mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-12 02:13:48 -04:00
Updated Imperial Recruiter Conversation
You are now able to resign from military
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@@ -24,7 +24,10 @@ def startConversation(core, actor, npc):
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faction = actor.getFaction()
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factionStatus = actor.getFactionStatus()
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if actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
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if actor.getPvpStatus(PvpStatus.GoingOvert) or actor.getPvpStatus(PvpStatus.GoingCovert):
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_444')
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return
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elif actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_414')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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@@ -35,23 +38,17 @@ def startConversation(core, actor, npc):
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_85')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_70')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
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return
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if actor.getFaction == 'imperial' and actor.getFactionstatus == FactionStatus.OnLeave:
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_80')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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@@ -68,14 +65,50 @@ def startConversation(core, actor, npc):
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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return
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if actor.getFaction() == 'rebel':
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_306')
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant or actor.getFactionStatus() == FactionStatus.SpecialForces:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_310')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_49')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_410')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_324')
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outOfBand5 = OutOfBand()
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outOfBand5.addProsePackage(prose5)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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option4 = ConversationOption(outOfBand5, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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options.add(option4)
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convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
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return
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elif actor.getFaction() == 'rebel':
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npc.setCurrentAnimation('all_b_emt_backhand')
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_308')
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return
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return
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def handleFirstScreen(core, actor, npc, selection):
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@@ -89,7 +122,7 @@ def handleFirstScreen(core, actor, npc, selection):
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_434')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_440')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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@@ -108,40 +141,193 @@ def handleFirstScreen(core, actor, npc, selection):
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return
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if selection == 2:
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convSvc.sendConversationOptions(actor, npc, options, endConversation)
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_442')
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return
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
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if selection == 0:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_97')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_93')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
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outOfBand5 = OutOfBand()
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outOfBand5.addProsePackage(prose5)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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option4 = ConversationOption(outOfBand5, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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options.add(option4)
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convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
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return
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if selection == 1:
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percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
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outOfBand = OutOfBand()
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prose1 = ProsePackage("conversation/faction_recruiter_imperial", 's_412',0,"percent,@conversation/faction_recruiter_imperial:s_412", "TO", str(100 - percent))
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outOfBand.addProsePackage(prose1)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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return
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if selection == 2:
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return
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant or actor.getFactionStatus() == FactionStatus.SpecialForces:
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if selection == 0:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_97')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_93')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
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outOfBand5 = OutOfBand()
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outOfBand5.addProsePackage(prose5)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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option4 = ConversationOption(outOfBand5, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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options.add(option4)
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convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
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return
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if selection == 1:
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percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
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outOfBand = OutOfBand()
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OutOfBand.addProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "TO", str(100 - percent))
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OutOfBand.addProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "DI", str(100 - percent))
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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return
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if selection == 2:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
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return
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return
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def handleSecondScreen(core, actor, npc, selection):
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convSvc = core.conversationService
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if actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
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if selection == 0:
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actor.setFaction('imperial')
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actor.setFactionStatus(FactionStatus.OnLeave)
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if selection == 0:
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actor.setFaction('imperial')
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_116')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_117')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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option1 = ConversationOption(outOfBand2, 0)
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_116')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_438')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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option1 = ConversationOption(outOfBand2, 0)
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options = Vector()
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options.add(option1)
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_100')
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return
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if selection ==1:
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_442')
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return
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant or actor.getFactionStatus() == FactionStatus.SpecialForces:
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if selection == 0:
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return
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if selection == 1:
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return
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if selection == 2:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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options = Vector()
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options.add(option1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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convSvc.sendConversationOptions(actor, npc, options, endConversation)
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convSvc.sendConversationOptions(actor, npc, options, handleThirdScreen)
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return
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if selection == 3:
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return
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return
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def handleThirdScreen(core, actor, npc, selection):
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if selection == 0:
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_94')
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actor.setFaction('neutral')
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return
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if selection == 1:
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_98')
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return
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return
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def endConversation(core, actor, npc):
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if actor.getFaction() == 'rebel':
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npc.playEffectObject('all_b_emt_backhand', '')
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_308')
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else:
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_100')
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_304')
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return
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