MobileTemplate weapon refactor

This commit is contained in:
Ziggeh
2014-06-07 02:25:41 +02:00
parent 45b60afc8b
commit 6e608a25c5
22 changed files with 173 additions and 183 deletions
+8 -8
View File
@@ -1,6 +1,8 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from java.util import Vector
def addTemplate(core):
@@ -8,10 +10,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('eow_dark_jedi_sentinel_uber')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(2)
mobileTemplate.setAttackRange(6)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(9)
mobileTemplate.setDifficulty(Difficulty.BOSS)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_jedi_master_female_twk_01.iff')
@@ -25,11 +24,11 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_gen5.iff', 9, 1.0)
weapontemplate = WeaponTemplate('object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_gen5.iff', WeaponType.ONEHANDEDSABER, 1.0, 5, 'energy')
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gen5.iff', 10, 1.0)
weapontemplate = WeaponTemplate('object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gen5.iff', WeaponType.TWOHANDEDSABER, 1.0, 5, 'energy')
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/crafted_saber/shared_sword_lightsaber_polearm_gen5.iff', 11, 1.0)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/crafted_saber/shared_sword_lightsaber_polearm_gen5.iff', WeaponType.POLEARMSABER, 1.0, 5, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -38,4 +37,5 @@ def addTemplate(core):
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('jedi_master', mobileTemplate)
return
+5 -5
View File
@@ -1,6 +1,8 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from java.util import Vector
def addTemplate(core):
@@ -8,17 +10,14 @@ def addTemplate(core):
mobileTemplate.setCreatureName('scout_trooper')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(0.4)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
templates = Vector()
templates.add('object/mobile/shared_dressed_scout_trooper_m.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', 0, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', WeaponType.PISTOL, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -29,3 +28,4 @@ def addTemplate(core):
core.spawnService.addMobileTemplate('scout_trooper', mobileTemplate)
return
+6 -6
View File
@@ -1,6 +1,8 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from java.util import Vector
def addTemplate(core):
@@ -8,19 +10,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('storm_commando')
mobileTemplate.setLevel(71)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(0.4)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
templates = Vector()
templates.add('object/mobile/shared_dressed_scout_trooper_black_black.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', 0, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', WeaponType.PISTOL, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_dx2.iff', 0, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_dx2.iff', WeaponType.PISTOL, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -31,3 +30,4 @@ def addTemplate(core):
core.spawnService.addMobileTemplate('storm_commando', mobileTemplate)
return
+6 -7
View File
@@ -1,6 +1,8 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from java.util import Vector
def addTemplate(core):
@@ -8,19 +10,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('stormtrooper')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_m.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', 0, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_t21.iff', 0, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_t21.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -30,4 +29,4 @@ def addTemplate(core):
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('stormtrooper', mobileTemplate)
return
@@ -1,6 +1,8 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from java.util import Vector
def addTemplate(core):
@@ -8,17 +10,14 @@ def addTemplate(core):
mobileTemplate.setCreatureName('stormtrooper_squad_leader')
mobileTemplate.setLevel(28)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(0.4)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_squad_leader_white_white.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', 0, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', WeaponType.PISTOL, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -29,3 +28,4 @@ def addTemplate(core):
core.spawnService.addMobileTemplate('stormtrooper_squad_leader', mobileTemplate)
return
+5 -5
View File
@@ -1,6 +1,8 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from java.util import Vector
def addTemplate(core):
@@ -8,17 +10,14 @@ def addTemplate(core):
mobileTemplate.setCreatureName('swamp_trooper')
mobileTemplate.setLevel(33)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(0.4)
mobileTemplate.setWeaponType(0)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
templates = Vector()
templates.add('object/mobile/shared_dressed_swamp_trooper_m.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', 0, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', WeaponType.PISTOL, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -29,3 +28,4 @@ def addTemplate(core):
core.spawnService.addMobileTemplate('swamp_trooper', mobileTemplate)
return
@@ -1,6 +1,8 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from java.util import Vector
def addTemplate(core):
@@ -8,10 +10,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('paralope_acicular_defender')
mobileTemplate.setLevel(5)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -31,7 +30,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 5, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
+6 -6
View File
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('afarathu_cult_brute')
mobileTemplate.setLevel(29)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(15)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("afarathu")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
@@ -49,7 +49,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.RIFLE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('afarathu_cult_bodyguard')
mobileTemplate.setLevel(30)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(15)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("afarathu")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
@@ -49,7 +49,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.RIFLE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('afarathu_cult_brute')
mobileTemplate.setLevel(30)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(7)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("afarathu")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(128)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
@@ -49,7 +49,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_polearm_vibro_axe.iff', 7, 1.0)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_polearm_vibro_axe.iff', WeaponType.POLEARMMELEE, 1.0, 5, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('afarathu_cult_leader')
mobileTemplate.setLevel(31)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(15)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("afarathu")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
@@ -49,7 +49,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.RIFLE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('afarathu_cult_zealot')
mobileTemplate.setLevel(30)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(15)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("afarathu")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
@@ -49,7 +49,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
+6 -6
View File
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('afarathu_cult_hellion')
mobileTemplate.setLevel(30)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(15)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("afarathu")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
@@ -49,7 +49,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
+6 -6
View File
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('afarathu_cult_ruffian')
mobileTemplate.setLevel(30)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(15)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("afarathu")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
@@ -49,7 +49,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
+6 -6
View File
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('afarathu_cult_savage')
mobileTemplate.setLevel(30)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(15)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("afarathu")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_selonian_m_01.iff')
@@ -49,7 +49,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
+4 -5
View File
@@ -1,6 +1,8 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from java.util import Vector
def addTemplate(core):
@@ -8,10 +10,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('agrilat_plumed_rasp')
mobileTemplate.setLevel(34)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -29,7 +28,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 5, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
+6 -6
View File
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('corellia_coronet_armor_thief')
mobileTemplate.setLevel(17)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(15)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(2)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("self")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(128)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_ruffian_zabrak_female_01.iff')
@@ -27,7 +27,7 @@ def addTemplate(core):
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_d18.iff', 2, 1.0)
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_d18.iff', WeaponType.PISTOL, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
+9 -8
View File
@@ -1,6 +1,9 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
@@ -8,10 +11,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('tatooine_opening_smuggler_09')
mobileTemplate.setLevel(8)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(12)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -19,7 +19,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("niko thug")
mobileTemplate.setAssistRange(4)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_criminal_swooper_human_female_01.iff')
@@ -28,8 +28,8 @@ def addTemplate(core):
templates.add('object/mobile/shared_dressed_criminal_swooper_zabrak_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_cdef.iff', 2, 1.0)
weaponTemplates = Vector()
weaponTemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_cdef.iff', WeaponType.PISTOL, 1.0, 12, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
@@ -38,4 +38,5 @@ def addTemplate(core):
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('swoop_gang_thug', mobileTemplate)
return
return
@@ -164,8 +164,6 @@ public class EquipmentService implements INetworkDispatch {
PyObject func = core.scriptService.getMethod("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""), serverTemplate.split("shared_" , 2)[1], "equip");
if(func != null) func.__call__(Py.java2py(core), Py.java2py(actor), Py.java2py(item));
// TODO: bio-link (assign it by objectID with setAttachment and then just display the customName for that objectID).
if(!actor.getEquipmentList().contains(item.getObjectId()))
{
actor.addObjectToEquipList(item);
-46
View File
@@ -42,16 +42,10 @@ public class MobileTemplate implements Cloneable {
private short maxLevel;
private Vector<String> attacks;
private String defaultAttack;
private int minDamage = 0;
private int maxDamage = 0;
private float attackSpeed = 0;
private int weaponType = 0;
private int difficulty = 0;
private int health, action;
private String creatureName;
private float scale = 1;
// this is a custom attack Range setting to use for large mobs like krayts
private int attackRange;
private Vector<String> weaponTemplates = new Vector<String>();
private Vector<WeaponTemplate> weaponTemplateVector = new Vector<WeaponTemplate>();
private int minSpawnDistance = 0;
@@ -122,22 +116,6 @@ public class MobileTemplate implements Cloneable {
this.attacks = attacks;
}
public int getMinDamage() {
return minDamage;
}
public void setMinDamage(int minDamage) {
this.minDamage = minDamage;
}
public int getMaxDamage() {
return maxDamage;
}
public void setMaxDamage(int maxDamage) {
this.maxDamage = maxDamage;
}
public int getDifficulty() {
return difficulty;
}
@@ -185,14 +163,6 @@ public class MobileTemplate implements Cloneable {
public void setScale(float scale) {
this.scale = scale;
}
public int getAttackRange() {
return attackRange;
}
public void setAttackRange(int attackRange) {
this.attackRange = attackRange;
}
public Vector<String> getWeaponTemplates() {
return weaponTemplates;
@@ -202,22 +172,6 @@ public class MobileTemplate implements Cloneable {
this.weaponTemplates = weaponTemplates;
}
public float getAttackSpeed() {
return attackSpeed;
}
public void setAttackSpeed(float attackSpeed) {
this.attackSpeed = attackSpeed;
}
public int getWeaponType() {
return weaponType;
}
public void setWeaponType(int weaponType) {
this.weaponType = weaponType;
}
public Vector<WeaponTemplate> getWeaponTemplateVector() {
return weaponTemplateVector;
}
+15 -23
View File
@@ -41,6 +41,7 @@ import java.util.concurrent.ScheduledExecutorService;
import resources.common.collidables.CollidableCircle;
import resources.datatables.Options;
import resources.datatables.PvpStatus;
import resources.datatables.WeaponType;
import resources.objects.cell.CellObject;
import resources.objects.creature.CreatureObject;
import resources.objects.tangible.TangibleObject;
@@ -129,42 +130,33 @@ public class SpawnService {
creature.setLevel(level);
}
//WeaponObject defaultWeapon = (mobileTemplate.getWeaponTemplates().size() > 0) ? (WeaponObject) core.objectService.createObject(mobileTemplate.getWeaponTemplates().get(new Random().nextInt(mobileTemplate.getWeaponTemplates().size())), creature.getPlanet()) : (WeaponObject) core.objectService.createObject("object/weapon/creature/shared_creature_default_weapon.iff", creature.getPlanet());
WeaponObject defaultWeapon = null;
Vector<WeaponTemplate> weaponTemplates = mobileTemplate.getWeaponTemplateVector();
if (weaponTemplates.size()==0){
int rnd = new Random().nextInt(weaponTemplates.size());
if (weaponTemplates.size() == 0){
defaultWeapon = (WeaponObject) core.objectService.createObject("object/weapon/creature/shared_creature_default_weapon.iff", creature.getPlanet());
defaultWeapon.setAttackSpeed(1.0F);
defaultWeapon.setWeaponType(6);
defaultWeapon.setWeaponType(WeaponType.UNARMED);
defaultWeapon.setDamageType("kinetic");
defaultWeapon.setMaxRange(5);
} else {
int rnd = new Random().nextInt(weaponTemplates.size());
defaultWeapon = (WeaponObject) core.objectService.createObject(weaponTemplates.get(rnd).getTemplate(), creature.getPlanet());
defaultWeapon = (WeaponObject) core.objectService.createObject(weaponTemplates.get(rnd).getTemplate(), creature.getPlanet());
defaultWeapon.setAttackSpeed(weaponTemplates.get(rnd).getAttackSpeed());
defaultWeapon.setWeaponType(weaponTemplates.get(rnd).getWeaponType());
defaultWeapon.setMaxRange(weaponTemplates.get(rnd).getMaxRange());
defaultWeapon.setDamageType(weaponTemplates.get(rnd).getDamageType());
}
// QA
if (mobileTemplate.getAttackSpeed()==0)
System.err.println("Error in mobile spawn template for " + mobileTemplate.getCreatureName() + ". Missing attackspeed parameter");
if (mobileTemplate.getAttackRange()==0)
System.err.println("Error in mobile spawn template for " + mobileTemplate.getCreatureName() + ". Missing attackrange parameter");
defaultWeapon.setAttackSpeed(mobileTemplate.getAttackSpeed());
defaultWeapon.setWeaponType(mobileTemplate.getWeaponType());
defaultWeapon.setDamageType("@obj_attr_n:armor_eff_kinetic");
defaultWeapon.setStringAttribute("cat_wpn_damage.damage", "0-0");
if(mobileTemplate.getAttackRange() > 0)
defaultWeapon.setMaxRange(mobileTemplate.getAttackRange());
if(mobileTemplate.getMaxDamage() != 0) {
defaultWeapon.setMaxDamage(mobileTemplate.getMaxDamage());
defaultWeapon.setMinDamage(mobileTemplate.getMinDamage());
if (weaponTemplates.get(rnd).getMinDamage() != 0 && weaponTemplates.get(rnd).getMaxDamage() != 0) {
defaultWeapon.setMaxDamage(weaponTemplates.get(rnd).getMinDamage());
defaultWeapon.setMinDamage(weaponTemplates.get(rnd).getMaxDamage());
} else {
defaultWeapon.setMaxDamage(creature.getLevel() * 24);
defaultWeapon.setMinDamage(creature.getLevel() * 22);
}
creature.addObjectToEquipList(defaultWeapon);
creature.add(defaultWeapon);
creature.setWeaponId(defaultWeapon.getObjectID());
+52 -4
View File
@@ -2,18 +2,34 @@ package services.spawn;
public class WeaponTemplate {
private String template="";
private float attackSpeed=0;
private int weaponType=0;
private String template = "";
private int weaponType = 0;
private float attackSpeed = 0;
private int minDamage = 0;
private int maxDamage = 0;
private float maxRange = 0;
private String damageType = "";
public WeaponTemplate(){
}
public WeaponTemplate(String template, int weaponType, float attackSpeed){
public WeaponTemplate(String template, int weaponType, float attackSpeed, float maxRange, int minDamage, int maxDamage, String damageType){
this.template = template;
this.weaponType = weaponType;
this.attackSpeed = attackSpeed;
this.maxRange = maxRange;
this.minDamage = minDamage;
this.maxDamage = maxDamage;
this.damageType = damageType;
}
public WeaponTemplate(String template, int weaponType, float attackSpeed, float maxRange, String damageType){
this.template = template;
this.weaponType = weaponType;
this.attackSpeed = attackSpeed;
this.maxRange = maxRange;
this.damageType = damageType;
}
public String getTemplate() {
@@ -39,4 +55,36 @@ public class WeaponTemplate {
public void setWeaponType(int weaponType) {
this.weaponType = weaponType;
}
public float getMaxRange() {
return maxRange;
}
public void setMaxRange(float maxRange) {
this.maxRange = maxRange;
}
public int getMinDamage() {
return minDamage;
}
public void setMinDamage(int minDamage) {
this.minDamage = minDamage;
}
public int getMaxDamage() {
return maxDamage;
}
public void setMaxDamage(int maxDamage) {
this.maxDamage = maxDamage;
}
public String getDamageType() {
return damageType;
}
public void setDamageType(String damageType) {
this.damageType = damageType;
}
}