Added More Rebel NPC scripts

This commit is contained in:
tacef
2014-06-09 06:28:09 +02:00
parent 40ab0404f4
commit b3eb8fdbd6
15 changed files with 645 additions and 1 deletions
@@ -20,7 +20,7 @@ def addTemplate(core):
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('area_coordinator')
mobileTemplate.setLevel(13)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('area_coordinator', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_recruit_hard')
mobileTemplate.setLevel(32)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('battle_ready_rebel_recruit_32', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_recruit_hard')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('battle_ready_rebel_recruit_77', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_soldier_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('battle_ready_rebel_soldier_50', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_soldier_hard')
mobileTemplate.setLevel(85)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('battle_ready_rebel_soldier_85', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_master_sergeant')
mobileTemplate.setLevel(18)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('battle_worn_rebel_officer_18', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_master_sergeant')
mobileTemplate.setLevel(66)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('battle_worn_rebel_officer_66', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_rebel_cadet_extreme')
mobileTemplate.setLevel(88)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('confidant_rebel_cadet', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_rebel_guardsman_extreme')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('confidant_rebel_guardian', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_commando')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_twilek_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_zabrak_female_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('corvette_rebel_commando', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvet_rebel_midshipman')
mobileTemplate.setLevel(81)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_twilek_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corvette_commando_zabrak_female_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('corvette_rebel_midshipman', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_rifleman_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('crack_rebel_rifleman_50', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_rifleman_hard')
mobileTemplate.setLevel(85)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_dlt20a.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShotrifle')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('crack_rebel_rifleman_85', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_rifleman_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('crack_rebel_rifleman_50', mobileTemplate)
return