Changed AIs attack speed to be dependent on weapons attack speed

This commit is contained in:
Light2
2014-04-01 16:29:20 +02:00
parent a77d73f905
commit 9057ee082e
+1 -1
View File
@@ -113,7 +113,7 @@ public class SpawnService {
else
creature.setLevel(mobileTemplate.getLevel());
WeaponObject defaultWeapon = (mobileTemplate.getWeaponTemplates().size() > 0) ? (WeaponObject) core.objectService.createObject(mobileTemplate.getWeaponTemplates().get(new Random().nextInt(mobileTemplate.getWeaponTemplates().size())), creature.getPlanet()) : (WeaponObject) core.objectService.createObject("object/weapon/creature/shared_creature_default_weapon.iff", creature.getPlanet());
defaultWeapon.setAttackSpeed(2);
//defaultWeapon.setAttackSpeed(2);
defaultWeapon.setDamageType("@obj_attr_n:armor_eff_kinetic");
defaultWeapon.setStringAttribute("cat_wpn_damage.damage", "0-0");
if(mobileTemplate.getAttackRange() > 0)