mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-12 22:45:31 -04:00
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
This commit is contained in:
@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, buff):
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return
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def add(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'movement', 6)
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core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100)
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return
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def remove(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'movement', 6)
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core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100)
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return
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@@ -0,0 +1,12 @@
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import sys
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def setup(core, actor, buff):
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return
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def add(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'combat_divide_damage_taken', 1)
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return
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def remove(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'combat_divide_damage_taken', 1)
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return
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@@ -0,0 +1,13 @@
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import sys
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def setup(core, actor, buff):
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return
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def add(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'combat_multiply_damage_given', 1)
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return
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def remove(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'combat_multiply_damage_given', 1)
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return
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, buff):
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core.buffService.addBuffToCreature(actor, 'bh_armor_sprint_1')
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core.buffService.addBuffToCreature(actor, 'bh_power_sprint_1')
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return
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def run(core, actor, target, commandString):
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@@ -0,0 +1,10 @@
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import sys
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def setup(core, actor, target, command):
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return
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def run(core, actor, target, commandString):
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core.buffService.addBuffToCreature(actor, 'bh_shields')
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core.buffService.addBuffToCreature(actor, 'bh_shields_charged')
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core.buffService.addBuffToCreature(actor, 'bh_shields_handler')
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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if actor.getSkillMod('expertise_fs_imp_drain'):
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damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
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core.combatService.doDrainHeal(actor, int(damage))
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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if actor.getSkillMod('expertise_fs_imp_drain'):
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damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
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core.combatService.doDrainHeal(actor, int(damage))
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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if actor.getSkillMod('expertise_fs_imp_drain'):
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damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
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core.combatService.doDrainHeal(actor, int(damage))
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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if actor.getSkillMod('expertise_fs_imp_drain'):
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damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
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core.combatService.doDrainHeal(actor, int(damage))
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_fs_dm_armor_bypass'):
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command.setBypassArmor(actor.getSkillModBase("expertise_fs_dm_armor_bypass"))
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return
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def run(core, actor, target, damage):
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if actor.getSkillMod('expertise_fs_imp_drain'):
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damage *= (100 + float(actor.getSkillModBase('expertise_fs_imp_drain')))/100
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core.combatService.doDrainHeal(actor, int(damage))
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return
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@@ -28,7 +28,7 @@ def removeExpertisePoint(core, actor):
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if not player.getProfession() == 'commando_1a':
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return
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actor.removeSkill('expertise_co_pinpoint_shielding_3)
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actor.removeSkill('expertise_co_pinpoint_shielding_3')
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actor.removeSkillMod('expertise_innate_protection_all', 250)
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@@ -2,14 +2,14 @@ import sys
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def add(core, actor, name, base):
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actor.addSkillMod(name, base)
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core.skillModService.addSkillMod(actor, 'stamina_modified', (actor.getSkillModBase('expertise_stance_constitution')))
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core.skillModService.addSkillMod(actor, 'stamina_modified', (actor.getSkillModBase('expertise_focus_stamina')))
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core.skillModService.addSkillMod(actor, 'display_only_critical', 100 * (actor.getSkillModBase('expertise_focus_critical_buff_line')))
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core.skillModService.addSkillMod(actor, 'expertise_damage_melee', 1 * (actor.getSkillModBase('expertise_focus_damage_increase')))
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return
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def deduct(core, actor, name, base):
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actor.deductSkillMod(name, base)
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core.skillModService.deductSkillMod(actor, 'stamina_modified', (actor.getSkillModBase('expertise_stance_constitution')))
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core.skillModService.deductSkillMod(actor, 'stamina_modified', (actor.getSkillModBase('expertise_focus_stamina')))
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core.skillModService.deductSkillMod(actor, 'display_only_critical', 100 * (actor.getSkillModBase('expertise_focus_critical_buff_line')))
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core.skillModService.deductSkillMod(actor, 'expertise_damage_melee', 1 * (actor.getSkillModBase('expertise_focus_damage_increase')))
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return
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@@ -0,0 +1,10 @@
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import sys
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def add(core, actor, name, base):
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actor.addSkillMod(name, base)
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return
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def deduct(core, actor, name, base):
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actor.deductSkillMod(name, base)
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return
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@@ -93,6 +93,7 @@ public class DevService implements INetworkDispatch {
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break;
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case 4: // [Items] Misc Items
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suiOptions.put((long) 40, "Unity Ring");
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suiOptions.put((long) 41, "Tusken rucksack");
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break;
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}
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@@ -276,7 +277,7 @@ public class DevService implements INetworkDispatch {
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case 32: // Ranged Weapons
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SWGObject rifle1 = core.objectService.createObject("object/weapon/ranged/rifle/shared_rifle_e11.iff", planet);
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rifle1.setIntAttribute("required_combat_level", 90);
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rifle1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
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rifle1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 0.8);
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rifle1.setStringAttribute("class_required", "None");
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rifle1.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
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rifle1.setStringAttribute("cat_wpn_damage.damage", "800-1250");
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@@ -285,7 +286,7 @@ public class DevService implements INetworkDispatch {
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SWGObject pistol = core.objectService.createObject("object/weapon/ranged/pistol/shared_pistol_cdef.iff", planet);
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pistol.setIntAttribute("required_combat_level", 90);
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pistol.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
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pistol.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 0.4);
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pistol.setStringAttribute("class_required", "None");
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pistol.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
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pistol.setStringAttribute("cat_wpn_damage.damage", "400-559");
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@@ -296,6 +297,17 @@ public class DevService implements INetworkDispatch {
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TangibleObject ring = (TangibleObject) core.objectService.createObject("object/tangible/wearables/ring/shared_ring_s01.iff", planet);
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ring.setCustomName("Unity Ring");
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inventory.add(ring);
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case 41:
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TangibleObject backpack = (TangibleObject) core.objectService.createObject("object/tangible/wearables/backpack/shared_backpack_krayt_skull.iff", planet);
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backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:agility_modified", 25)
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backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:constitution_modified", 30)
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backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:luck_modified", 25)
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backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:precision_modified", 35)
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backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:stamina_modified", 30)
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backpack.setIntAttribute("cat_stat_mod_bonus.@stat_n:strength_modified", 35)
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inventory.add(backpack);
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return;
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}
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}
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});
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@@ -133,6 +133,7 @@ public class CombatCommands {
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core.commandService.registerCombatCommand("bh_sh_1");
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core.commandService.registerCombatCommand("bh_sh_2");
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core.commandService.registerCombatCommand("bh_sh_3");
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core.commandService.registerCommand("bh_shields_1");
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// Jedi
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