Merge remote-tracking branch 'origin/master' into Wave_Missions

This commit is contained in:
Waverunner
2014-04-21 16:17:15 -04:00
210 changed files with 2786 additions and 550 deletions
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-12
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import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 5)
return
-14
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@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 5)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 5)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 5)
return
-20
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@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 10)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 10)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 10)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_return_fire' , 750)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 10)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 10)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 10)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_return_fire' , 750)
return
-12
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@@ -1,12 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
-12
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@@ -1,12 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
-13
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@@ -1,13 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 30)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 30)
return
-12
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@@ -1,12 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 5)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 10)
core.skillModService.addSkillMod(actor, 'bh_dire_root', 20)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 20)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 10)
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 20)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 20)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 35)
core.skillModService.addSkillMod(actor, 'bh_dire_root', 45)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 45)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 35)
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 45)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 45)
return
-12
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@@ -1,12 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'stamina_modified', 60)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'stamina_modified', 60)
return
-14
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@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'stamina_modified', 90)
core.skillModService.addSkillMod(actor, 'agility_modified', 90)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'stamina_modified', 90)
core.skillModService.deductSkillMod(actor, 'agility_modified', 90)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'stamina_modified', 150)
core.skillModService.addSkillMod(actor, 'agility_modified', 150)
core.skillModService.addSkillMod(actor, 'constitution_modified', 150)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'stamina_modified', 150)
core.skillModService.deductSkillMod(actor, 'agility_modified', 150)
core.skillModService.deductSkillMod(actor, 'constitution_modified', 150)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_dm', 5)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_burst', 5)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_smash', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_dm', 5)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_burst', 5)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_smash', 5)
return
-20
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@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_dm', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_burst', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_smash', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_dm', 5)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 900)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_dm', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_burst', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_smash', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_dm', 5)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 900)
return
-20
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@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_dm', 15)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_burst', 20)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_smash', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_dm', 15)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 1800)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_dm', 15)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_burst', 20)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_smash', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_dm', 15)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 1800)
return
@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_heal', 5)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_revive', 5)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_evasion', 10)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_heal', 5)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_revive', 5)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_evasion', 10)
return
@@ -1,18 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_heal', 5)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_heal', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_revive', 10)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_evasion', 20)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_heal', 5)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_heal', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_revive', 10)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_evasion', 20)
return
@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_heal', 10)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_heal', 15)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_revive', 15)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_evasion', 30)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_stasis_self', 2)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_heal', 10)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_heal', 15)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_revive', 15)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_evasion', 30)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_stasis_self', 2)
return
@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_dot', 10)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 1)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_debuff', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_dot', 10)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 1)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_debuff', 5)
return
@@ -1,18 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_dot', 20)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 3)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_debuff', 10)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_debuff', 10)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_dot', 20)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 3)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_debuff', 10)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_debuff', 10)
return
@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_dot', 30)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 5)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_debuff', 15)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_debuff', 15)
core.skillModService.addSkillMod(actor, 'me_doom_chance', 20)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_dot', 30)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 5)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_debuff', 15)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_debuff', 15)
core.skillModService.deductSkillMod(actor, 'me_doom_chance', 20)
return
-14
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@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dm', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_dm', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dm', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_dm', 5)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dm', 15)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_dm', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dot', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dm', 15)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_dm', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dot', 15)
return
-20
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@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dm', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_dm', 15)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_sp_dm', 20)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_dm', 20)
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dot', 25)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dm', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_dm', 15)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_sp_dm', 20)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_dm', 20)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dot', 25)
return
@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_smoke', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_smoke', 5)
return
@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 40)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 5)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_smoke', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 40)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 5)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_smoke', 15)
return
@@ -1,18 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 60)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_smoke', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_perfect', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 60)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_smoke', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_perfect', 15)
return
@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 1)
core.skillModService.addSkillMod(actor, 'expertise_action_all', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 1)
core.skillModService.deductSkillMod(actor, 'expertise_action_all', 5)
return
@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 2)
core.skillModService.addSkillMod(actor, 'expertise_action_all', 10)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 2)
core.skillModService.deductSkillMod(actor, 'expertise_action_all', 10)
return
@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 3)
core.skillModService.addSkillMod(actor, 'expertise_action_all', 15)
core.skillModService.addSkillMod(actor, 'expertise_avoidance_overpower', 5)
core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100)
core.skillModService.addSkillMod(actor, 'movement_resist_root', 100)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 3)
core.skillModService.deductSkillMod(actor, 'expertise_action_all', 15)
core.skillModService.deductSkillMod(actor, 'expertise_avoidance_overpower', 5)
core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100)
core.skillModService.deductSkillMod(actor, 'movement_resist_root', 100)
return
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_co_dps")
bonusSet.addRequiredItem("item_band_set_co_dps_01_01")
bonusSet.addRequiredItem("item_ring_set_co_dps_01_01")
bonusSet.addRequiredItem("item_necklace_set_co_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_co_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_co_dps_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_co_dps_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_co_dps_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_co_dps_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_dps_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_dps_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_dps_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_co_utility_a")
bonusSet.addRequiredItem("item_band_set_co_utility_a_01_01")
bonusSet.addRequiredItem("item_ring_set_co_utility_a_01_01")
bonusSet.addRequiredItem("item_necklace_set_co_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_co_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_co_utility_a_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_a_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_a_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_a_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_a_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_a_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_a_3")
@@ -0,0 +1,31 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_co_utility_b")
bonusSet.addRequiredItem("item_band_set_co_utility_b_01_01")
bonusSet.addRequiredItem("item_ring_set_co_utility_b_01_01")
bonusSet.addRequiredItem("item_necklace_set_co_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_co_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_co_utility_b_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_b_1", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_co_utility_b_1_sys', 0)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_b_2", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_co_utility_b_2_sys', 0)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_b_3", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_co_utility_b_3_sys', 0)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_b_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_b_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_b_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_jedi_dps")
bonusSet.addRequiredItem("item_band_set_jedi_dps_01_01")
bonusSet.addRequiredItem("item_ring_set_jedi_dps_01_01")
bonusSet.addRequiredItem("item_necklace_set_jedi_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_jedi_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_jedi_dps_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_dps_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_dps_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_dps_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_dps_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_dps_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_dps_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_jedi_utility_a")
bonusSet.addRequiredItem("item_band_set_jedi_utility_a_01_01")
bonusSet.addRequiredItem("item_ring_set_jedi_utility_a_01_01")
bonusSet.addRequiredItem("item_necklace_set_jedi_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_jedi_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_jedi_utility_a_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_a_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_a_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_a_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_a_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_a_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_a_3")
@@ -0,0 +1,31 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_jedi_utility_b")
bonusSet.addRequiredItem("item_band_set_jedi_utility_b_01_01")
bonusSet.addRequiredItem("item_ring_set_jedi_utility_b_01_01")
bonusSet.addRequiredItem("item_necklace_set_jedi_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_jedi_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_jedi_utility_b_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_b_1", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_jedi_utility_b_1_sys', 0)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_b_2", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_jedi_utility_b_2_sys', 0)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_b_3", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_jedi_utility_b_3_sys', 0)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_b_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_b_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_b_3")
@@ -1,3 +1,4 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_officer_dps")
bonusSet.addRequiredItem("item_band_set_officer_dps_01_01")
bonusSet.addRequiredItem("item_ring_set_officer_dps_01_01")
bonusSet.addRequiredItem("item_necklace_set_officer_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_officer_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_officer_dps_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_dps_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_dps_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_dps_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_dps_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_dps_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_dps_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_officer_utility_a")
bonusSet.addRequiredItem("item_band_set_officer_utility_a_01_01")
bonusSet.addRequiredItem("item_ring_set_officer_utility_a_01_01")
bonusSet.addRequiredItem("item_necklace_set_officer_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_officer_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_officer_utility_a_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_a_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_a_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_a_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_a_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_a_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_a_3")
@@ -0,0 +1,31 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_officer_utility_b")
bonusSet.addRequiredItem("item_band_set_officer_utility_b_01_01")
bonusSet.addRequiredItem("item_ring_set_officer_utility_b_01_01")
bonusSet.addRequiredItem("item_necklace_set_officer_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_officer_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_officer_utility_b_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_b_1", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_officer_utility_b_1_sys', 0)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_b_2", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_officer_utility_b_2_sys', 0)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_b_3", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_officer_utility_b_3_sys', 0)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_b_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_b_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_b_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_smuggler_dps")
bonusSet.addRequiredItem("item_band_set_smuggler_dps_01_01")
bonusSet.addRequiredItem("item_ring_set_smuggler_dps_01_01")
bonusSet.addRequiredItem("item_necklace_set_smuggler_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_smuggler_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_smuggler_dps_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_dps_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_dps_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_dps_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_dps_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_dps_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_dps_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_smuggler_utility_a")
bonusSet.addRequiredItem("item_band_set_smuggler_utility_a_01_01")
bonusSet.addRequiredItem("item_ring_set_smuggler_utility_a_01_01")
bonusSet.addRequiredItem("item_necklace_set_smuggler_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_smuggler_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_smuggler_utility_a_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_a_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_a_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_a_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_a_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_a_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_a_3")
@@ -0,0 +1,31 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_smuggler_utility_b")
bonusSet.addRequiredItem("item_band_set_smuggler_utility_b_01_01")
bonusSet.addRequiredItem("item_ring_set_smuggler_utility_b_01_01")
bonusSet.addRequiredItem("item_necklace_set_smuggler_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_smuggler_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_smuggler_utility_b_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_b_1", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_smuggler_utility_b_1_sys', 0)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_b_2", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_smuggler_utility_b_2_sys', 0)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_b_3", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_smuggler_utility_b_3_sys', 0)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_b_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_b_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_b_3")
@@ -0,0 +1,14 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_large_deed.iff", "object/building/player/shared_player_house_corellia_large_style_01.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(500)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,14 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_large_style_02_deed.iff", "object/building/player/shared_player_house_generic_large_style_02.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(500)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,13 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_medium_deed.iff", "object/building/player/shared_player_house_corellia_medium_style_01.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,13 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_medium_style_02_deed.iff", "object/building/player/shared_player_house_corellia_medium_style_02.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_style_02_deed.iff", "object/building/player/shared_player_house_generic_large_style_02.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(500)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_deed.iff", "object/building/player/shared_player_house_generic_large_style_01.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(500)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_window_s01_deed.iff", "object/building/player/shared_player_house_generic_large_window_s01.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(500)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_window_s02_deed.iff", "object/building/player/shared_player_house_generic_large_window_s02.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(500)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_medium_deed.iff", "object/building/player/shared_player_house_generic_medium_style_01.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_medium_style_02_deed.iff", "object/building/player/shared_player_house_generic_medium_style_02.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_medium_windowed_deed.iff", "object/building/player/shared_player_house_generic_medium_windowed.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_medium_windowed_s02_deed.iff", "object/building/player/shared_player_house_generic_medium_windowed_s02.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_small_style_02_floor_02_deed.iff", "object/building/player/shared_player_house_generic_small_style_02_floorplan_02.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_small_window_style_03_deed.iff", "object/building/player/shared_player_house_generic_small_window_style_03.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -0,0 +1,19 @@
import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_small_window_deed.iff", "object/building/player/shared_player_house_generic_small_windowed.iff", 2)
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', 6, 3, 13.4, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 14.9, 4.5, 3.5, 0.707108, -0.707108, 3)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -13.7, 3, 9.1, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', -10.5, 0.7, 4.5, 0.707108, -0.707108, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', 5.3, 2.26, 7.7, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 10.6, 0.5, 3.5, 0.707108, -0.707108, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', 5.3, 2.26, 7.7, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 10.6, 0.5, 3.5, 0.707108, -0.707108, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', 6, 3, 13.4, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 14.9, 4.5, 3.5, 0.707108, -0.707108, 3)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -13.7, 3, 9.1, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', -10.5, 0.7, 4.5, 0.707108, -0.707108, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -13.7, 3, 9.1, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', -10.5, 0.7, 4.5, 0.707108, -0.707108, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,14 @@
import sys
from engine.resources.scene import Point3D
from engine.resources.scene import Quaternion
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', Point3D(float(10.4), float(3), float(-11)), Quaternion(float(0), float(0), float(0), float(0)), -1)
print(sign)
object.setAttachment("structureSign", sign)
#structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', -8.5, 0.7, 8.5, 0.707108, -0.707108, 1)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', Point3D(float(8.6), float(0.5), float(2.5)), Quaternion(float(0), float(0), float(1), float(0)),1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal').
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', 5.3, 2.26, 7.7, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 10.6, 0.5, 3.5, 0.707108, -0.707108, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', 5.3, 2.26, 7.7, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 10.6, 0.5, 3.5, 0.707108, -0.707108, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', 5.5, 2.26, 7.8, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 10.7, 0.5, 3.5, 0.707108, -0.707108, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', 5.5, 2.26, 7.8, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 10.7, 0.5, 2.8, 0.707108, -0.707108, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -6,6 +6,6 @@ def setup(core, object):
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', -5, 0.74, -1.81, 0.707107, -0.707107, 1)
#structureterminal.setAttachment('radial_filename', 'structure/structure_management_terminal')
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -1.9, 2.86, 8.35, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 6.5, 0.5, -3.8, 0.707108, -0.707108, 2)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -6.6, 2.36, 6.3, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', 7, 0.74, -1.81, 0.707107, -0.707107, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -7.39, 2.36, 2, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', -5, 0.74, -1.81, 0.707107, -0.707107, 1)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_corellia_large_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_corellia_house_large_deed.iff')
object.setLotRequirement(5)
object.setBMR(26)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_corellia_large_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_corellia_house_large_style_02_deed.iff')
object.setLotRequirement(5)
object.setBMR(26)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_player_house_corellia_medium_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_corellia_house_medium_deed.iff')
object.setLotRequirement(2)
object.setBMR(18)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_player_house_corellia_medium_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_corellia_house_medium_style_02_deed.iff')
object.setLotRequirement(2)
object.setBMR(18)
return
def use(core, actor, object):
return
@@ -4,8 +4,8 @@ def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_corellia_small_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_corellia_house_small_deed.iff')
object.setLotRequirement(1)
object.setBMR(15)
object.setLotRequirement(2)
object.setBMR(8)
return
def use(core, actor, object):
@@ -4,8 +4,8 @@ def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_corellia_small_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_corellia_house_small_floor_02_deed.iff')
object.setLotRequirement(1)
object.setBMR(15)
object.setLotRequirement(2)
object.setBMR(8)
return
def use(core, actor, object):
@@ -4,8 +4,8 @@ def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_corellia_small_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_corellia_house_small_style_02_deed.iff')
object.setLotRequirement(1)
object.setBMR(15)
object.setLotRequirement(2)
object.setBMR(8)
return
def use(core, actor, object):
@@ -4,8 +4,8 @@ def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_corellia_small_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_corellia_house_small_style_02_floor_02_deed.iff')
object.setLotRequirement(1)
object.setBMR(15)
object.setLotRequirement(2)
object.setBMR(8)
return
def use(core, actor, object):
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_large_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_large_deed.iff')
object.setLotRequirement(5)
object.setBMR(26)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_large_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_large_style_02_deed.iff')
object.setLotRequirement(2)
object.setBMR(26)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_large_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_large_window_s01_deed.iff')
object.setLotRequirement(2)
object.setBMR(26)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_large_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_large_window_s02_deed.iff')
object.setLotRequirement(2)
object.setBMR(26)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_medium_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_medium_deed.iff')
object.setLotRequirement(2)
object.setBMR(18)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_medium_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_medium_style_02_deed.iff')
object.setLotRequirement(2)
object.setBMR(18)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_medium_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_medium_windowed_deed.iff')
object.setLotRequirement(2)
object.setBMR(18)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_medium_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_medium_windowed_s02_deed.iff')
object.setLotRequirement(2)
object.setBMR(18)
return
def use(core, actor, object):
return
@@ -1,11 +1,11 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'deeds/structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_corellia_small_style_01.iff')
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_small_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_small_deed.iff')
object.setLotRequirement(1)
object.setBMR(15)
object.setLotRequirement(2)
object.setBMR(8)
return
def use(core, actor, object):
@@ -4,6 +4,6 @@ def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_small_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_small_floor_02_deed.iff')
object.setLotRequirement(1)
object.setBMR(15)
object.setLotRequirement(2)
object.setBMR(8)
return
@@ -4,6 +4,6 @@ def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_small_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_small_style_02_deed.iff')
object.setLotRequirement(1)
object.setBMR(15)
object.setLotRequirement(2)
object.setBMR(8)
return
@@ -1,4 +1,9 @@
import sys
def setup(core, object):
return
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_small_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_small_style_02_floor_02_deed.iff')
object.setLotRequirement(2)
object.setBMR(8)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_small_style_01.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_small_window_deed.iff')
object.setLotRequirement(2)
object.setBMR(8)
return
def use(core, actor, object):
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'structureDeed')
object.setConstructorTemplate('object/building/player/construction/shared_construction_player_house_generic_small_style_02.iff')
object.setStructureTemplate('object/tangible/deed/player_house_deed/shared_generic_house_small_window_style_03_deed.iff')
object.setLotRequirement(2)
object.setBMR(8)
return
def use(core, actor, object):
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_bh_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_bh_dps_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3)
object.setAttachment('setBonus', 'set_bonus_bh_dps')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_bh_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_bh_utility_a_01_01')
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 50)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_bh_utility_a')
return
@@ -1,8 +1,6 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_bh_utility_b_01_01')
object.setDetailFilename('static_item_d')

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