fixed krayt sizes to more realistic values

This commit is contained in:
Light2
2014-05-22 00:35:11 +02:00
parent b03b4164cd
commit 88bb8a4ee2
7 changed files with 10 additions and 9 deletions
@@ -11,13 +11,13 @@ def addTemplate(core):
mobileTemplate.setMinLevel(80)
mobileTemplate.setMaxLevel(84)
mobileTemplate.setDifficulty(2)
mobileTemplate.setAttackRange(12)
mobileTemplate.setAttackRange(10)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(0.5)
mobileTemplate.setScale(0.7)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(1700)
mobileTemplate.setHideType("Bristly Hide")
@@ -27,6 +27,7 @@ def addTemplate(core):
mobileTemplate.setSocialGroup("krayt dragon")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
@@ -17,7 +17,7 @@ def addTemplate(core):
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(0.8)
mobileTemplate.setScale(0.9)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(1250)
mobileTemplate.setHideType("Bristly Hide")
@@ -17,7 +17,7 @@ def addTemplate(core):
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(2.5)
mobileTemplate.setScale(1.1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(1500)
mobileTemplate.setHideType("Bristly Hide")
@@ -17,7 +17,7 @@ def addTemplate(core):
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(2.6)
mobileTemplate.setScale(1.1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(1700)
mobileTemplate.setHideType("Bristly Hide")
@@ -11,13 +11,13 @@ def addTemplate(core):
mobileTemplate.setMinLevel(78)
mobileTemplate.setMaxLevel(83)
mobileTemplate.setDifficulty(2)
mobileTemplate.setAttackRange(12)
mobileTemplate.setAttackRange(10)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(2.6)
mobileTemplate.setScale(0.55)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(750)
mobileTemplate.setHideType("Bristly Hide")
@@ -17,7 +17,7 @@ def addTemplate(core):
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(2.8)
mobileTemplate.setScale(1.33)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(1700)
mobileTemplate.setHideType("Bristly Hide")
+1 -1
View File
@@ -122,7 +122,7 @@ public class AIActor {
setFollowObject(defender);
setCurrentState(new AttackState());
if(!isAssisting) {
NGECore.getInstance().simulationService.get(creature.getPlanet(), creature.getWorldPosition().x, creature.getWorldPosition().z, 30).stream().filter((obj) ->
NGECore.getInstance().simulationService.get(creature.getPlanet(), creature.getWorldPosition().x, creature.getWorldPosition().z, 38).stream().filter((obj) ->
obj instanceof CreatureObject &&
obj.getAttachment("AI") != null &&
((AIActor) obj.getAttachment("AI")).getMobileTemplate().getSocialGroup().equals(getMobileTemplate().getSocialGroup()) &&