This commit is contained in:
Light2
2014-03-31 01:18:59 +02:00
15 changed files with 160 additions and 6 deletions
+16
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@@ -0,0 +1,16 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'movement', 6)
core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'movement', 6)
core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100)
return
+12
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@@ -0,0 +1,12 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'combat_divide_damage_taken', 1)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'combat_divide_damage_taken', 1)
return
+13
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@@ -0,0 +1,13 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'combat_multiply_damage_given', 1)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'combat_multiply_damage_given', 1)
return
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, buff):
core.buffService.addBuffToCreature(actor, 'bh_armor_sprint_1')
core.buffService.addBuffToCreature(actor, 'bh_power_sprint_1')
return
def run(core, actor, target, commandString):
+10
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@@ -0,0 +1,10 @@
import sys
def setup(core, actor, target, command):
return
def run(core, actor, target, commandString):
core.buffService.addBuffToCreature(actor, 'bh_shields')
core.buffService.addBuffToCreature(actor, 'bh_shields_charged')
core.buffService.addBuffToCreature(actor, 'bh_shields_handler')
return
+16
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@@ -0,0 +1,16 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):
if actor.getSkillMod('expertise_fs_imp_drain'):
damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
core.combatService.doDrainHeal(actor, int(damage))
return
+16
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@@ -0,0 +1,16 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):
if actor.getSkillMod('expertise_fs_imp_drain'):
damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
core.combatService.doDrainHeal(actor, int(damage))
return
+16
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@@ -0,0 +1,16 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):
if actor.getSkillMod('expertise_fs_imp_drain'):
damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
core.combatService.doDrainHeal(actor, int(damage))
return
+16
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@@ -0,0 +1,16 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):
if actor.getSkillMod('expertise_fs_imp_drain'):
damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
core.combatService.doDrainHeal(actor, int(damage))
return
+16
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@@ -0,0 +1,16 @@
import sys
def setup(core, actor, target, command):
if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
return
def run(core, actor, target, damage):
if actor.getSkillMod('expertise_fs_imp_drain'):
damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
core.combatService.doDrainHeal(actor, int(damage))
return
@@ -28,7 +28,7 @@ def removeExpertisePoint(core, actor):
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_pinpoint_shielding_3)
actor.removeSkill('expertise_co_pinpoint_shielding_3')
actor.removeSkillMod('expertise_innate_protection_all', 250)
+2 -2
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@@ -2,14 +2,14 @@ import sys
def add(core, actor, name, base):
actor.addSkillMod(name, base)
core.skillModService.addSkillMod(actor, 'stamina_modified', (actor.getSkillModBase('expertise_stance_constitution')))
core.skillModService.addSkillMod(actor, 'stamina_modified', (actor.getSkillModBase('expertise_focus_stamina')))
core.skillModService.addSkillMod(actor, 'display_only_critical', 100 * (actor.getSkillModBase('expertise_focus_critical_buff_line')))
core.skillModService.addSkillMod(actor, 'expertise_damage_melee', 1 * (actor.getSkillModBase('expertise_focus_damage_increase')))
return
def deduct(core, actor, name, base):
actor.deductSkillMod(name, base)
core.skillModService.deductSkillMod(actor, 'stamina_modified', (actor.getSkillModBase('expertise_stance_constitution')))
core.skillModService.deductSkillMod(actor, 'stamina_modified', (actor.getSkillModBase('expertise_focus_stamina')))
core.skillModService.deductSkillMod(actor, 'display_only_critical', 100 * (actor.getSkillModBase('expertise_focus_critical_buff_line')))
core.skillModService.deductSkillMod(actor, 'expertise_damage_melee', 1 * (actor.getSkillModBase('expertise_focus_damage_increase')))
return
@@ -0,0 +1,10 @@
import sys
def add(core, actor, name, base):
actor.addSkillMod(name, base)
return
def deduct(core, actor, name, base):
actor.deductSkillMod(name, base)
return
+14 -2
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@@ -93,6 +93,7 @@ public class DevService implements INetworkDispatch {
break;
case 4: // [Items] Misc Items
suiOptions.put((long) 40, "Unity Ring");
suiOptions.put((long) 41, "Tusken rucksack");
break;
}
@@ -276,7 +277,7 @@ public class DevService implements INetworkDispatch {
case 32: // Ranged Weapons
SWGObject rifle1 = core.objectService.createObject("object/weapon/ranged/rifle/shared_rifle_e11.iff", planet);
rifle1.setIntAttribute("required_combat_level", 90);
rifle1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
rifle1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 0.8);
rifle1.setStringAttribute("class_required", "None");
rifle1.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
rifle1.setStringAttribute("cat_wpn_damage.damage", "800-1250");
@@ -285,7 +286,7 @@ public class DevService implements INetworkDispatch {
SWGObject pistol = core.objectService.createObject("object/weapon/ranged/pistol/shared_pistol_cdef.iff", planet);
pistol.setIntAttribute("required_combat_level", 90);
pistol.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
pistol.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 0.4);
pistol.setStringAttribute("class_required", "None");
pistol.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
pistol.setStringAttribute("cat_wpn_damage.damage", "400-559");
@@ -296,6 +297,17 @@ public class DevService implements INetworkDispatch {
TangibleObject ring = (TangibleObject) core.objectService.createObject("object/tangible/wearables/ring/shared_ring_s01.iff", planet);
ring.setCustomName("Unity Ring");
inventory.add(ring);
case 41:
TangibleObject backpack = (TangibleObject) core.objectService.createObject("object/tangible/wearables/backpack/shared_backpack_krayt_skull.iff", planet);
backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:agility_modified", 25)
backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:constitution_modified", 30)
backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:luck_modified", 25)
backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:precision_modified", 35)
backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:stamina_modified", 30)
backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:strength_modified", 35)
inventory.add(backpack);
return;
}
}
});
+1
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@@ -133,6 +133,7 @@ public class CombatCommands {
core.commandService.registerCombatCommand("bh_sh_1");
core.commandService.registerCombatCommand("bh_sh_2");
core.commandService.registerCombatCommand("bh_sh_3");
core.commandService.registerCommand("bh_shields_1");
// Jedi