Fixed several equipment bugs where stats wouldn't be properly removed or added

Updated engine must be committed for this fix to work - please wait
This commit is contained in:
Seefo
2014-06-21 03:35:28 -04:00
parent 6ca2e2a253
commit dd39f1617c
4 changed files with 106 additions and 134 deletions
+31 -41
View File
@@ -12,51 +12,41 @@ def run(core, actor, target, commandString):
canEquip = core.equipmentService.canEquip(actor, target)
if target and container and target.getContainer():
oldContainer = target.getContainer()
if container == oldContainer:
print 'Error: New container is same as old container.'
return;
if canEquip[0] is False and container == actor:
actor.sendSystemMessage(canEquip[1], 0)
return
replacedObject = None
slotName = None
replacedObjects = []
slotNames = None
if actor == container:
slotNames = container.getSlotNamesForObject(target)
for slotName in slotNames:
object = container.getSlottedObject(slotName)
if not object in replacedObjects and not object == None:
replacedObjects.append(object)
if object != None:
actor.transferTo(actor, oldContainer, object)
if target and container and target.getContainer():
oldContainer = target.getContainer()
if container == oldContainer:
print 'Error: New container is same as old container.'
return;
replacedObject = None
slotName = None
replacedObjects = []
slotNames = None
if actor == container:
slotNames = container.getSlotNamesForObject(target)
for slotName in slotNames:
object = container.getSlottedObject(slotName)
if not object in replacedObjects and not object == None:
replacedObjects.append(object)
oldContainer.transferTo(actor, container, target)
if actor == container:
if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
core.equipmentService.equip(actor, target)
for object in replacedObjects:
core.equipmentService.unequip(actor, object)
#path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/'
#module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '')
#core.scriptService.callScript(path, 'equip', module, core, actor, target)
if container == actor.getSlottedObject('appearance_inventory'):
actor.addObjectToAppearanceEquipList(target)
for object in replacedObjects:
actor.removeObjectFromAppearanceEquipList(object)
if oldContainer == actor.getSlottedObject('appearance_inventory'):
actor.removeObjectFromAppearanceEquipList(target)
if actor == oldContainer:
if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
#path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/'
#module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '')
#core.scriptService.callScript(path, 'unequip', module, core, actor, target)
core.equipmentService.unequip(actor, target, replacedObject)
oldContainer.transferTo(actor, container, target)
if oldContainer == actor.getSlottedObject('appearance_inventory'):
actor.removeObjectFromAppearanceEquipList(target)
if container == actor.getSlottedObject('appearance_inventory'):
actor.addObjectToAppearanceEquipList(target)
return
+59 -71
View File
@@ -2,102 +2,90 @@ import sys
from engine.resources.scene import Quaternion
def setup():
return
return
def run(core, actor, target, commandString):
parsedMsg = commandString.split(' ', 3)
objService = core.objectService
containerID = long(parsedMsg[1])
container = objService.getObject(containerID)
actorContainer = actor.getContainer()
if container == None: return
if not 'cell' in container.getTemplate() and container.isFull():
actor.sendSystemMessage('@container_error_message:container03', 0)
return
if container.getTemplate().startswith("object/tangible/inventory/shared_lightsaber_inventory") or target.getContainer().getTemplate().startswith("object/tangible/inventory/shared_lightsaber_inventory"):
core.equipmentService.calculateLightsaberAttributes(actor, target, container)
return;
parsedMsg = commandString.split(' ', 3)
objService = core.objectService
containerID = long(parsedMsg[1])
container = objService.getObject(containerID)
actorContainer = actor.getContainer()
if container == None: return
if not 'cell' in container.getTemplate() and container.isFull():
actor.sendSystemMessage('@container_error_message:container03', 0)
return
if target.getTemplate() == 'object/tangible/item/shared_loot_cash.iff':
core.lootService.handleCreditPickUp(actor,target)
if target.getGrandparent().getInventoryItemCount()==1:
core.lootService.setLooted(actor,target.getGrandparent())
core.objectService.destroyObject(target)
return
if container.getTemplate().startswith("object/tangible/inventory/shared_lightsaber_inventory") or target.getContainer().getTemplate().startswith("object/tangible/inventory/shared_lightsaber_inventory"):
core.equipmentService.calculateLightsaberAttributes(actor, target, container)
return;
if target.getTemplate() == 'object/tangible/item/shared_loot_cash.iff':
core.lootService.handleCreditPickUp(actor,target)
if target.getGrandparent().getInventoryItemCount()==1:
core.lootService.setLooted(actor,target.getGrandparent())
core.objectService.destroyObject(target)
return
if target.isLootItem():
target.setLootItem(0)
actor.sendSystemMessage('You looted ' + target.getObjectName().getStfValue() + ' from corpse.', 0)
#actor.sendSystemMessage('container.getInventoryItemCount() %s' % target.getGrandparent().getInventoryItemCount(), 0)
if target.getGrandparent().getInventoryItemCount()==1:
core.lootService.setLooted(actor,target.getGrandparent())
if actorContainer != None and (container.getTemplate() == "object/cell/shared_cell.iff") & core.housingService.getPermissions(actor, actorContainer):
if target.isLootItem():
target.setLootItem(0)
actor.sendSystemMessage('You looted ' + target.getObjectName().getStfValue() + ' from corpse.', 0)
#actor.sendSystemMessage('container.getInventoryItemCount() %s' % target.getGrandparent().getInventoryItemCount(), 0)
if target.getGrandparent().getInventoryItemCount()==1:
core.lootService.setLooted(actor,target.getGrandparent())
if actorContainer != None and (container.getTemplate() == "object/cell/shared_cell.iff") & core.housingService.getPermissions(actor, actorContainer):
target.getContainer().transferTo(actor, container, target)
core.simulationService.teleport(target, actor.getPosition(), Quaternion(1,0,0,0), containerID)
return
elif target.getContainer().getTemplate() == "object/cell/shared_cell.iff" and core.housingService.getPermissions(actor, target.getContainer()):
elif target.getContainer().getTemplate() == "object/cell/shared_cell.iff" and core.housingService.getPermissions(actor, target.getContainer()):
target.getContainer().transferTo(actor, container, target)
return
elif actorContainer != None and container.getTemplate() == "object/cell/shared_cell.iff":
actor.sendSystemMessage("You do not have permission to access that container!", 0)
return
elif actorContainer != None and container.getTemplate() == "object/cell/shared_cell.iff":
actor.sendSystemMessage("You do not have permission to access that container!", 0)
return
canEquip = core.equipmentService.canEquip(actor, target)
canEquip = core.equipmentService.canEquip(actor, target)
if canEquip[0] is False and container == actor:
actor.sendSystemMessage(canEquip[1], 0)
return
if canEquip[0] is False and container == actor:
actor.sendSystemMessage(canEquip[1], 0)
return
if target and container and target.getContainer():
oldContainer = target.getContainer()
if container == oldContainer:
print 'Error: New container is same as old container.'
return;
if target and container and target.getContainer():
oldContainer = target.getContainer()
if container == oldContainer:
print 'Error: New container is same as old container.'
return;
replacedObject = None
slotName = None
replacedObjects = []
replacedObjects = []
slotNames = None
if actor == container:
if actor == container:
slotNames = container.getSlotNamesForObject(target)
for slotName in slotNames:
object = container.getSlottedObject(slotName)
if not object in replacedObjects and not object == None:
replacedObjects.append(object)
oldContainer.transferTo(actor, container, target)
for object in replacedObjects:
core.equipmentService.unequip(actor, object)
if actor == container:
if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
core.equipmentService.equip(actor, target)
#path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/'
#module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '')
#core.scriptService.callScript(path, 'equip', module, core, actor, target)
if container == actor.getSlottedObject('appearance_inventory'):
actor.addObjectToAppearanceEquipList(target)
for object in replacedObjects:
actor.removeObjectFromAppearanceEquipList(object)
if object != None:
container.transferTo(actor, container, object)
oldContainer.transferTo(actor, container, target)
if oldContainer == actor.getSlottedObject('appearance_inventory'):
actor.removeObjectFromAppearanceEquipList(target)
if container == actor.getSlottedObject('appearance_inventory'):
actor.addObjectToAppearanceEquipList(target)
if actor == oldContainer:
if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
#path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/'
#module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '')
#core.scriptService.callScript(path, 'unequip', module, core, actor, target)
core.equipmentService.unequip(actor, target)
return
return
+12 -22
View File
@@ -14,8 +14,8 @@ def run(core, actor, target, commandString):
if target and container and target.getContainer():
oldContainer = target.getContainer()
if container == oldContainer:
print 'Error: New container is same as old container.'
return;
print 'Error: New container is same as old container.'
return;
canEquip = core.equipmentService.canEquip(actor, target)
@@ -25,32 +25,22 @@ def run(core, actor, target, commandString):
replacedObject = None
slotName = None
replacedObjects = []
replacedObjects = []
slotNames = None
if actor == container:
if actor == container:
slotNames = container.getSlotNamesForObject(target)
for slotName in slotNames:
object = container.getSlottedObject(slotName)
if not object in replacedObjects and not object == None:
replacedObjects.append(object)
if object != None:
container.transferTo(actor, container, object)
oldContainer.transferTo(actor, container, target)
oldContainer.transferTo(actor, container, target)
if actor == container:
if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
core.equipmentService.equip(actor, target)
for object in replacedObjects:
core.equipmentService.unequip(actor, object)
#path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/'
#module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '')
#core.scriptService.callScript(path, 'equip', module, core, actor, target)
if actor == oldContainer:
if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
#path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/'
#module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '')
#core.scriptService.callScript(path, 'unequip', module, core, actor, target)
core.equipmentService.unequip(actor, target, replacedObject)
actor.setWeaponId(target.getObjectID())
return
@@ -166,6 +166,8 @@ public class EquipmentService implements INetworkDispatch {
if(!actor.getEquipmentList().contains(item.getObjectID()))
{
if(item instanceof WeaponObject) actor.setWeaponId(item.getObjectID());
actor.addObjectToEquipList(item);
processItemAtrributes(actor, item, true);
}
@@ -182,6 +184,8 @@ public class EquipmentService implements INetworkDispatch {
if(actor.getEquipmentList().contains(item.getObjectID()))
{
if(item instanceof WeaponObject) actor.setWeaponId(actor.getSlottedObject("default_weapon").getObjectID());
actor.removeObjectFromEquipList(item);
processItemAtrributes(actor, item, false);
}