Updated Imperial Recruiter Conversation

You are now able to resign from military
This commit is contained in:
tacef
2014-04-27 17:10:03 +02:00
parent b6693334fe
commit bc7b2f02cc
+219 -33
View File
@@ -24,7 +24,10 @@ def startConversation(core, actor, npc):
faction = actor.getFaction()
factionStatus = actor.getFactionStatus()
if actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
if actor.getPvpStatus(PvpStatus.GoingOvert) or actor.getPvpStatus(PvpStatus.GoingCovert):
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_444')
return
elif actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_414')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
@@ -35,23 +38,17 @@ def startConversation(core, actor, npc):
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_85')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_70')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
option3 = ConversationOption(outOfBand4, 1)
options = Vector()
options.add(option1)
options.add(option2)
options.add(option3)
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
return
if actor.getFaction == 'imperial' and actor.getFactionstatus == FactionStatus.OnLeave:
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_80')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
@@ -68,14 +65,50 @@ def startConversation(core, actor, npc):
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
option3 = ConversationOption(outOfBand4, 1)
return
if actor.getFaction() == 'rebel':
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_306')
options = Vector()
options.add(option1)
options.add(option2)
options.add(option3)
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant or actor.getFactionStatus() == FactionStatus.SpecialForces:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_310')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_49')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_410')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_324')
outOfBand5 = OutOfBand()
outOfBand5.addProsePackage(prose5)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
option3 = ConversationOption(outOfBand4, 1)
option4 = ConversationOption(outOfBand5, 1)
options = Vector()
options.add(option1)
options.add(option2)
options.add(option3)
options.add(option4)
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
return
elif actor.getFaction() == 'rebel':
npc.setCurrentAnimation('all_b_emt_backhand')
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_308')
return
return
def handleFirstScreen(core, actor, npc, selection):
@@ -89,7 +122,7 @@ def handleFirstScreen(core, actor, npc, selection):
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_434')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_440')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
@@ -108,40 +141,193 @@ def handleFirstScreen(core, actor, npc, selection):
return
if selection == 2:
convSvc.sendConversationOptions(actor, npc, options, endConversation)
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_442')
return
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
if selection == 0:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_97')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_93')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
outOfBand5 = OutOfBand()
outOfBand5.addProsePackage(prose5)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
option3 = ConversationOption(outOfBand4, 1)
option4 = ConversationOption(outOfBand5, 1)
options = Vector()
options.add(option1)
options.add(option2)
options.add(option3)
options.add(option4)
convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
return
if selection == 1:
percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
outOfBand = OutOfBand()
prose1 = ProsePackage("conversation/faction_recruiter_imperial", 's_412',0,"percent,@conversation/faction_recruiter_imperial:s_412", "TO", str(100 - percent))
outOfBand.addProsePackage(prose1)
convSvc.sendConversationMessage(actor, npc, outOfBand)
return
if selection == 2:
return
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant or actor.getFactionStatus() == FactionStatus.SpecialForces:
if selection == 0:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_97')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_93')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
outOfBand4 = OutOfBand()
outOfBand4.addProsePackage(prose4)
prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
outOfBand5 = OutOfBand()
outOfBand5.addProsePackage(prose5)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
option3 = ConversationOption(outOfBand4, 1)
option4 = ConversationOption(outOfBand5, 1)
options = Vector()
options.add(option1)
options.add(option2)
options.add(option3)
options.add(option4)
convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
return
if selection == 1:
percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
outOfBand = OutOfBand()
OutOfBand.addProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "TO", str(100 - percent))
OutOfBand.addProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "DI", str(100 - percent))
convSvc.sendConversationMessage(actor, npc, outOfBand)
return
if selection == 2:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
options = Vector()
options.add(option1)
options.add(option2)
convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
return
return
def handleSecondScreen(core, actor, npc, selection):
convSvc = core.conversationService
if actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
if selection == 0:
actor.setFaction('imperial')
actor.setFactionStatus(FactionStatus.OnLeave)
if selection == 0:
actor.setFaction('imperial')
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_116')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_117')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
option1 = ConversationOption(outOfBand2, 0)
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_116')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_438')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
option1 = ConversationOption(outOfBand2, 0)
options = Vector()
options.add(option1)
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_100')
return
if selection ==1:
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_442')
return
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
return
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant or actor.getFactionStatus() == FactionStatus.SpecialForces:
if selection == 0:
return
if selection == 1:
return
if selection == 2:
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
options = Vector()
options.add(option1)
options = Vector()
options.add(option1)
options.add(option2)
convSvc.sendConversationOptions(actor, npc, options, endConversation)
convSvc.sendConversationOptions(actor, npc, options, handleThirdScreen)
return
if selection == 3:
return
return
def handleThirdScreen(core, actor, npc, selection):
if selection == 0:
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_94')
actor.setFaction('neutral')
return
if selection == 1:
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_98')
return
return
def endConversation(core, actor, npc):
if actor.getFaction() == 'rebel':
npc.playEffectObject('all_b_emt_backhand', '')
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_308')
else:
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_100')
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_304')
return