mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-27 17:57:22 -04:00
Merge pull request #701 from tacef/master
Continued work on Faction npc scripts
This commit is contained in:
@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_imperial_first_lieutenant')
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mobileTemplate.setLevel(20)
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mobileTemplate.setDifficulty(0)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_imperial_lieutenant_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_fst_lieutenant', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_imperial_first_lieutenant')
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mobileTemplate.setLevel(20)
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mobileTemplate.setDifficulty(0)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_imperial_lieutenant_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_fst_lieutenant_20_2', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_command_security_guard')
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mobileTemplate.setLevel(15)
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mobileTemplate.setDifficulty(0)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_comm_security_guard_15', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_command_security_guard')
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mobileTemplate.setLevel(67)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_comm_security_guard_67', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_comm_operator_hard')
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mobileTemplate.setLevel(77)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_comm_specialist_77', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_comm_operator_hard')
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mobileTemplate.setLevel(35)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_comm_specialist_35', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_imperial_corporal')
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mobileTemplate.setLevel(16)
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mobileTemplate.setDifficulty(0)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_corporal_16', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_imperial_corporal')
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mobileTemplate.setLevel(66)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_corporal_66', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_imperial_sharpshooter_hard')
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mobileTemplate.setLevel(36)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_dead-eye_36', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_imperial_sharpshooter_hard')
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mobileTemplate.setLevel(78)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_dead-eye_78', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
|
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_imperial_exterminator')
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mobileTemplate.setLevel(28)
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mobileTemplate.setDifficulty(0)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_imperial_exterminator.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_exterminator', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('imperial_general')
|
||||
mobileTemplate.setLevel(28)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
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||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('imp_general', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('imperial_high_general')
|
||||
mobileTemplate.setLevel(29)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('imp_high_general', mobileTemplate)
|
||||
return
|
||||
@@ -15,7 +15,7 @@ def addTemplate(core):
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1.3)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(True)
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
|
||||
Reference in New Issue
Block a user