mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-21 06:13:13 -04:00
Conversation menu improvements
SUI window functionality storage of items in collections
This commit is contained in:
@@ -7,7 +7,19 @@ from services.sui.SUIWindow import Trigger
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from java.util import Vector
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import sys
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sellItemListRef = 0
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buyItemListRef = 0
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coreRef = 0
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junkDealerRef = 0
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def startConversation(core, actor, npc):
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core.lootService.prepInv(actor)
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global coreRef
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global junkDealerRef
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global sellItemListRef
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sellItemListRef = core.lootService.getSellableInventoryItems(actor)
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coreRef = core
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junkDealerRef = npc
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convSvc = core.conversationService
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prose = ProsePackage('conversation/junk_dealer_generic', 's_bef51e38')
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outOfBand = OutOfBand()
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@@ -25,10 +37,19 @@ def startConversation(core, actor, npc):
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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if core.lootService.getBuyHistory(actor,npc)!=None:
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prose5 = ProsePackage('conversation/junk_dealer_generic', 's_43')
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outOfBand5 = OutOfBand()
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outOfBand5.addProsePackage(prose5)
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option4 = ConversationOption(outOfBand5, 1)
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options.add(option4)
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convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
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return
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@@ -36,18 +57,28 @@ def handleFirstScreen(core, actor, npc, selection):
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if selection == 0:
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# sell items
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window = core.suiService.createSUIWindow('Script.listBox', actor, npc, 0);
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window.setProperty('bg.caption.lblTitle:Text', '@loot_dealer:sell_title');
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window.setProperty('Prompt.lblPrompt:Text', '@loot_dealer:sell_prompt');
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for item in actor.getinventoryitems():
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sellItemListRef = core.lootService.getSellableInventoryItems(actor)
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if len(sellItemListRef) == 0:
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actor.sendSystemMessage('@loot_dealer:no_items', 1)
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startConversation(coreRef,actor,junkDealerRef)
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return # no point
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window = core.suiService.createSUIWindow('Script.listBox', actor, npc, 0)
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window.setProperty('bg.caption.lblTitle:Text', '@loot_dealer:sell_title')
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window.setProperty('Prompt.lblPrompt:Text', '@loot_dealer:sell_prompt')
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for item in sellItemListRef:
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window.addListBoxMenuItem(item.getCustomName(), 0);
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actor.sendSystemMessage('ddf ' + item.getCustomName(), 1)
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window.setProperty('btnOther:visible', 'True')
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window.setProperty('btnCancel:visible', 'True')
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window.setProperty('btnOk:visible', 'True')
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window.setProperty('btnOther:Text', 'Examine Item')
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window.setProperty('btnOther:Text', '@loot_dealer:examine')
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window.setProperty('btnCancel:Text', '@cancel')
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window.setProperty('btnOk:Text', '@loot_dealer:btn_sell')
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returnList = Vector()
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@@ -61,28 +92,70 @@ def handleFirstScreen(core, actor, npc, selection):
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return
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if selection == 1:
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# expertise reset
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# TODO: check for prices
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convSvc = core.conversationService
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prose = ProsePackage('conversation/junk_dealer_generic', 's_35')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/junk_dealer_generic', 's_71')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/junk_dealer_generic', 's_72')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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convSvc.sendConversationOptions(actor, npc, options, handleResetScreen)
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# mark items
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window = core.suiService.createSUIWindow('Script.listBox', actor, npc, 0)
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window.setProperty('bg.caption.lblTitle:Text', '@loot_dealer:junk_no_sell_title')
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window.setProperty('Prompt.lblPrompt:Text', '@loot_dealer:junk_no_sell_desc')
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sellItemListRef = core.lootService.getSellableInventoryItems(actor)
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for item in sellItemListRef:
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nameString = item.getCustomName()
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nameString = 'TestJunkItem'
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if item.isNoSell():
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nameString = '[*No Sell*]' + item.getCustomName()
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window.addListBoxMenuItem(nameString, 0)
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else:
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nameString = '[*Sell*]' + item.getCustomName()
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window.addListBoxMenuItem(nameString, 0)
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window.setProperty('btnOther:visible', 'True')
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window.setProperty('btnCancel:visible', 'True')
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window.setProperty('btnOk:visible', 'True')
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window.setProperty('btnOther:Text', '@loot_dealer:examine')
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window.setProperty('btnCancel:Text', '@cancel')
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window.setProperty('btnOk:Text', '@loot_dealer:junk_no_sell_button')
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returnList = Vector()
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returnList.add('List.lstList:SelectedRow')
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#window.addHandler(0, '', Trigger.TRIGGER_OK, returnList, noSellWindowCallBack)
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#window.addHandler(1, '', Trigger.TRIGGER_CANCEL, returnList, noSellWindowCallBack)
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window.addHandler(0, '',9, returnList, noSellWindowCallBack)
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window.addHandler(1, '',10, returnList, noSellWindowCallBack)
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window.addHandler(2, '',11, returnList, noSellWindowCallBack)
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core.suiService.openSUIWindow(window);
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return
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if selection == 3:
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# buy back
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return
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window = core.suiService.createSUIWindow('Script.listBox', actor, npc, 0)
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window.setProperty('bg.caption.lblTitle:Text', '@loot_dealer:buy_back_title')
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window.setProperty('Prompt.lblPrompt:Text', '@loot_dealer:buy_back_prompt')
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buyHistory = core.lootService.getBuyHistory(actor,junkDealerRef)
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if buyHistory==None:
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return
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for item in buyHistory:
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nameString = '[%s' % 100 + ']' + item.getCustomName() #%item.getJunkDealerPrice()
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window.addListBoxMenuItem(nameString, 0)
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window.setProperty('btnOther:visible', 'True')
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window.setProperty('btnCancel:visible', 'True')
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window.setProperty('btnOk:visible', 'True')
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window.setProperty('btnOther:Text', '@loot_dealer:examine')
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window.setProperty('btnCancel:Text', '@cancel')
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window.setProperty('btnOk:Text', '@loot_dealer:btn_buy_back')
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returnList = Vector()
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returnList.add('List.lstList:SelectedRow')
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window.addHandler(0, '', Trigger.TRIGGER_OK, returnList, buyBackWindowCallBack)
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window.addHandler(1, '', Trigger.TRIGGER_CANCEL, returnList, buyBackWindowCallBack)
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window.addHandler(2, '', Trigger.TRIGGER_UPDATE, returnList, buyBackWindowCallBack)
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core.suiService.openSUIWindow(window);
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return
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def handleRespecScreen(core, actor, npc, selection):
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@@ -109,14 +182,142 @@ def endConversation(core, actor, npc):
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def sellWindowCallBack(owner, window, eventType, returnList):
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if eventType == 0 and len(returnList) == 2:
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cashCredits = int(returnList.get(0))
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bankCredits = int(returnList.get(1))
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if bankCredits + cashCredits == owner.getCashCredits() + owner.getBankCredits():
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owner.setCashCredits(cashCredits)
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owner.setBankCredits(bankCredits)
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owner.sendSystemMessage('@base_player:bank_success', 0)
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if returnList.get(0) == 0:
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owner.sendSystemMessage("huh?", 1)
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#startConversation(coreRef,owner,junkDealerRef)
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return
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#sell
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if eventType == 0:
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sellItem = sellItemListRef.get(int(returnList.get(0)))
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#if len(sellItemListRef):
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#owner.sendSystemMessage('@junk_dealer:no_items', 1)
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#return
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if sellItem == None:
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owner.sendSystemMessage('@junk_dealer:no_items', 1)
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return
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inventory = owner.getSlottedObject('inventory')
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junkPrice = 20
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owner.setCashCredits(owner.getCashCredits()+junkPrice);
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# add item to 10-item junk dealer history
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coreRef.lootService.addToBuyHistory(owner,junkDealerRef,sellItem)
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#You sell %TT for %DI credits.
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owner.sendSystemMessage("sold "+sellItem.getCustomName(), 1)
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#owner.sendSystemMessage(ProsePackage("@junk_dealer:prose_sold_junk", "TT", sellItem.getCustomName()), 0)
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inventory.remove(sellItem)
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coreRef.suiService.closeSUIWindow(owner,window.getWindowId());
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handleFirstScreen(coreRef, owner, junkDealerRef, 0)
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return
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#cancel
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if eventType == 1:
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owner.sendSystemMessage("cancel ", 1)
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#coreRef.suiService.closeSUIWindow(window,window.getWindowId());
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#startConversation(coreRef,owner,junkDealerRef)
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return
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#examine
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if eventType == 2:
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owner.sendSystemMessage("examine ", 1)
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#coreRef.suiService.closeSUIWindow(window,window.getWindowId());
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#startConversation(coreRef,owner,junkDealerRef)
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#owner.sendSystemMessage('Examine', 0)
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return
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return
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def noSellWindowCallBack(owner, window, eventType, returnList):
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if returnList.get(0) == 0:
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startConversation(coreRef,owner,junkDealerRef)
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return
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#toggle
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if eventType == 0:
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owner.sendSystemMessage('Toggle', 0)
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toggleItem = sellItemListRef.get(int(returnList.get(0)))
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if toggleItem.isNoSell():
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toggleItem.setNoSell(0)
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else:
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toggleItem.setNoSell(1)
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#core.suiService.closeSUIWindow(window);
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handleFirstScreen(coreRef, owner, junkDealerRef, 1)
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return
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#cancel
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if eventType == 1:
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owner.sendSystemMessage('Cancle', 0)
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sellItem = returnList.get(0)
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startConversation(coreRef,owner,junkDealerRef)
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return
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#examine
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if eventType == 2:
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owner.sendSystemMessage('Ex', 0)
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sellItem = returnList.get(0)
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startConversation(coreRef,owner,junkDealerRef)
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owner.sendSystemMessage('Examine', 0)
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return
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def buyBackWindowCallBack(owner, window, eventType, returnList):
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if returnList.get(0) == 0:
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startConversation(coreRef,owner,junkDealerRef)
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return
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#buy
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if eventType == 0:
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index = int(returnList.get(0))
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buyHistory = coreRef.lootService.getBuyHistory(owner,junkDealerRef)
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if len(buyHistory) == 0:
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owner.sendSystemMessage('@loot_dealer:no_buy_back_items_found', 1)
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buyBackItem = buyHistory.get(index)
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if buyBackItem == None:
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owner.sendSystemMessage('@loot_dealer:no_buy_back_items_found', 0)
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startConversation(coreRef,owner,junkDealerRef)
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return
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junkPrice = 20
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if owner.getCashCredits()>=junkPrice and owner.getInventoryItemCount() < 80:
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owner.setCashCredits(owner.getCashCredits()-junkPrice)
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inventory = owner.getSlottedObject('inventory')
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inventory.add(buyBackItem)
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# remove from junk dealer history
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coreRef.lootService.removeBoughtBackItemFromHistory(owner,junkDealerRef,buyBackItem)
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else:
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owner.sendSystemMessage('@loot_dealer:prose_no_buy_back', 0)
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coreRef.suiService.closeSUIWindow(owner,window.getWindowId());
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handleFirstScreen(coreRef, owner, junkDealerRef, 3)
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return
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#cancel
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if eventType == 1:
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owner.sendSystemMessage('Cancle', 0)
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sellItem = returnList.get(0)
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startConversation(coreRef,owner,junkDealerRef)
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return
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#examine
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if eventType == 2:
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owner.sendSystemMessage('Ex', 0)
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sellItem = returnList.get(0)
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startConversation(coreRef,owner,junkDealerRef)
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owner.sendSystemMessage('Examine', 0)
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return
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@@ -53,7 +53,7 @@ import engine.resources.scene.Planet;
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import engine.resources.scene.Point3D;
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import engine.resources.scene.Quaternion;
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@Persistent(version=9)
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@Persistent(version=10)
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public class TangibleObject extends SWGObject {
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// TODO: Thread safety
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@@ -89,6 +89,11 @@ public class TangibleObject extends SWGObject {
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@NotPersistent
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private boolean lootItem = false;
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private boolean noSell = false;
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private byte junkType = -1;
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private int junkDealerPrice = 0;
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private String serialNumber;
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@NotPersistent
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@@ -499,6 +504,30 @@ public class TangibleObject extends SWGObject {
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this.lootItem = lootItem;
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}
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public boolean isNoSell() {
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return noSell;
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}
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public void setNoSell(boolean noSell) {
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this.noSell = noSell;
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}
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public byte getJunkType() {
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return junkType;
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}
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public void setJunkType(byte junkType) {
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this.junkType = junkType;
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}
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public int getJunkDealerPrice() {
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return junkDealerPrice;
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}
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public void setJunkDealerPrice(int junkDealerPrice) {
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this.junkDealerPrice = junkDealerPrice;
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}
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public boolean isCreditRelieved() {
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return creditRelieved;
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}
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@@ -29,8 +29,10 @@ import java.nio.file.FileSystems;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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@@ -42,12 +44,14 @@ import resources.objects.creature.CreatureObject;
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import resources.objects.group.GroupObject;
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import resources.objects.loot.LootGroup;
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import resources.objects.loot.LootRollSession;
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import resources.objects.resource.ResourceContainerObject;
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import resources.objects.tangible.TangibleObject;
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import resources.objects.weapon.WeaponObject;
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import main.NGECore;
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import engine.clientdata.ClientFileManager;
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import engine.clientdata.visitors.CrcStringTableVisitor;
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import engine.resources.common.CRC;
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import engine.resources.container.Traverser;
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import engine.resources.objects.SWGObject;
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import engine.resources.scene.Planet;
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import engine.resources.scene.Point3D;
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@@ -62,6 +66,7 @@ import engine.resources.service.INetworkRemoteEvent;
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public class LootService implements INetworkDispatch {
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private NGECore core;
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private static int prepInvCnt = 0;
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public LootService(NGECore core) {
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this.core = core;
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@@ -784,6 +789,189 @@ public class LootService implements INetworkDispatch {
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}
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// ********* Junk-dealer related *********
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public Vector<SWGObject> getSellableInventoryItems(CreatureObject actor){
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TangibleObject playerInventory = (TangibleObject) actor.getSlottedObject("inventory");
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final Vector<SWGObject> sellableItems = new Vector<SWGObject>();
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playerInventory.viewChildren(actor, false, false, new Traverser() {
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@Override
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public void process(SWGObject obj) {
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String itemTemplate = obj.getTemplate();
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if (itemTemplate.contains("loot/")){
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sellableItems.add(obj);
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}
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}
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});
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System.err.println("sellableItems " + sellableItems.size());
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return sellableItems;
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}
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public void addToSoldHistory(CreatureObject actor, TangibleObject item){
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}
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public boolean haveBusinessHistory(CreatureObject actor, CreatureObject dealer){
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return true;
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}
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@SuppressWarnings("unchecked")
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public Vector<TangibleObject> getBuyHistory(CreatureObject actor, CreatureObject dealer){
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LinkedHashMap<Long,TangibleObject[]> businessHistory = (LinkedHashMap<Long,TangibleObject[]> )dealer.getAttachment("BusinessHistory");
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if (businessHistory==null){
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businessHistory = new LinkedHashMap<Long,TangibleObject[]>();
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dealer.setAttachment("BusinessHistory",businessHistory);
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}
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TangibleObject[] actorsBuyHistory = businessHistory.get(actor.getObjectID());
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if (actorsBuyHistory==null)
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return new Vector<TangibleObject>();
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Vector<TangibleObject> actorHistory = new Vector<TangibleObject>();
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for (TangibleObject item : actorsBuyHistory){
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if (item!=null)
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actorHistory.add(item);
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}
|
||||
return actorHistory;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public boolean addToBuyHistory(CreatureObject actor, CreatureObject dealer, TangibleObject item){
|
||||
LinkedHashMap<Long,TangibleObject[]> businessHistory = (LinkedHashMap<Long,TangibleObject[]> )dealer.getAttachment("BusinessHistory");
|
||||
if (businessHistory==null){
|
||||
System.out.println("businessHistory==null");
|
||||
businessHistory = new LinkedHashMap<Long,TangibleObject[]>();
|
||||
dealer.setAttachment("BusinessHistory",businessHistory);
|
||||
}
|
||||
System.out.println("abusinessHistory.size " + businessHistory.size());
|
||||
TangibleObject[] actorsBuyHistory = businessHistory.get(actor.getObjectID());
|
||||
if (actorsBuyHistory==null){
|
||||
System.out.println("actorsBuyHistory==null");
|
||||
actorsBuyHistory = new TangibleObject[10];
|
||||
actorsBuyHistory[0] = item;
|
||||
} else {
|
||||
// Check Array for zeros
|
||||
int lastObject=0;
|
||||
for (int i=0;i<actorsBuyHistory.length;i++){
|
||||
if (actorsBuyHistory[i]!=null)
|
||||
lastObject=i;
|
||||
}
|
||||
if (lastObject==actorsBuyHistory.length-1){
|
||||
//>>shift right and add
|
||||
for (int i = 8; i >= 0; i--) {
|
||||
actorsBuyHistory[i+1] = actorsBuyHistory[i];
|
||||
}
|
||||
actorsBuyHistory[0] = item;
|
||||
} else {
|
||||
actorsBuyHistory[lastObject+1] = item;
|
||||
}
|
||||
}
|
||||
businessHistory.put(actor.getObjectID(),actorsBuyHistory);
|
||||
dealer.setAttachment("BusinessHistory",businessHistory);
|
||||
printArrayElements(actorsBuyHistory);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean removeBoughtBackItemFromHistory(CreatureObject actor, CreatureObject dealer, TangibleObject item){
|
||||
if (item==null)
|
||||
return false; // Player has hit the button without selecting an item
|
||||
LinkedHashMap<Long,TangibleObject[]> businessHistory = (LinkedHashMap<Long,TangibleObject[]> )dealer.getAttachment("BusinessHistory");
|
||||
if (businessHistory==null){
|
||||
return false; // something went seriously wrong. At this point the dealer should have a history
|
||||
}
|
||||
TangibleObject[] actorsBuyHistory = businessHistory.get(actor.getObjectID());
|
||||
if (actorsBuyHistory==null)
|
||||
return false; // Player has no history entry
|
||||
// Find the element index
|
||||
int index = -1;
|
||||
for (int i=0;i<10;i++){
|
||||
if (actorsBuyHistory[i]!=null){
|
||||
if (item.getObjectID()==actorsBuyHistory[i].getObjectID()){
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (index==-1)
|
||||
return false;
|
||||
|
||||
// SHift everything to the right of the found index to the left
|
||||
for (int i = index; i < 9; i++) {
|
||||
actorsBuyHistory[i] = actorsBuyHistory[i+1]; // 0 1 2 3 4 5 6 7 8 9
|
||||
}
|
||||
if (index!=-1)
|
||||
actorsBuyHistory[9]=null;
|
||||
|
||||
businessHistory.put(actor.getObjectID(),actorsBuyHistory);
|
||||
dealer.setAttachment("BusinessHistory",businessHistory);
|
||||
printArrayElements(actorsBuyHistory);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// util method
|
||||
private void printArrayElements(TangibleObject[] array){
|
||||
System.out.print("Array [");
|
||||
for (int i=0;i<array.length;i++){
|
||||
if (array[i]!=null){
|
||||
//System.out.print(array[i].getObjectID() + ", ");
|
||||
System.out.print(array[i].getCustomName() + ", ");
|
||||
}
|
||||
}
|
||||
System.out.print("]");
|
||||
}
|
||||
|
||||
public void prepInv(CreatureObject player){
|
||||
if (prepInvCnt>0)
|
||||
return;
|
||||
prepInvCnt++;
|
||||
SWGObject playerInventory = player.getSlottedObject("inventory");
|
||||
TangibleObject item1 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_impulse_detector_01_generic.iff", player.getPlanet());
|
||||
item1.setCustomName("Impulse Detector");
|
||||
playerInventory.add(item1);
|
||||
|
||||
TangibleObject item2 = (TangibleObject)core.objectService.createObject("object/tangible/loot/misc/shared_damaged_datapad.iff", player.getPlanet());
|
||||
item2.setCustomName("Damaged Datapad");
|
||||
playerInventory.add(item2);
|
||||
|
||||
TangibleObject item3 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_software_module_generic.iff", player.getPlanet());
|
||||
item3.setCustomName("Software Module");
|
||||
playerInventory.add(item3);
|
||||
|
||||
TangibleObject item4 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_survival_equipment_generic.iff", player.getPlanet());
|
||||
item4.setCustomName("Survival Gear");
|
||||
playerInventory.add(item4);
|
||||
|
||||
TangibleObject item5 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_shield_module_generic.iff", player.getPlanet());
|
||||
item5.setCustomName("Shield Module");
|
||||
playerInventory.add(item5);
|
||||
|
||||
TangibleObject item6 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_firework_generic.iff", player.getPlanet());
|
||||
item6.setCustomName("Explosive Dud");
|
||||
playerInventory.add(item6);
|
||||
|
||||
TangibleObject item7 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_launcher_tube_generic.iff", player.getPlanet());
|
||||
item7.setCustomName("Launcher Tube");
|
||||
playerInventory.add(item7);
|
||||
|
||||
TangibleObject item8 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_red_wiring_generic.iff", player.getPlanet());
|
||||
item8.setCustomName("Red Wiring");
|
||||
playerInventory.add(item8);
|
||||
|
||||
TangibleObject item9 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_laser_trap_generic.iff", player.getPlanet());
|
||||
item9.setCustomName("Laser Trap");
|
||||
playerInventory.add(item9);
|
||||
|
||||
TangibleObject item10 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_comlink_civilian_generic.iff", player.getPlanet());
|
||||
item10.setCustomName("Comlink");
|
||||
playerInventory.add(item10);
|
||||
|
||||
TangibleObject item11 = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_armor_repair_device_generic.iff", player.getPlanet());
|
||||
item11.setCustomName("Armor Repair Device");
|
||||
playerInventory.add(item11);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
1377 wpn_category_0 Rifle
|
||||
1378 wpn_category_1 Carbine
|
||||
|
||||
Reference in New Issue
Block a user