mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-12 22:45:31 -04:00
Added More Rebel NPC scripts
This commit is contained in:
@@ -20,7 +20,7 @@ def addTemplate(core):
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('area_coordinator')
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mobileTemplate.setLevel(13)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('area_coordinator', mobileTemplate)
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return
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_rebel_recruit_hard')
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mobileTemplate.setLevel(32)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('battle_ready_rebel_recruit_32', mobileTemplate)
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return
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_rebel_recruit_hard')
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mobileTemplate.setLevel(77)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('battle_ready_rebel_recruit_77', mobileTemplate)
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return
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_rebel_soldier_hard')
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mobileTemplate.setLevel(50)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('battle_ready_rebel_soldier_50', mobileTemplate)
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return
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_rebel_soldier_hard')
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mobileTemplate.setLevel(85)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('battle_ready_rebel_soldier_85', mobileTemplate)
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return
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_rebel_master_sergeant')
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mobileTemplate.setLevel(18)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('battle_worn_rebel_officer_18', mobileTemplate)
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return
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_rebel_master_sergeant')
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mobileTemplate.setLevel(66)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('battle_worn_rebel_officer_66', mobileTemplate)
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return
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('fbase_rebel_cadet_extreme')
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mobileTemplate.setLevel(88)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
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templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('confidant_rebel_cadet', mobileTemplate)
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return
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('fbase_rebel_guardsman_extreme')
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mobileTemplate.setLevel(89)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("rebel")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(True)
|
||||
mobileTemplate.setFaction("rebel")
|
||||
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedShot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('confidant_rebel_guardian', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,46 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import FactionStatus
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('corvette_rebel_commando')
|
||||
mobileTemplate.setLevel(89)
|
||||
mobileTemplate.setDifficulty(Difficulty.ELITE)
|
||||
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("rebel")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(True)
|
||||
mobileTemplate.setFaction("rebel")
|
||||
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_human_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_human_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_moncal_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_rodian_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_twilek_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_zabrak_female_01.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedShot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('corvette_rebel_commando', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,46 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import FactionStatus
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('corvet_rebel_midshipman')
|
||||
mobileTemplate.setLevel(81)
|
||||
mobileTemplate.setDifficulty(Difficulty.ELITE)
|
||||
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("rebel")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(True)
|
||||
mobileTemplate.setFaction("rebel")
|
||||
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_human_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_human_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_moncal_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_rodian_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_twilek_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_zabrak_female_01.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedShot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('corvette_rebel_midshipman', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,46 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import FactionStatus
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_rebel_rifleman_hard')
|
||||
mobileTemplate.setLevel(50)
|
||||
mobileTemplate.setDifficulty(Difficulty.ELITE)
|
||||
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("rebel")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("rebel")
|
||||
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedShot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('crack_rebel_rifleman_50', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,46 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import FactionStatus
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_rebel_rifleman_hard')
|
||||
mobileTemplate.setLevel(85)
|
||||
mobileTemplate.setDifficulty(Difficulty.ELITE)
|
||||
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("rebel")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("rebel")
|
||||
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_dlt20a.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedShotrifle')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('crack_rebel_rifleman_85', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,46 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import FactionStatus
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_rebel_rifleman_hard')
|
||||
mobileTemplate.setLevel(50)
|
||||
mobileTemplate.setDifficulty(Difficulty.ELITE)
|
||||
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("rebel")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("rebel")
|
||||
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedShot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('crack_rebel_rifleman_50', mobileTemplate)
|
||||
return
|
||||
Reference in New Issue
Block a user