Merge pull request #700 from tacef/master

Updated Rebel and imperial Recruiter Conversation
This commit is contained in:
CharonInferar
2014-05-22 19:34:21 +02:00
3 changed files with 91 additions and 365 deletions
+87 -361
View File
@@ -28,99 +28,41 @@ def startConversation(core, actor, npc):
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_444')
return
elif actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_414')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_428')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_85')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_414'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_428'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_85'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_80')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_49')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_410')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_324')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
option3 = ConversationOption(outOfBand4, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_80'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(option3)
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_49'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_410'), 1))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_324'), 2))
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_310')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_49')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_410')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_324')
outOfBand5 = OutOfBand()
outOfBand5.addProsePackage(prose5)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand4, 1)
option4 = ConversationOption(outOfBand5, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_310'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(option4)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_49'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_410'), 1))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_324'), 2))
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
return
elif actor.getFactionStatus() == FactionStatus.SpecialForces:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_310')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_49')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_410')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_324')
outOfBand5 = OutOfBand()
outOfBand5.addProsePackage(prose5)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand4, 1)
option4 = ConversationOption(outOfBand5, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_310'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(option4)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_49'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_410'), 1))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_324'), 2))
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
return
@@ -135,28 +77,14 @@ def handleFirstScreen(core, actor, npc, selection):
convSvc = core.conversationService
if actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
if selection == 0:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_432')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_434')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_440')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_432'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_434'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_440'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
return
if selection == 1:
return
@@ -166,145 +94,67 @@ def handleFirstScreen(core, actor, npc, selection):
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
if selection == 0:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_97')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_93')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
outOfBand5 = OutOfBand()
outOfBand5.addProsePackage(prose5)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
option3 = ConversationOption(outOfBand4, 1)
option4 = ConversationOption(outOfBand5, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_50'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(option3)
options.add(option4)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_97'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_93'), 1))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_88'), 2))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_55'), 3))
convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
return
return
if selection == 1:
percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "TO", str(100 - percent)))
return
if selection == 2:
return
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant:
if selection == 0:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_74')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_93')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
outOfBand5 = OutOfBand()
outOfBand5.addProsePackage(prose5)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
option3 = ConversationOption(outOfBand4, 1)
option4 = ConversationOption(outOfBand5, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('conversation/faction_recruiter_imperial', 's_55'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(option3)
options.add(option4)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_74'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_93'), 1))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_88'), 2))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_55'), 3))
convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
return
if selection == 1:
percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "TO", str(100 - percent)))
return
if selection == 2:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_90'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_92'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_96'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
return
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.SpecialForces:
if selection == 0:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_74')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_97')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
outOfBand5 = OutOfBand()
outOfBand5.addProsePackage(prose5)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
option3 = ConversationOption(outOfBand4, 1)
option4 = ConversationOption(outOfBand5, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_50'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(option3)
options.add(option4)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_74'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_97'), 1))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_88'), 2))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_55'), 3))
convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
return
if selection == 1:
percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "TO", str(100 - percent)))
return
if selection == 2:
return
return
@@ -315,79 +165,40 @@ def handleSecondScreen(core, actor, npc, selection):
if actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
if selection == 0:
actor.setFaction('imperial')
actor.setFactionStatus(FactionStatus.OnLeave)
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_116')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_438')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
option1 = ConversationOption(outOfBand2, 0)
core.factionService.join(actor, 'imperial')
core.factionService.changeFactionStatus(actor, FactionStatus.OnLeave)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_116'))
options = Vector()
options.add(option1)
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_100')
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_438'), 0))
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_100')
return
if selection ==1:
if selection == 1:
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_442')
return
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
if selection == 0:
actor.setFactionStatus(FactionStatus.Combatant)
core.factionService.changeFactionStatus(actor, FactionStatus.Combatant)
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_300')
return
if selection == 1:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_64')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_66')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_302')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_64'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_66'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_302'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleFourthScreen)
return
if selection == 2:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_90'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(outOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_92'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_96'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleThirdScreen)
return
if selection == 3:
@@ -396,148 +207,63 @@ def handleSecondScreen(core, actor, npc, selection):
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant:
if selection == 0:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_76')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_79')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_70')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
core.factionService.changeFactionStatus(actor, FactionStatus.SpecialForces)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_76'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(outOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_79'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_70'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleFithScreen)
return
if selection == 1:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_64')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_66')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_302')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_64'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(outOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_66'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_302'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleFourthScreen)
return
if selection == 2:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_90'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_92'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_96'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleThirdScreen)
return
if selection == 3:
return
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.SpecialForces:
if selection == 0:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_76')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_79')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_70')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('conversation/faction_recruiter_imperial:s_76'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_79'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_70'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleFithScreen)
return
if selection == 1:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_54')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_56')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_84')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_54'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_56'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_84'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleSixthScreen)
return
if selection == 2:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_90'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_92'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/faction_recruiter_imperial:s_96'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleThirdScreen)
return
if selection == 3:
return
@@ -546,7 +272,7 @@ def handleSecondScreen(core, actor, npc, selection):
def handleThirdScreen(core, actor, npc, selection):
if selection == 0:
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_94')
actor.setFaction('')
core.factionService.resign(actor)
return
if selection == 1:
@@ -556,7 +282,7 @@ def handleThirdScreen(core, actor, npc, selection):
def handleFourthScreen(core, actor, npc, selection):
if selection == 0:
actor.setFactionStatus(FactionStatus.SpecialForces)
core.factionService.changeFactionStatus(actor, FactionStatus.Combatant)
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_68')
return
if selection == 1:
@@ -566,7 +292,7 @@ def handleFourthScreen(core, actor, npc, selection):
def handleFithScreen(core, actor, npc, selection):
if selection == 0:
actor.setFactionStatus(FactionStatus.OnLeave);
core.factionService.changeFactionStatus(actor, FactionStatus.OnLeave)
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_82')
return
+3 -3
View File
@@ -161,9 +161,8 @@ def handleSecondScreen(core, actor, npc, selection):
if actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
if selection == 0:
actor.setFaction('rebel')
actor.setFactionStatus(FactionStatus.OnLeave)
actor.updatePvpStatus()
core.factionService.join(actor, 'rebel')
core.factionService.changeFactionStatus(actor, FactionStatus.OnLeave)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_rebel:s_99'))
@@ -205,6 +204,7 @@ def handleSecondScreen(core, actor, npc, selection):
return
elif actor.getFaction() == 'rebel' and actor.getFactionStatus() == FactionStatus.Combatant:
if selection == 0:
core.factionService.changeFactionStatus(actor, FactionStatus.SpecialForces)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/faction_recruiter_rebel:s_88'))
options = Vector()
+1 -1
View File
@@ -397,7 +397,7 @@ public class FactionService implements INetworkDispatch {
scheduler.schedule(() -> {
actor.setFaction(faction);
actor.setFactionStatus(FactionStatus.Combatant);
actor.setFactionStatus(FactionStatus.OnLeave);
actor.setPvpBitmask(0);
PlayerObject player = ((PlayerObject) actor.getSlottedObject("ghost"));
if (player != null) {