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[fixed] Characters could sometimes walk through buildings due to unsigned object Ids [fixed] Critical networking bugs [fixed] Client crash whenever an object was destroyed [added] Loading of client objects is now multithreaded. [updated] Reworked awareness system(engine). [fixed] lots of other small engine fixes.
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@@ -64,7 +64,7 @@ public class PlayerService implements INetworkDispatch {
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}
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}
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}, 1, 1, TimeUnit.SECONDS);
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}, 0, 30, TimeUnit.SECONDS);
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}
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public void postZoneIn(final CreatureObject creature) {
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