This commit is contained in:
Ziggeh
2014-06-07 18:50:03 +02:00
106 changed files with 1368 additions and 92 deletions
@@ -0,0 +1,39 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('ancient_bull_rancor')
mobileTemplate.setLevel(83)
mobileTemplate.setDifficulty(Difficulty.BOSS)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1.1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(1100)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(1000)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(950)
mobileTemplate.setSocialGroup("rancor")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_rancor.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('ancient_bull_rancor', mobileTemplate)
@@ -0,0 +1,45 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('angry_baz_nitch_avenger')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(5)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(2)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(2)
mobileTemplate.setSocialGroup("baz nitch")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_baz_nitch_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('baz_nitch', mobileTemplate)
return
-2
View File
@@ -12,8 +12,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('bolma')
mobileTemplate.setLevel(55)
mobileTemplate.setMinLevel(55)
mobileTemplate.setMaxLevel(55)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
+45
View File
@@ -0,0 +1,45 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bolma_prime')
mobileTemplate.setLevel(56)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(175)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(160)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(150)
mobileTemplate.setSocialGroup("bolma")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bolma_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bolma_prime', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('cave_gaping_spider_broodling')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Insect Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setSocialGroup("spider nightsister")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_gaping_spider_broodling.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('cavern_spider_broodling', mobileTemplate)
return
+42
View File
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('cave_gaping_spider')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Insect Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setSocialGroup("spider nightsister")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_gaping_spider.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('cavern_spider', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('cave_gaping_spider_hunter')
mobileTemplate.setLevel(79)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Insect Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setSocialGroup("spider nightsister")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_gaping_spider.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('cavern_spider_hunter', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('cave_gaping_spider_queen')
mobileTemplate.setLevel(81)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Insect Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setSocialGroup("spider nightsister")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_gaping_spider.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('cavern_spider_queen', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('gaping_spider_chasmal')
mobileTemplate.setLevel(63)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Insect Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setSocialGroup("gaping")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_gaping_spider.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('chasmal_spider', mobileTemplate)
return
+47
View File
@@ -0,0 +1,47 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('craggy_bolma')
mobileTemplate.setLevel(55)
mobileTemplate.setMinLevel(55)
mobileTemplate.setMaxLevel(55)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(500)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(550)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(500)
mobileTemplate.setSocialGroup("bolma")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bolma_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('craggy_bolma', mobileTemplate)
return
@@ -0,0 +1,45 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('craggy_bolma')
mobileTemplate.setLevel(55)
mobileTemplate.setMinLevel(55)
mobileTemplate.setMaxLevel(55)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(160)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(150)
mobileTemplate.setSocialGroup("bolma")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bolma_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('disturbed_bolma', mobileTemplate)
return
@@ -0,0 +1,45 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('domesticated_brackaset')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(100)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(90)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(80)
mobileTemplate.setSocialGroup("brackaset")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_brackaset_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dom_brackaset', mobileTemplate)
return
@@ -0,0 +1,39 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('enraged_bull_rancor')
mobileTemplate.setLevel(85)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(880)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(750)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(670)
mobileTemplate.setSocialGroup("rancor")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_rancor.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('enraged_bull_rancor', mobileTemplate)
@@ -0,0 +1,39 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('enraged_rancor')
mobileTemplate.setLevel(79)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(878)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(778)
mobileTemplate.setSocialGroup("rancor")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_rancor.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('enraged_rancor', mobileTemplate)
@@ -0,0 +1,45 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('enraged_reptilian_flier')
mobileTemplate.setLevel(67)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Avian Meat")
mobileTemplate.setMeatAmount(135)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(90)
mobileTemplate.setBoneType("Avian Bones")
mobileTemplate.setBoneAmount(85)
mobileTemplate.setSocialGroup("reptilian flier")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_reptilian_flier_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('enraged_reptilian_flier', mobileTemplate)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,5 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,5 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,5 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 22)
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 22)
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return

Some files were not shown because too many files have changed in this diff Show More