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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-11 01:13:05 -04:00
Items - Added Dire Fate items
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import sys
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def setup(core, object):
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object.setAttachment('radial_filename', 'ring/unity')
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object.setAttachment('objType', 'ring')
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object.setStfFilename('static_item_n')
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object.setStfName('item_bracelet_l_set_bh_utility_b_01_01')
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object.setDetailFilename('static_item_d')
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object.setDetailName('item_bracelet_l_set_bh_utility_b_01_01')
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object.setStringAttribute('class_required', 'Bounty Hunter')
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object.setIntAttribute('required_combat_level', 85)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
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object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
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object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
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object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
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return
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@@ -0,0 +1,19 @@
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import sys
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def setup(core, object):
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object.setAttachment('radial_filename', 'ring/unity')
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object.setAttachment('objType', 'ring')
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object.setStfFilename('static_item_n')
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object.setStfName('item_bracelet_r_set_bh_utility_b_01_01')
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object.setDetailFilename('static_item_d')
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object.setDetailName('item_bracelet_r_set_bh_utility_b_01_01')
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object.setStringAttribute('class_required', 'Bounty Hunter')
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object.setIntAttribute('required_combat_level', 85)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
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object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
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object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
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object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
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return
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@@ -0,0 +1,17 @@
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import sys
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def setup(core, object):
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object.setStfFilename('static_item_n')
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object.setStfName('item_necklace_set_bh_utility_b_01_01')
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object.setDetailFilename('static_item_d')
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object.setDetailName('item_necklace_set_bh_utility_b_01_01')
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object.setStringAttribute('class_required', 'Bounty Hunter')
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object.setIntAttribute('required_combat_level', 85)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
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object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
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object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
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object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
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return
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@@ -0,0 +1,19 @@
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import sys
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def setup(core, object):
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object.setAttachment('radial_filename', 'ring/unity')
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object.setAttachment('objType', 'ring')
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object.setStfFilename('static_item_n')
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object.setStfName('item_band_set_bh_utility_b_01_01')
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object.setDetailFilename('static_item_d')
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object.setDetailName('item_band_set_bh_utility_b_01_01')
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object.setStringAttribute('class_required', 'Bounty Hunter')
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object.setIntAttribute('required_combat_level', 85)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
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object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
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object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
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object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
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return
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@@ -0,0 +1,19 @@
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import sys
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def setup(core, object):
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object.setAttachment('radial_filename', 'ring/unity')
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object.setAttachment('objType', 'ring')
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object.setStfFilename('static_item_n')
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object.setStfName('item_ring_set_bh_utility_b_01_01')
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object.setDetailFilename('static_item_d')
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object.setDetailName('item_ring_set_bh_utility_b_01_01')
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object.setStringAttribute('class_required', 'Bounty Hunter')
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object.setIntAttribute('required_combat_level', 85)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 1)
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object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc', 2)
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object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_1')
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object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_b_2')
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object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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object.setAttachment('setBonus', 'set_bonus_bh_utility_b')
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return
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