Fix of skill/stats in heroic sets

This commit is contained in:
Bronco69
2014-04-19 20:44:51 +02:00
parent fdfd077958
commit 81e953a2dd
21 changed files with 40 additions and 40 deletions
@@ -8,8 +8,8 @@ def setup(core, object):
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 20)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:combat_block_value', 50)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:combat_block_value', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_a_3')
@@ -7,8 +7,8 @@ def setup(core, object):
object.setDetailName('item_bracelet_l_set_jedi_utility_b_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_b_3')
@@ -7,8 +7,8 @@ def setup(core, object):
object.setDetailName('item_bracelet_l_set_spy_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_a_2')
@@ -7,8 +7,8 @@ def setup(core, object):
object.setDetailName('item_bracelet_l_set_spy_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_b_2')
@@ -8,8 +8,8 @@ def setup(core, object):
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 20)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:combat_block_value', 50)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:combat_block_value', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_a_3')
@@ -7,8 +7,8 @@ def setup(core, object):
object.setDetailName('item_bracelet_r_set_jedi_utility_b_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_b_3')
@@ -7,8 +7,8 @@ def setup(core, object):
object.setDetailName('item_bracelet_r_set_spy_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_a_2')
@@ -7,8 +7,8 @@ def setup(core, object):
object.setDetailName('item_bracelet_r_set_spy_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_b_2')
@@ -8,8 +8,8 @@ def setup(core, object):
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 20)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:combat_block_value', 50)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:combat_block_value', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_a_3')
@@ -7,8 +7,8 @@ def setup(core, object):
object.setDetailName('item_necklace_set_jedi_utility_b_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_b_3')
@@ -7,8 +7,8 @@ def setup(core, object):
object.setDetailName('item_necklace_set_spy_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_a_2')
@@ -7,8 +7,8 @@ def setup(core, object):
object.setDetailName('item_necklace_set_spy_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_b_2')
@@ -10,8 +10,8 @@ def setup(core, object):
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 20)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:combat_block_value', 50)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:combat_block_value', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_a_3')
@@ -9,8 +9,8 @@ def setup(core, object):
object.setDetailName('item_band_set_jedi_utility_b_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_b_3')
@@ -9,8 +9,8 @@ def setup(core, object):
object.setDetailName('item_band_set_spy_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_a_2')
@@ -9,8 +9,8 @@ def setup(core, object):
object.setDetailName('item_band_set_spy_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_b_2')
@@ -10,8 +10,8 @@ def setup(core, object):
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 20)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:combat_block_value', 50)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:combat_block_value', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_a_3')
@@ -9,8 +9,8 @@ def setup(core, object):
object.setDetailName('item_ring_set_jedi_utility_b_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_b_3')
@@ -9,8 +9,8 @@ def setup(core, object):
object.setDetailName('item_ring_set_spy_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_a_2')
@@ -9,8 +9,8 @@ def setup(core, object):
object.setDetailName('item_ring_set_spy_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_b_2')