Fixed an issue where Force Drain had its armor bypass set twice

This commit is contained in:
Ziggeh
2014-08-12 10:35:37 +02:00
parent 315c92bd6d
commit 8985cb1954
5 changed files with 0 additions and 20 deletions
-4
View File
@@ -1,10 +1,6 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):
-4
View File
@@ -1,10 +1,6 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):
-4
View File
@@ -1,10 +1,6 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):
-4
View File
@@ -1,10 +1,6 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):
-4
View File
@@ -1,10 +1,6 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):