mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-16 06:13:45 -04:00
Moved faction NPC scripts to faction NPC folder
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@@ -1,34 +0,0 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('storm_commando')
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mobileTemplate.setLevel(71)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_scout_trooper_black_black.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', WeaponType.PISTOL, 1.0, 24, 'energy')
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weaponTemplates.add(weapontemplate)
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weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_dx2.iff', WeaponType.PISTOL, 1.0, 24, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('storm_commando', mobileTemplate)
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return
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@@ -1,33 +0,0 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('stormtrooper')
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mobileTemplate.setLevel(90)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
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weaponTemplates.add(weapontemplate)
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weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_t21.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('stormtrooper', mobileTemplate)
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return
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@@ -4,40 +4,31 @@ from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('mission_storm_commando')
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mobileTemplate.setLevel(29)
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mobileTemplate.setCreatureName('storm_commando')
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mobileTemplate.setLevel(71)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(6)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_commando_m.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_commando1_m.iff')
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templates.add('object/mobile/shared_dressed_scout_trooper_black_black.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', WeaponType.PISTOL, 1.0, 24, 'energy')
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weaponTemplates.add(weapontemplate)
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weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_dx2.iff', WeaponType.PISTOL, 1.0, 24, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('stormcommando', mobileTemplate)
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return
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core.spawnService.addMobileTemplate('storm_commando', mobileTemplate)
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return
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@@ -4,36 +4,27 @@ from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('mission_stormtrooper')
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mobileTemplate.setLevel(3)
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mobileTemplate.setCreatureName('stormtrooper')
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mobileTemplate.setLevel(90)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(5)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_stormtrooper.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
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weaponTemplates.add(weapontemplate)
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weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_t21.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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