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fixed krayt sizes to more realistic values
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@@ -122,7 +122,7 @@ public class AIActor {
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setFollowObject(defender);
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setCurrentState(new AttackState());
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if(!isAssisting) {
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NGECore.getInstance().simulationService.get(creature.getPlanet(), creature.getWorldPosition().x, creature.getWorldPosition().z, 30).stream().filter((obj) ->
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NGECore.getInstance().simulationService.get(creature.getPlanet(), creature.getWorldPosition().x, creature.getWorldPosition().z, 38).stream().filter((obj) ->
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obj instanceof CreatureObject &&
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obj.getAttachment("AI") != null &&
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((AIActor) obj.getAttachment("AI")).getMobileTemplate().getSocialGroup().equals(getMobileTemplate().getSocialGroup()) &&
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