mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-12 02:13:48 -04:00
Merge pull request #174 from Ziggeh/master
Trading fix, Jedi abilities, profession restrictions on items
This commit is contained in:
@@ -0,0 +1,20 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_cooldown_line_fs_dm'):
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command.setCooldown(command.getCooldown() + (actor.getSkillMod('expertise_cooldown_line_fs_dm').getBase()/10))
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,20 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_cooldown_line_fs_dm'):
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command.setCooldown(command.getCooldown() + (actor.getSkillMod('expertise_cooldown_line_fs_dm').getBase()/10))
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,20 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_cooldown_line_fs_dm'):
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command.setCooldown(command.getCooldown() + (actor.getSkillMod('expertise_cooldown_line_fs_dm').getBase()/10))
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,20 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_cooldown_line_fs_dm'):
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command.setCooldown(command.getCooldown() + (actor.getSkillMod('expertise_cooldown_line_fs_dm').getBase()/10))
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,20 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_cooldown_line_fs_dm'):
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command.setCooldown(command.getCooldown() + (actor.getSkillMod('expertise_cooldown_line_fs_dm').getBase()/10))
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,20 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_cooldown_line_fs_dm'):
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command.setCooldown(command.getCooldown() + (actor.getSkillMod('expertise_cooldown_line_fs_dm').getBase()/10))
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,20 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_cooldown_line_fs_dm'):
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command.setCooldown(command.getCooldown() + (actor.getSkillMod('expertise_cooldown_line_fs_dm').getBase()/10))
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,16 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_damage_line_fs_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100))
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if actor.getSkillMod('expertise_critical_line_fs_dm'):
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command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase())
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if actor.getSkillMod('expertise_action_line_fs_dm'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100))
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return
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def run(core, actor, target, commandString):
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return
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@@ -0,0 +1,18 @@
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import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_cooldown_line_fs_sweep'):
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command.setCooldown(command.getCooldown() + (actor.getSkillModBase('expertise_cooldown_line_fs_sweep')/10))
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if actor.getSkillMod('expertise_damage_line_fs_sweep'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillModBase('expertise_damage_line_fs_sweep'))/100))
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if actor.getSkillMod('expertise_action_line_fs_sweep'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillModBase('expertise_action_line_fs_sweep'))/100))
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return
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|
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def run(core, actor, target, commandString):
|
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return
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@@ -0,0 +1,18 @@
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import sys
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def setup(core, actor, target, command):
|
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|
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if actor.getSkillMod('expertise_cooldown_line_fs_sweep'):
|
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command.setCooldown(command.getCooldown() + (actor.getSkillModBase('expertise_cooldown_line_fs_sweep')/10))
|
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|
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if actor.getSkillMod('expertise_damage_line_fs_sweep'):
|
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillModBase('expertise_damage_line_fs_sweep'))/100))
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|
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if actor.getSkillMod('expertise_action_line_fs_sweep'):
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command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillModBase('expertise_action_line_fs_sweep'))/100))
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|
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return
|
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|
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def run(core, actor, target, commandString):
|
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return
|
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|
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@@ -0,0 +1,18 @@
|
||||
import sys
|
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|
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def setup(core, actor, target, command):
|
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|
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if actor.getSkillMod('expertise_cooldown_line_fs_sweep'):
|
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command.setCooldown(command.getCooldown() + (actor.getSkillModBase('expertise_cooldown_line_fs_sweep')/10))
|
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|
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if actor.getSkillMod('expertise_damage_line_fs_sweep'):
|
||||
command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillModBase('expertise_damage_line_fs_sweep'))/100))
|
||||
|
||||
if actor.getSkillMod('expertise_action_line_fs_sweep'):
|
||||
command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillModBase('expertise_action_line_fs_sweep'))/100))
|
||||
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
return
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
import sys
|
||||
|
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def setup(core, actor, target, command):
|
||||
|
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if actor.getSkillMod('expertise_cooldown_line_fs_sweep'):
|
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command.setCooldown(command.getCooldown() + (actor.getSkillModBase('expertise_cooldown_line_fs_sweep')/10))
|
||||
|
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if actor.getSkillMod('expertise_damage_line_fs_sweep'):
|
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillModBase('expertise_damage_line_fs_sweep'))/100))
|
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|
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if actor.getSkillMod('expertise_action_line_fs_sweep'):
|
||||
command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillModBase('expertise_action_line_fs_sweep'))/100))
|
||||
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
return
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
|
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if actor.getSkillMod('expertise_cooldown_line_fs_sweep'):
|
||||
command.setCooldown(command.getCooldown() + (actor.getSkillModBase('expertise_cooldown_line_fs_sweep')/10))
|
||||
|
||||
if actor.getSkillMod('expertise_damage_line_fs_sweep'):
|
||||
command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillModBase('expertise_damage_line_fs_sweep'))/100))
|
||||
|
||||
if actor.getSkillMod('expertise_action_line_fs_sweep'):
|
||||
command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillModBase('expertise_action_line_fs_sweep'))/100))
|
||||
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
return
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
|
||||
if actor.getSkillMod('expertise_cooldown_line_fs_sweep'):
|
||||
command.setCooldown(command.getCooldown() + (actor.getSkillModBase('expertise_cooldown_line_fs_sweep')/10))
|
||||
|
||||
if actor.getSkillMod('expertise_damage_line_fs_sweep'):
|
||||
command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillModBase('expertise_damage_line_fs_sweep'))/100))
|
||||
|
||||
if actor.getSkillMod('expertise_action_line_fs_sweep'):
|
||||
command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillModBase('expertise_action_line_fs_sweep'))/100))
|
||||
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
return
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
|
||||
if actor.getSkillMod('expertise_cooldown_line_fs_sweep'):
|
||||
command.setCooldown(command.getCooldown() + (actor.getSkillModBase('expertise_cooldown_line_fs_sweep')/10))
|
||||
|
||||
if actor.getSkillMod('expertise_damage_line_fs_sweep'):
|
||||
command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillModBase('expertise_damage_line_fs_sweep'))/100))
|
||||
|
||||
if actor.getSkillMod('expertise_action_line_fs_sweep'):
|
||||
command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillModBase('expertise_action_line_fs_sweep'))/100))
|
||||
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
return
|
||||
|
||||
@@ -4,6 +4,9 @@ def setup():
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
if core.equipmentService.canEquip(actor, target) is False:
|
||||
return
|
||||
|
||||
parsedMsg = commandString.split(' ', 3)
|
||||
objService = core.objectService
|
||||
containerID = long(parsedMsg[1])
|
||||
|
||||
@@ -4,6 +4,9 @@ def setup():
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
if core.equipmentService.canEquip(actor, target) is False:
|
||||
return
|
||||
|
||||
parsedMsg = commandString.split(' ', 3)
|
||||
objService = core.objectService
|
||||
containerID = long(parsedMsg[1])
|
||||
|
||||
@@ -4,6 +4,9 @@ def setup():
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
if core.equipmentService.canEquip(actor, target) is False:
|
||||
return
|
||||
|
||||
parsedMsg = commandString.split(' ', 3)
|
||||
objService = core.objectService
|
||||
containerID = long(parsedMsg[1])
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
|
||||
object.setStfFilename('static_item_n')
|
||||
object.setStfName('item_npe_fs_robe_02_02')
|
||||
object.setDetailFilename('static_item_d')
|
||||
object.setDetailName('item_npe_fs_robe_02_02')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 21)
|
||||
object.setStringAttribute('protection_level', 'Faint')
|
||||
object.setStringAttribute('class_required', 'Jedi')
|
||||
object.setIntAttribute('required_combat_level', 20)
|
||||
return
|
||||
@@ -0,0 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
object.setCustomName('First Generation Lightsaber')
|
||||
|
||||
object.setFloatAttribute('cat_wpn_damage.wpn_attack_speed', 1)
|
||||
object.setStringAttribute('class_required', 'Jedi')
|
||||
object.setStringAttribute('cat_wpn_damage.wpn_damage_type', 'Energy')
|
||||
object.setStringAttribute('cat_wpn_damage.damage', '200-400')
|
||||
|
||||
## finish this ##
|
||||
return
|
||||
@@ -1,4 +1,9 @@
|
||||
import sys
|
||||
|
||||
def get(name):
|
||||
return ""
|
||||
|
||||
if name == 'item_npe_fs_robe_02_02':
|
||||
return "object/tangible/wearables/robe/shared_robe_jedi_padawan.iff"
|
||||
|
||||
if name == 'weapon_roadmap_lightsaber_02_02':
|
||||
return "object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_s1.iff"
|
||||
@@ -33,6 +33,7 @@ import main.NGECore;
|
||||
import engine.resources.objects.SWGObject;
|
||||
import engine.resources.service.INetworkDispatch;
|
||||
import engine.resources.service.INetworkRemoteEvent;
|
||||
import resources.objects.player.PlayerObject;
|
||||
|
||||
public class EquipmentService implements INetworkDispatch {
|
||||
|
||||
@@ -88,11 +89,42 @@ public class EquipmentService implements INetworkDispatch {
|
||||
}
|
||||
}
|
||||
|
||||
public String getFormalProfessionName(String stfName) {
|
||||
String formalName = "";
|
||||
|
||||
switch (stfName) {
|
||||
case "force_sensitive_1a": formalName = "Jedi"; break;
|
||||
case "bounty_hunter_1a": formalName = "Bounty Hunter"; break;
|
||||
case "officer_1a": formalName = "Officer"; break;
|
||||
case "smuggler_1a": formalName = "Smuggler"; break;
|
||||
case "entertainer_1a": formalName = "Entertainer"; break;
|
||||
case "spy_1a": formalName = "Spy"; break;
|
||||
case "medic_1a": formalName = "Medic"; break;
|
||||
case "commando_1a": formalName = "Commando"; break;
|
||||
|
||||
default: formalName = "Trader"; break; // Ziggy: Trader profession names are a bit irregular, so this is used.
|
||||
|
||||
}
|
||||
return formalName;
|
||||
}
|
||||
|
||||
public boolean canEquip(CreatureObject actor, SWGObject item) {
|
||||
boolean result = true;
|
||||
|
||||
if (item.getStringAttribute("class_required") != null) {
|
||||
String profession = ((PlayerObject) actor.getSlottedObject("ghost")).getProfession();
|
||||
if (item.getStringAttribute("class_required").contentEquals(getFormalProfessionName(profession))) {
|
||||
result = true;
|
||||
} else{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void equip(CreatureObject actor, SWGObject item) {
|
||||
|
||||
//if(replacedItem != null)
|
||||
// unequip(actor, replacedItem);
|
||||
|
||||
String template = ((item.getAttachment("customServerTemplate") == null) ? item.getTemplate() : (item.getTemplate().split("shared_")[0] + "shared_" + ((String) item.getAttachment("customServerTemplate")) + ".iff"));
|
||||
String serverTemplate = template.replace(".iff", "");
|
||||
PyObject func = core.scriptService.getMethod("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""), serverTemplate.split("shared_" , 2)[1], "equip");
|
||||
@@ -100,14 +132,16 @@ public class EquipmentService implements INetworkDispatch {
|
||||
func.__call__(Py.java2py(core), Py.java2py(actor), Py.java2py(item));
|
||||
|
||||
// TODO: add health/action bonus from crafted weapon with augmentations (also seen with cybernetics)
|
||||
// TODO: faction restrictions
|
||||
// TODO: Species restrictions?
|
||||
// TODO: Gender restrictions?
|
||||
// TODO: faction restrictions - You had to be a Combatant as minimum in order to EQUIP an item.
|
||||
// TODO: Species restrictions
|
||||
// TODO: Gender restrictions
|
||||
// TODO: crit enhancement from crafted weapons
|
||||
// TODO: Jedi robes Force Protection Intensity
|
||||
// TODO: check for armor category in order to add resistance to certain DoT types
|
||||
// TODO: if weapon, add the weapon specific crit to display_only_critical
|
||||
// TODO: bio-link
|
||||
// TODO: Calculate actual armor values (REMINDER: Check if the player is wearing a jedi robe/cloak (look for force protection intensity). If they are, they shouldn't receive any additional protection from other items with armour.)
|
||||
// TODO: bio-link (assign it by objectID with setAttachment and then just display it as a character name).
|
||||
// TODO: item level requirement. if actorLevel >= itemLevel
|
||||
// TODO: refactor equipable items that grant buffs. use setAttachment("itemBuff", "buffname")
|
||||
|
||||
if (actor.getSlotNameForObject(item).contentEquals("hold_r") == true)
|
||||
weaponCriticalToDisplay(actor, item, true);
|
||||
@@ -115,10 +149,15 @@ public class EquipmentService implements INetworkDispatch {
|
||||
Map<String, Object> attributes = new TreeMap<String, Object>(item.getAttributes());
|
||||
|
||||
for(Entry<String, Object> e : attributes.entrySet()) {
|
||||
|
||||
if(e.getKey().startsWith("cat_skill_mod_bonus.@stat_n:")) {
|
||||
core.skillModService.addSkillMod(actor, e.getKey().replace("cat_skill_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue()));
|
||||
}
|
||||
}
|
||||
if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_health")) {
|
||||
actor.setMaxHealth(actor.getMaxHealth() + Integer.parseInt((String) e.getValue()));
|
||||
}
|
||||
if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_action")) {
|
||||
actor.setMaxAction(actor.getMaxAction() + Integer.parseInt((String) e.getValue()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -144,6 +183,12 @@ public class EquipmentService implements INetworkDispatch {
|
||||
|
||||
if(e.getKey().startsWith("cat_skill_mod_bonus.@stat_n:")) {
|
||||
core.skillModService.deductSkillMod(actor, e.getKey().replace("cat_skill_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue()));
|
||||
}
|
||||
if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_health")) {
|
||||
actor.setMaxHealth(actor.getMaxHealth() - Integer.parseInt((String) e.getValue()));
|
||||
}
|
||||
if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_action")) {
|
||||
actor.setMaxAction(actor.getMaxAction() - Integer.parseInt((String) e.getValue()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -202,8 +202,7 @@ public class TradeService implements INetworkDispatch{
|
||||
}
|
||||
|
||||
else {
|
||||
|
||||
if (objectToTrade.getIntAttribute("no_trade") == 1) {
|
||||
if(objectToTrade.getAttributes().toString().contains("no_trade")) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user