mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-17 07:02:53 -04:00
Started work on Factional NPC's
Added setFaction and setFactionStatus to Mobiletemplate
This commit is contained in:
@@ -0,0 +1,40 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('imperial_battle_droid')
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mobileTemplate.setLevel(83)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_battle_droid.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('battle_droid_imperial', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('stormtrooper_dark_trooper_novatrooper')
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mobileTemplate.setLevel(82)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dressed_dark_trooper_black_hole.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('dark_novatrooper', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('dark_trooper')
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mobileTemplate.setLevel(32)
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mobileTemplate.setDifficulty(0)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dark_trooper.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('dark_trooper', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('dark_trooper')
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mobileTemplate.setLevel(64)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dark_trooper.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('dark_trooper_elite', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_elite_dark_trooper')
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mobileTemplate.setLevel(88)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_assault_trooper_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('exogen_dark_trooper_elite', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_elite_dark_trooper')
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mobileTemplate.setLevel(64)
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mobileTemplate.setDifficulty(0)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dark_trooper.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('exogen_dark_trooper', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_dark_trooper_hard')
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mobileTemplate.setLevel(50)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_sand_trooper_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('glory_trooper', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_dark_trooper_hard')
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mobileTemplate.setLevel(86)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_sand_trooper_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('glory_trooper_2', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_elite_dark_trooper_hard')
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mobileTemplate.setLevel(80)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dark_trooper.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('opp_7_80', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('fbase_elite_dark_trooper_extreme')
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mobileTemplate.setLevel(88)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1.1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dressed_dark_trooper_black_hole.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('opp_7_88', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_elite_dark_trooper_hard')
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mobileTemplate.setLevel(89)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1.1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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#mobileTemplate.setOptionsBitmask(192)
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mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
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templates = Vector()
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templates.add('object/mobile/shared_dark_trooper.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('opp_9', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
|
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
|
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||||
mobileTemplate.setCreatureName('imperial_battle_droid')
|
||||
mobileTemplate.setLevel(86)
|
||||
mobileTemplate.setDifficulty(1)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
#mobileTemplate.setOptionsBitmask(192)
|
||||
mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_super_battle_droid.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('sbd_imperials', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_elite_dark_trooper_hard')
|
||||
mobileTemplate.setLevel(90)
|
||||
mobileTemplate.setDifficulty(1)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1.1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
#mobileTemplate.setOptionsBitmask(192)
|
||||
mobileTemplate.setOptionsBitmask(0) # TEMP until pvpstatus is useable for npcs!
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dark_trooper.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('opp_9', mobileTemplate)
|
||||
return
|
||||
@@ -27,6 +27,8 @@ import java.util.Vector;
|
||||
|
||||
import resources.datatables.Options;
|
||||
import resources.datatables.PvpStatus;
|
||||
import resources.datatables.Factions;
|
||||
import resources.datatables.FactionStatus;
|
||||
import resources.loot.LootGroup;
|
||||
|
||||
public class MobileTemplate implements Cloneable {
|
||||
@@ -34,6 +36,8 @@ public class MobileTemplate implements Cloneable {
|
||||
private Vector<String> templates;
|
||||
private int optionsBitmask = Options.ATTACKABLE;
|
||||
private int pvpBitmask = PvpStatus.Attackable;
|
||||
private int factionstatus = FactionStatus.Combatant;
|
||||
private String faction = "";
|
||||
private short level;
|
||||
private short minLevel;
|
||||
private short maxLevel;
|
||||
@@ -83,6 +87,22 @@ public class MobileTemplate implements Cloneable {
|
||||
return pvpBitmask;
|
||||
}
|
||||
|
||||
public String getFaction(){
|
||||
return faction;
|
||||
}
|
||||
|
||||
public void setFaction(String faction){
|
||||
this.faction = faction;
|
||||
}
|
||||
|
||||
public int getFactionStatus(){
|
||||
return factionstatus;
|
||||
}
|
||||
|
||||
public void setFactionStatus(int factionstatus){
|
||||
this.factionstatus = factionstatus;
|
||||
}
|
||||
|
||||
public void setPvpBitmask(int pvpBitmask) {
|
||||
this.pvpBitmask = pvpBitmask;
|
||||
}
|
||||
|
||||
@@ -104,6 +104,8 @@ public class SpawnService {
|
||||
creature.setLootGroups(mobileTemplate.getLootGroups());
|
||||
|
||||
creature.setOptionsBitmask(mobileTemplate.getOptionsBitmask());
|
||||
creature.setFaction(mobileTemplate.getFaction());
|
||||
creature.setFactionStatus(mobileTemplate.getFactionStatus());
|
||||
creature.setPvpBitmask(mobileTemplate.getPvpBitmask());
|
||||
creature.setStfFilename("mob/creature_names"); // TODO: set other STFs for NPCs other than creatures
|
||||
creature.setStfName(mobileTemplate.getCreatureName());
|
||||
|
||||
Reference in New Issue
Block a user