Fixed server errors, removed loading of space instances to save memory

This commit is contained in:
Waverunner
2014-03-16 13:19:59 -04:00
parent f2a162d565
commit f14f656924
2 changed files with 13 additions and 11 deletions
+12 -10
View File
@@ -321,16 +321,18 @@ public class NGECore {
terrainService.addPlanet(11, "mustafar", "terrain/mustafar.trn", true);
terrainService.addPlanet(12, "kashyyyk_main", "terrain/kashyyyk_main.trn", true);
//Dungeon Terrains
terrainService.addPlanet(13, "kashyyyk_dead_forest", "terrain/kashyyyk_dead_forest.trn", true);
// TODO: Fix BufferUnderFlow Errors on loaded of dungeon instances.
/*terrainService.addPlanet(13, "kashyyyk_dead_forest", "terrain/kashyyyk_dead_forest.trn", true);
terrainService.addPlanet(14, "kashyyyk_hunting", "terrain/kashyyyk_hunting.trn", true);
terrainService.addPlanet(15, "kashyyyk_north_dungeons", "terrain/kashyyyk_north_dungeons.trn", true);
terrainService.addPlanet(16, "kashyyyk_rryatt_trail", "terrain/kashyyyk_rryatt_trail.trn", true);
terrainService.addPlanet(17, "kashyyyk_south_dungeons", "terrain/kashyyyk_south_dungeons.trn", true);
terrainService.addPlanet(18, "adventure1", "terrain/adventure1.trn", true);
terrainService.addPlanet(19, "adventure2", "terrain/adventure2.trn", true);
terrainService.addPlanet(20, "dungeon1", "terrain/dungeon1.trn", true);
terrainService.addPlanet(20, "dungeon1", "terrain/dungeon1.trn", true);*/
//Space Zones
terrainService.addPlanet(21, "space_corellia", "terrain/space_corellia.trn", true);
// NOTE: Commented out for now until space is implemented. No need to be loaded into memory when space is not implemented.
/*terrainService.addPlanet(21, "space_corellia", "terrain/space_corellia.trn", true);
terrainService.addPlanet(22, "space_corellia_2", "terrain/space_corellia_2.trn", true);
terrainService.addPlanet(23, "space_dantooine", "terrain/space_dantooine.trn", true);
terrainService.addPlanet(24, "space_dathomir", "terrain/space_dathomir.trn", true);
@@ -343,9 +345,9 @@ public class NGECore {
terrainService.addPlanet(31, "space_lok", "terrain/space_lok.trn", true);
terrainService.addPlanet(32, "space_naboo", "terrain/space_naboo.trn", true);
terrainService.addPlanet(33, "space_naboo_2", "terrain/space_naboo_2.trn", true);
terrainService.addPlanet(34, "space_nova_orion", "terrain/space_nova_orion.trn", true);
terrainService.addPlanet(35, "space_npe_falcon", "terrain/space_npe_falcon.trn", true);
terrainService.addPlanet(36, "space_npe_falcon_2", "terrain/space_npe_falcon_2.trn", true);
terrainService.addPlanet(34, "space_nova_orion", "terrain/space_nova_orion.trn", true);
terrainService.addPlanet(35, "space_npe_falcon", "terrain/space_npe_falcon.trn", true); // TODO: New Player Tutorial
terrainService.addPlanet(36, "space_npe_falcon_2", "terrain/space_npe_falcon_2.trn", true); // TODO: New Player Tutorial
terrainService.addPlanet(37, "space_ord_mantell", "terrain/space_ord_mantell.trn", true);
terrainService.addPlanet(38, "space_ord_mantell_2", "terrain/space_ord_mantell_2.trn", true);
terrainService.addPlanet(39, "space_ord_mantell_3", "terrain/space_ord_mantell_3.trn", true);
@@ -354,11 +356,11 @@ public class NGECore {
terrainService.addPlanet(42, "space_ord_mantell_6", "terrain/space_ord_mantell_6.trn", true);
terrainService.addPlanet(43, "space_tatooine", "terrain/space_tatooine.trn", true);
terrainService.addPlanet(44, "space_tatooine_2", "terrain/space_tatooine_2.trn", true);
terrainService.addPlanet(45, "space_yavin4", "terrain/space_yavin4.trn", true);
terrainService.addPlanet(45, "space_yavin4", "terrain/space_yavin4.trn", true);*/
//PSWG New Content Terrains (WARNING Keep commented out unless you have the current build of kaas!)
/*
terrainService.addPlanet(46, "kaas", "terrain/kaas.trn", true);
*/
//terrainService.addPlanet(46, "kaas", "terrain/kaas.trn", true);
//end terrainList
spawnService = new SpawnService(this);
terrainService.loadClientPois();
+1 -1
View File
@@ -210,7 +210,7 @@ public class ConnectionService implements INetworkDispatch {
if(ghost == null)
return;
if ()
//if ()
Point3D objectPos = object.getWorldPosition();