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obj: use(core, actor, obj) & destroy(core, obj)
Object scripts can now define: use(core, actor, object) destroy(core, object) This will be useful for, for example, making a pcd vehicle spawn in the datapad upon the use of a deed before destroying itself, or making a lifeday tree spawn another tree upon its destruction.
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@@ -29,6 +29,7 @@ public class ObjControllerOpcodes {
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public static final int TARGET_UPDATE = 0x26010000;
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public static final int OBJECT_MENU_REQUEST = 0x46010000;
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public static final int SECURE_TRADE = 0x15010000;
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public static final int USE_STATIC_OBJECT = 0x26010000;
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public static final int USE_OBJECT = 0xC5040000;
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public static final int BUFF_BUILDER_CHANGE = 0x5A020000;
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}
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