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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-31 01:15:57 -04:00
Fixed some errors
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@@ -31,42 +31,42 @@ public final class LightsaberColors {
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static
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{
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// Basic color crystals with the basic lightsaber shader
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map.put("Red", 0x00);
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map.put("Dark Red", 0x01);
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map.put("Light Green", 0x02);
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map.put("Dark Green", 0x03);
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map.put("Blue", 0x04);
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map.put("Dark Blue", 0x05);
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map.put("Yellow", 0x06);
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map.put("Dark Yellow", 0x07);
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map.put("Light Purple", 0x08);
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map.put("Purple", 0x09);
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map.put("Orange", 0x0A);
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map.put("Brown", 0x0B);
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map.put("Maul's Vengeance", 0x0C);
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map.put("Kun's Blood", 0x0D);
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map.put("Bondara's Folly", 0x0E);
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map.put("Ulic's Redemption", 0x0F);
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map.put("Bane's Heart", 0x10);
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map.put("Gallia's Intuition", 0x11);
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map.put("Prowess of Plo Koon", 0x12);
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map.put("B'Nar's Sacrifice", 0x13);
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map.put("Windu's Guile", 0x14);
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map.put("Mundi's Response", 0x15);
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map.put("Strength of Luminaria", 0x16);
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map.put("Baaa's Wisdom", 0x17);
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map.put("Quintessence of Force", 0x18);
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map.put("Dawn of Dagobah", 0x19);
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map.put("Horn's Future", 0x1A);
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map.put("Qui-Gon's Devotion", 0x1B);
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map.put("Kenobi's Legacy", 0x1C);
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map.put("Sunrider's Destiny", 0x1D);
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map.put("Kit's Ferocity", 0x1E);
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map.put("Red", 0);
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map.put("Dark Red", 1);
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map.put("Light Green", 2);
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map.put("Dark Green", 3);
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map.put("Blue", 4);
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map.put("Dark Blue", 5);
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map.put("Yellow", 6);
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map.put("Dark Yellow", 7);
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map.put("Light Purple", 8);
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map.put("Dark Purple", 9);
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map.put("Orange", 10);
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map.put("Brown", 11);
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map.put("Allya's Exile", 12);
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map.put("Kun's Blood", 13);
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map.put("Bondara's Folly", 14);
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map.put("Ulic's Redemption", 15);
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map.put("Bane's Heart", 16);
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map.put("Gallia's Intuition", 17);
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map.put("Prowess of Plo Koon", 18);
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map.put("B'Nar's Sacrifice", 19);
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map.put("Windu's Guile", 20);
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map.put("Mundi's Response", 21);
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map.put("Strength of Luminaria", 22);
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map.put("Baaa's Wisdom", 23);
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map.put("Quintessence of the Force", 24);
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map.put("Dawn of Dagobah", 25);
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map.put("Horn's Future", 26);
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map.put("Allya's Redemption", 27);
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map.put("Kenobi's Legacy", 28);
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map.put("Sunrider's Destiny", 29);
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map.put("Kit's Ferocity", 30);
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// Special crystals that have seperate shaders - the 256 is for a hacky way to set blade type and color without more code
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map.put("Lava", 256 + 1);
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map.put("Permafrost", 256 + 2);
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map.put("Blackwing", 256 + 3);
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map.put("Blackwing Bezoar", 256 + 3);
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}
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public static int getByName(String colorName)
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@@ -331,7 +331,7 @@ public class EquipmentService implements INetworkDispatch {
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// Check if player tuned the crystal
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if(tunerId != actor.getObjectId())
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{
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actor.sendSystemMessage("You did not tune this crystal.", (byte) 0);
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actor.sendSystemMessage("@jedi_spam/saber_crystal_not_owner", (byte) 0);
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return;
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}
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else item.getContainer().transferTo(actor, targetContainer, item);
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@@ -542,8 +542,9 @@ public class LootService implements INetworkDispatch {
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int crystalColor = new Random().nextInt(11);
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droppedItem.setCustomizationVariable("/private/index_color_1", (byte) crystalColor);
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//droppedItem.getAttributes().put("@obj_attr_n:color", resources.datatables.LightsaberColors.get(crystalColor));
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droppedItem.getAttributes().put("@obj_attr_n:color", "@jedi_spam:saber_color_" + crystalColor);
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droppedItem.getAttributes().put("@obj_attr_n:color", resources.datatables.LightsaberColors.get(crystalColor));
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//droppedItem.getAttributes().put("@obj_attr_n:color", "@jedi_spam:saber_color_" + crystalColor); // Commented out for now
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}
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// Example power crystal
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