Jedi - Fixed Force Throw and Spark

This commit is contained in:
Ziggeh
2014-04-05 23:59:42 +02:00
parent ad96e40fd3
commit e05a5b4bf5
2 changed files with 14 additions and 1 deletions
+11
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@@ -0,0 +1,11 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('')
return
def run(core, actor, target, commandString):
return
+3 -1
View File
@@ -197,7 +197,9 @@ public class CombatCommands {
core.commandService.registerCommand("forcerun"); // Force Run
core.commandService.registerCommand("fs_buff_invis_1"); // Force Cloak
core.commandService.registerCombatCommand("fs_force_throw_1");
core.commandService.registerCommand("forceThrow");
core.commandService.registerCombatCommand("forceThrow");
core.commandService.registerCombatCommand("fs_set_heroic_taunt_1"); // Guardian Strike
core.commandService.registerCombatCommand("fs_force_spark");
// Commando