Fixed some stats on Quarantine NPCs and Added new spawns/conversations

This commit is contained in:
Iosnowore Kun
2014-11-10 18:17:35 -05:00
parent a029a8e1ad
commit c095112027
12 changed files with 274 additions and 194 deletions
@@ -10,25 +10,35 @@ def addPlanetSpawns(core, planet):
objSvc = core.objectService
aiSvc = core.aiService
# Imperial Gate Guards
# Imperial Gate Guards - Entrance
guard1 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
guard2 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5785), float(510), float(-6545), float(0.43), float(0.85))
gateofficer1 = stcSvc.spawnObject('outbreak_imperial_officer_gate_keeper', 'dathomir', long(0), float(-5780), float(510), float(-6550), float(0.40), float(0.85))
# Imperial Gate Troopers - Exit
trooper1 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
trooper2 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
trooper3 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
trooper4 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
exittrooper1 = stcSvc.spawnObject('outbreak_facility_stormtrooper_survivor', 'dathomir', long(0), float(-5783), float(510), float(-6552), float(-1.38), float(0.85))
# Camp Alpha -5915, -6645
alphaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5917), float(560), float(-6640), float(0.42), float(0.85))
alphaguard2 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5908), float(560), float(-6645), float(0.34), float(0.85))
alphaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5918), float(560), float(-6650), float(0.60), float(0.85))
alphaguard4 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5913), float(560), float(-6670), float(-0.63), float(0.85))
alphaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))
#alphasurvivor1 = stcSvc.spawnObject('outbreak_camp_alpha_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))
# Camp Beta -6290 -7529
betaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6300), float(560), float(-7535), float(-0.86), float(0.85))
betaguard2 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6300), float(560), float(-7528), float(-0.88), float(0.85))
betaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6290), float(560), float(-7520), float(1.38), float(0.85))
betaguard4 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6280), float(560), float(-7520), float(-1.04), float(0.85))
#beltasurvivor1 = stcSvc.spawnObject('outbreak_camp_beta_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))
# Camp Gamma -6815 -6454
#gamasurvivor1 = stcSvc.spawnObject('outbreak_camp_gamma_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))
# Camp Delta -7142 -6941
deltaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7155), float(560), float(-6955), float(-1.29), float(0.85))
@@ -36,6 +46,10 @@ def addPlanetSpawns(core, planet):
deltaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7150), float(560), float(-6940), float(1.20), float(0.85))
deltaguard4 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7143), float(560), float(-6910), float(1.78), float(0.85))
deltaguard5 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7150), float(560), float(-6910), float(1.75), float(0.85))
#beltasurvivor1 = stcSvc.spawnObject('outbreak_camp_delta_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))
# Camp Epsilon -7463 -7392
# Rancor Boss
rancorboss1 = stcSvc.spawnObject('outbreak_afflicted_rancor', 'dathomir', long(0), float(-7155), float(560), float(-6955), float(-1.29), float(0.85))
return