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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-12 22:45:31 -04:00
Corrected multi-colored junk items handling
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@@ -13,11 +13,11 @@ def lootDescriptor():
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def customizationAttributes():
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return ['/private/index_color_1']
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return ['/private/index_color_1','/private/index_color_2']
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def customizationValues():
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return [13] #not correct
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return [6,12]
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def reverse_engineering_name():
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@@ -2805,8 +2805,67 @@ public class LootService implements INetworkDispatch {
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item24b.setUses(399);
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core.objectService.addStackableItem(item24b,playerInventory);
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TangibleObject item25a = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_wiring_generic.iff", player.getPlanet());
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item25a.setCustomName("Wiring");
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item25a.setAttachment("reverse_engineering_name", "Red/Yellow");
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item25a.setStackable(true);
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item25a.setUses(299);
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Vector<String> customizationAttributes = new Vector<String>();
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customizationAttributes.add("/private/index_color_1");
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customizationAttributes.add("/private/index_color_2");
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Vector<Integer> customizationValues = new Vector<Integer>();
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customizationValues.add(6);
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customizationValues.add(12);
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item25a.setAttachment("lootDescriptor", "customattributes");
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setCustomization(item25a,"Wiring", customizationAttributes, customizationValues);
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core.objectService.addStackableItem(item25a,playerInventory);
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TangibleObject item25b = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_launcher_tube_generic.iff", player.getPlanet());
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item25b.setCustomName("Launcher Tube");
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item25b.setStackable(true);
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item25b.setUses(399);
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core.objectService.addStackableItem(item25b,playerInventory);
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TangibleObject item27b = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_small_motor_generic.iff", player.getPlanet());
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item27b.setCustomName("Locomotor");
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item27b.setStackable(true);
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item27b.setUses(399);
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core.objectService.addStackableItem(item27b,playerInventory);
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TangibleObject item26a = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_copper_battery_generic.iff", player.getPlanet());
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item26a.setCustomName("Droid Battery");
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item26a.setAttachment("reverse_engineering_name", "Black/Green");
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item26a.setStackable(true);
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item26a.setUses(299);
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customizationAttributes = new Vector<String>();
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customizationAttributes.add("/private/index_color_1");
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customizationAttributes.add("/private/index_color_2");
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customizationValues = new Vector<Integer>();
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customizationValues.add(0);
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customizationValues.add(15);
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item26a.setAttachment("lootDescriptor", "customattributes");
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setCustomization(item26a,"Droid Battery", customizationAttributes, customizationValues);
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core.objectService.addStackableItem(item26a,playerInventory);
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TangibleObject item26b = (TangibleObject)core.objectService.createObject("object/tangible/loot/npc_loot/shared_copper_battery_generic.iff", player.getPlanet());
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item26b.setCustomName("Droid Battery");
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item26b.setAttachment("reverse_engineering_name", "Purple/Green");
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item26b.setStackable(true);
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item26b.setUses(299);
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customizationAttributes = new Vector<String>();
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customizationAttributes.add("/private/index_color_1");
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customizationAttributes.add("/private/index_color_2");
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customizationValues = new Vector<Integer>();
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customizationValues.add(33);
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customizationValues.add(15);
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item26b.setAttachment("lootDescriptor", "customattributes");
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setCustomization(item26b,"Droid Battery", customizationAttributes, customizationValues);
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core.objectService.addStackableItem(item26b,playerInventory);
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String modifierBitTemplate = "object/tangible/component/reverse_engineering/shared_modifier_bit.iff";
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TangibleObject modifierBit = (TangibleObject) core.objectService.createObject(modifierBitTemplate, player.getPlanet());
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modifierBit.setCustomName("Droid Experimentation");
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@@ -113,7 +113,8 @@ public class HousingService implements INetworkDispatch {
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HouseTemplate houseTemplate = housingTemplates.get(deed.getTemplate());
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int structureLotCost = houseTemplate.getLotCost();
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String structureTemplate = houseTemplate.getBuildingTemplate();
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PlayerCity city = core.playerCityService.getCityPositionIsIn(new Point3D(positionX, 0, positionZ));
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//PlayerCity city = core.playerCityService.getCityPositionIsIn(new Point3D(positionX, 0, positionZ));
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PlayerCity city = null;
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if (!houseTemplate.canBePlacedOn(actor.getPlanet().getName())) {
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actor.sendSystemMessage("You may not place this structure on this planet.", (byte) 0); // should probably load this from an stf
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@@ -1439,8 +1439,23 @@ public class ObjectService implements INetworkDispatch {
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@Override
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public void process(SWGObject obj) {
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if (obj.getTemplate().equals(item.getTemplate())){
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alikeItemsInContainer.add(obj);
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System.out.println(obj.getTemplate());
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// Check if items are Droid Motors or Wirings
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if (obj.getTemplate().equals("object/tangible/loot/npc_loot/shared_wiring_generic.iff")){
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if (obj.getAttachment("reverse_engineering_name")!=null){
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if (obj.getAttachment("reverse_engineering_name").equals(item.getAttachment("reverse_engineering_name"))){
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alikeItemsInContainer.add(obj);
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}
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}
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} else if (obj.getTemplate().equals("object/tangible/loot/npc_loot/shared_copper_battery_generic.iff")){
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if (obj.getAttachment("reverse_engineering_name")!=null){
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if (obj.getAttachment("reverse_engineering_name").equals(item.getAttachment("reverse_engineering_name"))){
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alikeItemsInContainer.add(obj);
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}
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}
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} else {
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alikeItemsInContainer.add(obj);
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}
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}
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}
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});
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