionals
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chances += [1.25,1.25,1.25,1.25,1.25,1.25,1.25,1.25,1.25,1.25]
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chances += [1.25,1.25,1.25,1.25,1.25,1.25,1.25]
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chances += [0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625] #76 Rares
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chances += [0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625]
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chances += [0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625]
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chances += [0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625]
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chances += [0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625]
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chances += [0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625]
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chances += [0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625,0.625]
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chances += [0.625,0.625,0.625,0.625,0.625,0.625]
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chances += [0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616] #77 Rares
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chances += [0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616]
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chances += [0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616]
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chances += [0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616]
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chances += [0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616]
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chances += [0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616]
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chances += [0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616,0.616]
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chances += [0.616,0.616,0.616,0.616,0.616,0.616,0.616]
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return chances
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@@ -20,17 +20,18 @@ def itemNames():
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items +=['ugnaught_costume_instructions','victory','wampa_costume_instructions','war_terminal']
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items +=['warriors honor','wookie_home_banner_kit','wookie_life_day_orb','xeno_couch']
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items +=['xeno_desk','xeno_desk_lamp','xeno_rug','xeno_table']
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items += ['powercrystal_perfect']
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return items
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def itemChances():
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chances=[1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315]
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chances+=[1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315]
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chances+=[1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315]
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chances+=[1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315]
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chances+=[1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315]
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chances+=[1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315]
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chances+=[1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315,1.315]
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chances+=[1.315,1.315,1.315,1.315,1.315,1.375]
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return chances ##Sum must be exactly 100 76 items -> 1.315
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chances=[1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298]
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chances+=[1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298]
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chances+=[1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298]
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chances+=[1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298]
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chances+=[1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298]
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chances+=[1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298]
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chances+=[1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298,1.298]
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chances+=[1.298,1.298,1.298,1.298,1.298,1.298,1.298]
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return chances ##Sum must be exactly 100 77 items -> 1.298
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@@ -1687,7 +1687,7 @@ public class LootService implements INetworkDispatch {
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minValue1 = 21;
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maxValue1 = 23;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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finalMaxDmg = finalMinDmg+2;
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break;
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}
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}
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@@ -1729,15 +1729,17 @@ public class LootService implements INetworkDispatch {
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minValue1 = 15;
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maxValue1 = 17;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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finalMaxDmg = finalMinDmg+2;
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break;
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case "kraytpearl_flawless": // Flawless - 19/20 damage
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finalMinDmg = 19;
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finalMaxDmg = 20;
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break;
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case "kraytpearl_ancient": // Ancient - 20/22 damage
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finalMinDmg = 20;
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finalMaxDmg = 22;
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case "kraytpearl_ancient": // Ancient - between 20/21 min and 22/23 max damage
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minValue1 = 20;
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maxValue1 = 21;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+2;
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break;
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}
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}
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