Player Cities added

Player City Class created
This commit is contained in:
CharonInferar
2014-04-21 13:24:17 +02:00
parent 89f627a46c
commit f2126e15b5
2 changed files with 281 additions and 0 deletions
+276
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/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package services.playercities;
import java.util.Vector;
import engine.resources.scene.Point3D;
/**
* @author Charon
*/
public class PlayerCity {
public static int OUTPOST = 0;
public static int VILLAGE = 1;
public static int TOWNSHIP = 2;
public static int CITY = 3;
public static int METROPOLIS = 4;
public static int CLONING_LAB = 0;
public static int DNA_LABORATORY = 1;
public static int ENCORE_PERFORMANCE = 2;
public static int ENTERTAINMENT_DISTRICT = 3;
public static int IMPROVED_JOB_MARKET = 4;
public static int MANUFACTURING_CENTER = 5;
public static int MEDICAL_CENTER = 6;
public static int RESEARCH_CENTER = 7;
public static int SAMPLE_RICH = 8;
private Point3D cityCenterPosition = new Point3D(0,0,0);
private int cityRadius = 0;
private int rank = 0;
private int specialisation = -1;
private long mayorID = 0L;
private int cityTreasury = 0;
private int maintenanceFee = 0;
private int GCW_Alignment = 0;
private long nextElectionDate = 0L;
private long nextCityUpdate = 0L;
private long foundationTime = 0L;
private Vector<Long> placedStructures = new Vector<Long>();
private Vector<Long> citizens = new Vector<Long>();
private Vector<Long> electionChallengers = new Vector<Long>();
private Vector<Byte> electionVotes = new Vector<Byte>();
private Vector<Long> cityBanList = new Vector<Long>();
private Vector<Long> militiaList = new Vector<Long>();
private Vector<Long> foundersList = new Vector<Long>();
public PlayerCity(){
setFoundationTime(System.currentTimeMillis());
setCityRadius(150);
setMaintenanceFee(1);
setNextCityUpdate(foundationTime+7*86400*1000);
setNextElectionDate(foundationTime+21*86400*1000);
}
public void handleGrantZoning() {
}
public void handleBuildRequest() {
}
public void checkPlacementPermission() {
}
public void processElection() {
}
public void processCityUpdate() {
}
public boolean checkFoundationSuccess() {
Vector<Long> founders = getFoundersList();
Vector<Long> citizenList = getCitizens();
int founderCitizenCount = 0;
for (long founderId : founders){
if (citizenList.contains(founderId))
founderCitizenCount++;
}
if (founderCitizenCount==founders.size())
return true;
return false;
}
public void calculateMaintenance() {
}
public void handleBanRequest() {
}
public void handlePardonRequest() {
}
public int getRank() {
return rank;
}
public void setRank(int rank) {
this.rank = rank;
}
public int getSpecialisation() {
return specialisation;
}
public void setSpecialisation(int specialisation) {
this.specialisation = specialisation;
}
public long getMayorID() {
return mayorID;
}
public void setMayorID(long mayorID) {
this.mayorID = mayorID;
}
public int getCityTreasury() {
return cityTreasury;
}
public void setCityTreasury(int cityTreasury) {
this.cityTreasury = cityTreasury;
}
public int getMaintenanceFee() {
return maintenanceFee;
}
public void setMaintenanceFee(int maintenanceFee) {
this.maintenanceFee = maintenanceFee;
}
public int getGCW_Alignment() {
return GCW_Alignment;
}
public void setGCW_Alignment(int gCW_Alignment) {
GCW_Alignment = gCW_Alignment;
}
public Vector<Long> getPlacedStructures() {
return placedStructures;
}
public void setPlacedStructures(Vector<Long> placedStructures) {
this.placedStructures = placedStructures;
}
public Vector<Long> getCitizens() {
return citizens;
}
public void setCitizens(Vector<Long> citizens) {
this.citizens = citizens;
}
public long getNextElectionDate() {
return nextElectionDate;
}
public void setNextElectionDate(long nextElectionDate) {
this.nextElectionDate = nextElectionDate;
}
public Vector<Long> getElectionChallengers() {
return electionChallengers;
}
public void setElectionChallengers(Vector<Long> electionChallengers) {
this.electionChallengers = electionChallengers;
}
public long getNextCityUpdate() {
return nextCityUpdate;
}
public void setNextCityUpdate(long nextCityUpdate) {
this.nextCityUpdate = nextCityUpdate;
}
public Vector<Long> getCityBanList() {
return cityBanList;
}
public void setCityBanList(Vector<Long> cityBanList) {
this.cityBanList = cityBanList;
}
public Vector<Byte> getElectionVotes() {
return electionVotes;
}
public void addToElectionVotes(byte vote) {
electionVotes.add(vote);
}
// Stalinesque method :D
public void setElectionVotes(Vector<Byte> electionVotes) {
this.electionVotes = electionVotes;
}
public Point3D getCityCenterPosition() {
return cityCenterPosition;
}
public void setCityCenterPosition(Point3D cityCenterPosition) {
this.cityCenterPosition = cityCenterPosition;
}
public int getCityRadius() {
return cityRadius;
}
public void setCityRadius(int cityRadius) {
this.cityRadius = cityRadius;
}
public Vector<Long> getMilitiaList() {
return militiaList;
}
public void setMilitiaList(Vector<Long> militiaList) {
this.militiaList = militiaList;
}
public Vector<Long> getFoundersList() {
return foundersList;
}
public void setFoundersList(Vector<Long> foundersList) {
this.foundersList = foundersList;
}
public long getFoundationTime() {
return foundationTime;
}
public void setFoundationTime(long foundationTime) {
this.foundationTime = foundationTime;
}
}
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package services.playercities;
public class PlayerCityService {
}