Better example of adding expertise abilities

This commit is contained in:
Treeku
2014-04-03 14:22:06 +01:00
parent d37440c682
commit cecd55ffcd
@@ -1,48 +1,14 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'medic_1a':
return
actor.addSkill('expertise_me_enhance_agility_1')
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'medic_1a':
return
actor.removeSkill('expertise_me_enhance_agility_1')
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
actor.addAbility('me_enhance_agility_1')
if actor.getLevel() >= 10:
actor.addAbility("me_enhance_agility_1")
if actor.getLevel() >= 34:
actor.addAbility("me_enhance_agility_2")
if actor.getLevel() >= 62:
actor.addAbility("me_enhance_agility_3")
return
def removeAbilities(core, actor, player):
actor.removeAbility('me_enhance_agility_1')
actor.removeAbility("me_enhance_agility_1")
return