mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-01 16:12:53 -04:00
Added system for making changes retroactive
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@@ -72,6 +72,7 @@ import services.LoginService;
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import services.map.MapService;
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import services.object.ObjectService;
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import services.object.UpdateService;
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import services.retro.RetroService;
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import services.spawn.SpawnService;
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import services.sui.SUIService;
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import services.trade.TradeService;
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@@ -123,6 +124,7 @@ public class NGECore {
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// Services
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public LoginService loginService;
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public RetroService retroService;
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public ConnectionService connectionService;
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public CommandService commandService;
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public CharacterService characterService;
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@@ -221,6 +223,7 @@ public class NGECore {
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guildODB = new ObjectDatabase("guild", true, false, true);
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// Services
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loginService = new LoginService(this);
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retroService = new RetroService(this);
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connectionService = new ConnectionService(this);
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characterService = new CharacterService(this);
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mapService = new MapService(this);
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@@ -276,6 +279,7 @@ public class NGECore {
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// Zone Server
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zoneDispatch = new NetworkDispatch(this, true);
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zoneDispatch.addService(retroService);
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zoneDispatch.addService(connectionService);
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zoneDispatch.addService(characterService);
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zoneDispatch.addService(factionService);
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@@ -347,6 +351,8 @@ public class NGECore {
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// spawnService.loadLairGroups();
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// spawnService.loadSpawnAreas();
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retroService.run();
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didServerCrash = false;
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System.out.println("Started Server.");
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setGalaxyStatus(2);
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@@ -0,0 +1,30 @@
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package services.retro;
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import main.NGECore;
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public interface IRetroModification {
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public void modify(NGECore core);
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}
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@@ -0,0 +1,76 @@
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package services.retro;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import engine.resources.service.INetworkDispatch;
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import engine.resources.service.INetworkRemoteEvent;
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import main.NGECore;
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/*
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* Very often we will need to make changes to existing objects when the server
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* boots up. This is especially the case when fixes or new features are
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* added that affect already-existing objects. To make the changes retroactive
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* we can use this service to make it more tidy. Add to the list of
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* modifications in the relevant service's constructor, or in this one.
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*/
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public class RetroService implements INetworkDispatch {
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private NGECore core;
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private List<IRetroModification> modifications;
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public RetroService(NGECore core) {
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this.core = core;
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modifications = new ArrayList<IRetroModification>();
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core.retroService.addModification(new IRetroModification() {
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public void modify(NGECore core) {
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}
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});
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}
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public void addModification(IRetroModification modification) {
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modifications.add(modification);
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}
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public void run() {
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for (IRetroModification modification : modifications) {
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modification.modify(core);
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}
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}
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public void insertOpcodes(Map<Integer, INetworkRemoteEvent> swgOpcodes, Map<Integer, INetworkRemoteEvent> objControllerOpcodes) {
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}
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public void shutdown() {
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}
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}
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