Scripted Battle Worn Scout Trooper Armor

This commit is contained in:
Iosnowore Kun
2014-06-06 11:20:15 +02:00
committed by CharonInferar
parent 8824ca2d68
commit a761c2003f
11 changed files with 81 additions and 11 deletions
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 22)
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('faction_required', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 22)
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('faction_required', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 22)
object.setStringAttribute('required_faction', 'Imperial')
return