See extended.

[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
This commit is contained in:
Light2
2013-08-15 21:45:50 +02:00
parent fa79a8b41c
commit aab87280d2
11 changed files with 89 additions and 38 deletions
+1 -1
View File
@@ -64,7 +64,7 @@ public class PlayerService implements INetworkDispatch {
}
}
}, 1, 1, TimeUnit.SECONDS);
}, 0, 30, TimeUnit.SECONDS);
}
public void postZoneIn(final CreatureObject creature) {