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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-12 02:13:48 -04:00
Fixed an issue where Force Drain had its armor bypass set twice
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@@ -1,10 +1,6 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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@@ -1,10 +1,6 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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@@ -1,10 +1,6 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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@@ -1,10 +1,6 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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@@ -1,10 +1,6 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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