Items - Added Dire Fate items

This commit is contained in:
Ziggeh
2014-04-16 18:14:03 +02:00
committed by CharonInferar
parent e839d17512
commit b275d43c72
5 changed files with 93 additions and 0 deletions
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_bh_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_bh_utility_b_01_01')
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_bh_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_bh_utility_b_01_01')
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_bh_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_bh_utility_b_01_01')
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_band_set_bh_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_band_set_bh_utility_b_01_01')
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_ring_set_bh_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_ring_set_bh_utility_b_01_01')
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
return