Fixed minor issue with previous engine binary

This commit is contained in:
Treeku
2014-05-12 14:15:02 +01:00
parent 4e8eebb718
commit bf472ae6b6
3 changed files with 2 additions and 4 deletions
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+1 -2
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@@ -54,8 +54,7 @@ def handleSUI(owner, window, eventType, returnList):
main.NGECore.getInstance().lootService.tuneProcess(tunableObject)
time.sleep(0.5)
#tunableObject.setCustomName( "\\#00FF00" + tunableObject.getObjectName().getStfValue() + " (tuned)")
tunableObject.setCustomName( "\\#00FF00" + "Color Crystal" + " (tuned)")
tunableObject.setCustomName( "\\#00FF00" + tunableObject.getObjectName().getStfValue() + " (tuned)")
owner.sendSystemMessage('@jedi_spam:crystal_tune_success',1)
return
+1 -2
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@@ -470,8 +470,7 @@ public class HousingService implements INetworkDispatch {
Vector<TangibleObject> itemList = building.getItemsList();
for (int i=0;i<itemList.size();i++){
//String itemName = itemList.get(i).getObjectName().getStfValue();
String itemName = ""; // Temp solution to engine bug
String itemName = itemList.get(i).getObjectName().getStfValue();
window.addListBoxMenuItem(itemName, i);
}