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Set a session variable for determining if the client is ready for updates
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@@ -525,7 +525,7 @@ public class PlayerService implements INetworkDispatch {
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});
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swgOpcodes.put(Opcodes.CmdSceneReady, (session, data) -> {
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session.setAttribute("CmdSceneReady", true);
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});
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/*swgOpcodes.put(Opcodes.ExpertiseRequestMessage, new INetworkRemoteEvent() {
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