mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-27 12:12:51 -04:00
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
This commit is contained in:
@@ -382,13 +382,13 @@ def combatLevelDown(owner):
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return
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def rangedWeapons(owner, inventory):
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#rifle = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_e11.iff', owner.getPlanet())
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#rifle.setDamageType('energy')
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#rifle.setWeaponType(WeaponType.RIFLE)
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#rifle.setAttackSpeed(0.8)
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#rifle.setMinDamage(518)
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#rifle.setMaxDamage(1035)
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#rifle.setMaxRange(64)
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rifle = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_e11.iff', owner.getPlanet())
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rifle.setDamageType('energy')
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rifle.setWeaponType(WeaponType.RIFLE)
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rifle.setAttackSpeed(0.8)
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rifle.setMinDamage(518)
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rifle.setMaxDamage(1035)
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rifle.setMaxRange(64)
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pistol = core.objectService.createObject('object/weapon/ranged/pistol/shared_pistol_dl44.iff', owner.getPlanet())
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pistol.setDamageType('energy')
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@@ -416,7 +416,7 @@ def rangedWeapons(owner, inventory):
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heavy.setStringAttribute('wpn_elemental_value', '50')
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heavy.setMaxRange(64)
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#inventory.add(rifle)
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inventory.add(rifle)
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inventory.add(pistol)
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inventory.add(carbine)
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inventory.add(heavy)
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStringAttribute('tier', '6')
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@@ -12,7 +13,7 @@ def setup(core, object):
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object.setStringAttribute('faction_restriction', 'Rebel')
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object.setStringAttribute('required_skill', 'None')
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object.setDamageType("energy");
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object.setWeaponType(1);
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object.setWeaponType(WeaponType.CARBINE);
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object.setAttackSpeed(0.6);
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object.setMinDamage(389);
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object.setMaxDamage(780);
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -14,5 +15,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(109);
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object.setMaxDamage(218);
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object.setWeaponType(1);
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object.setWeaponType(WeaponType.CARBINE);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -14,5 +15,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(109);
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object.setMaxDamage(218);
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object.setWeaponType(1);
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object.setWeaponType(WeaponType.CARBINE);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -13,5 +14,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(195);
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object.setMaxDamage(392);
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object.setWeaponType(1);
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object.setWeaponType(WeaponType.CARBINE);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -12,5 +13,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(17);
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object.setMaxDamage(43);
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object.setWeaponType(1);
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object.setWeaponType(WeaponType.CARBINE);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -12,5 +13,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(17);
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object.setMaxDamage(43);
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object.setWeaponType(1);
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object.setWeaponType(WeaponType.CARBINE);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -12,5 +13,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(20);
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object.setMaxDamage(40);
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object.setWeaponType(1);
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object.setWeaponType(Weapon.Type.CARBINE);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -9,10 +10,10 @@ def setup(core, object):
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object.setIntAttribute('no_trade', 1)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 10)
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object.setStringAttribute('healing_combat_level_required', '75')
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object.setStringAttribute('required_combat_level', '75')
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object.setStringAttribute('required_skill', 'None')
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object.setDamageType("energy");
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object.setWeaponType(12);
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object.setWeaponType(WeaponType.HEAVYWEAPON);
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object.setAttackSpeed(1);
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object.setMinDamage(850);
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object.setMaxDamage(1350);
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -12,5 +13,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(15);
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object.setMaxDamage(25);
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object.setWeaponType(2);
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object.setWeaponType(WeaponType.PISTOL);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -12,5 +13,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(13);
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object.setMaxDamage(27);
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object.setWeaponType(2);
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object.setWeaponType(WeaponType.PISTOL);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -9,10 +10,10 @@ def setup(core, object):
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object.setIntAttribute('no_trade', 1)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 10)
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object.setStringAttribute('healing_combat_level_required', '75')
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object.setStringAttribute('required_combat_level', '75')
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object.setStringAttribute('required_skill', 'None')
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object.setDamageType("energy");
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object.setWeaponType(2);
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object.setWeaponType(WeaponType.PISTOL);
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object.setAttackSpeed(0.4);
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object.setMinDamage(259);
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object.setMaxDamage(518);
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -12,5 +13,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(13);
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object.setMaxDamage(27);
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object.setWeaponType(2);
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object.setWeaponType(WeaponType.PISTOL);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -13,5 +14,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(131);
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object.setMaxDamage(261);
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object.setWeaponType(2);
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object.setWeaponType(WeaponType.PISTOL);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -14,5 +15,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(73);
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object.setMaxDamage(145);
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object.setWeaponType(2);
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object.setWeaponType(WeaponType.PISTOL);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -12,5 +13,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(250);
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object.setMaxDamage(500);
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object.setWeaponType(2);
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object.setWeaponType(WeaponType.Pistol);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -9,10 +10,10 @@ def setup(core, object):
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object.setIntAttribute('no_trade', 1)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 10)
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object.setStringAttribute('healing_combat_level_required', '75')
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object.setStringAttribute('required_combat_level', '75')
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object.setStringAttribute('required_skill', 'None')
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object.setDamageType("energy");
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object.setWeaponType(0);
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object.setWeaponType(WeaponType.RIFLE);
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object.setAttackSpeed(0.8);
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object.setMinDamage(518);
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object.setMaxDamage(1035);
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -14,5 +15,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(261);
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object.setMaxDamage(522);
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object.setWeaponType(2);
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object.setWeaponType(WeaponType.RIFLE);
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return
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@@ -1,4 +1,5 @@
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import sys
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from resources.datatables import WeaponType
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def setup(core, object):
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object.setStfFilename('static_item_n')
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@@ -14,5 +15,5 @@ def setup(core, object):
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object.setDamageType("energy");
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object.setMinDamage(261);
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object.setMaxDamage(522);
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object.setWeaponType(2);
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object.setWeaponType(WeaponType.RIFLE);
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return
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@@ -94,11 +94,14 @@ public class CommandService implements INetworkDispatch {
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return false;
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}
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TangibleObject weapon = (TangibleObject) core.objectService.getObject(actor.getWeaponId());
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// Causes this service method to return with false after equipping a rifle, not allowing to unequip it anymore
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// because the client seems to consider rifles invalidweapons for an unkown reason
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if (weapon != null && weapon instanceof WeaponObject && ((WeaponObject) weapon).getWeaponType() == command.getInvalidWeapon()) {
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return false;
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}
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// TangibleObject weapon = (TangibleObject) core.objectService.getObject(actor.getWeaponId());
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//
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// if (weapon != null && weapon instanceof WeaponObject && ((WeaponObject) weapon).getWeaponType() == command.getInvalidWeapon()) {
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// return false;
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// }
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for (long state : command.getInvalidStates()) {
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if ((actor.getStateBitmask() & state) == state) {
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