mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-27 17:57:22 -04:00
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
This commit is contained in:
@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('ancient_bull_rancor')
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mobileTemplate.setLevel(83)
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mobileTemplate.setDifficulty(Difficulty.BOSS)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1.1)
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mobileTemplate.setMeatType("Carnivore Meat")
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mobileTemplate.setMeatAmount(1100)
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mobileTemplate.setHideType("Leathery Hide")
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mobileTemplate.setHideAmount(1000)
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mobileTemplate.setBoneType("Mammal Bones")
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mobileTemplate.setBoneAmount(950)
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mobileTemplate.setSocialGroup("rancor")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(False)
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mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
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templates = Vector()
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templates.add('object/mobile/shared_rancor.iff')
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mobileTemplate.setTemplates(templates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('creatureMeleeAttack')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('ancient_bull_rancor', mobileTemplate)
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@@ -0,0 +1,45 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('angry_baz_nitch_avenger')
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mobileTemplate.setLevel(60)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setMeatType("Wild Meat")
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mobileTemplate.setMeatAmount(5)
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mobileTemplate.setHideType("Leathery Hide")
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mobileTemplate.setHideAmount(2)
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mobileTemplate.setBoneType("Mammal Bones")
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mobileTemplate.setBoneAmount(2)
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mobileTemplate.setSocialGroup("baz nitch")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(False)
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templates = Vector()
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templates.add('object/mobile/shared_baz_nitch_hue.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('creatureMeleeAttack')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('baz_nitch', mobileTemplate)
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return
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@@ -12,8 +12,6 @@ def addTemplate(core):
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mobileTemplate.setCreatureName('bolma')
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mobileTemplate.setLevel(55)
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mobileTemplate.setMinLevel(55)
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mobileTemplate.setMaxLevel(55)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(4)
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@@ -0,0 +1,45 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('bolma_prime')
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mobileTemplate.setLevel(56)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setMeatType("Wild Meat")
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mobileTemplate.setMeatAmount(175)
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mobileTemplate.setHideType("Leathery Hide")
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mobileTemplate.setHideAmount(160)
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mobileTemplate.setBoneType("Mammal Bones")
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mobileTemplate.setBoneAmount(150)
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mobileTemplate.setSocialGroup("bolma")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(False)
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templates = Vector()
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templates.add('object/mobile/shared_bolma_hue.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('creatureMeleeAttack')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('bolma_prime', mobileTemplate)
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return
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@@ -0,0 +1,42 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('cave_gaping_spider_broodling')
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mobileTemplate.setLevel(77)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setMeatType("Insect Meat")
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mobileTemplate.setMeatAmount(35)
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mobileTemplate.setSocialGroup("spider nightsister")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(True)
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mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
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templates = Vector()
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templates.add('object/mobile/shared_gaping_spider_broodling.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('creatureMeleeAttack')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('cavern_spider_broodling', mobileTemplate)
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return
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@@ -0,0 +1,42 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('cave_gaping_spider')
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mobileTemplate.setLevel(78)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setMeatType("Insect Meat")
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mobileTemplate.setMeatAmount(35)
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mobileTemplate.setSocialGroup("spider nightsister")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(True)
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mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
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templates = Vector()
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templates.add('object/mobile/shared_gaping_spider.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('creatureMeleeAttack')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('cavern_spider', mobileTemplate)
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return
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@@ -0,0 +1,42 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('cave_gaping_spider_hunter')
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mobileTemplate.setLevel(79)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setMeatType("Insect Meat")
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mobileTemplate.setMeatAmount(35)
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mobileTemplate.setSocialGroup("spider nightsister")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(True)
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mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
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templates = Vector()
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templates.add('object/mobile/shared_gaping_spider.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('creatureMeleeAttack')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('cavern_spider_hunter', mobileTemplate)
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return
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@@ -0,0 +1,42 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('cave_gaping_spider_queen')
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mobileTemplate.setLevel(81)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setMeatType("Insect Meat")
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mobileTemplate.setMeatAmount(35)
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mobileTemplate.setSocialGroup("spider nightsister")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(True)
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mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
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templates = Vector()
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templates.add('object/mobile/shared_gaping_spider.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('creatureMeleeAttack')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('cavern_spider_queen', mobileTemplate)
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return
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@@ -0,0 +1,42 @@
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import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from java.util import Vector
|
||||
|
||||
|
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('gaping_spider_chasmal')
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||||
mobileTemplate.setLevel(63)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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||||
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Insect Meat")
|
||||
mobileTemplate.setMeatAmount(35)
|
||||
mobileTemplate.setSocialGroup("gaping")
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mobileTemplate.setAssistRange(12)
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||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
|
||||
|
||||
templates = Vector()
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||||
templates.add('object/mobile/shared_gaping_spider.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('chasmal_spider', mobileTemplate)
|
||||
return
|
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@@ -0,0 +1,47 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from java.util import Vector
|
||||
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('craggy_bolma')
|
||||
mobileTemplate.setLevel(55)
|
||||
mobileTemplate.setMinLevel(55)
|
||||
mobileTemplate.setMaxLevel(55)
|
||||
mobileTemplate.setDifficulty(Difficulty.NORMAL)
|
||||
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Wild Meat")
|
||||
mobileTemplate.setMeatAmount(500)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setHideAmount(550)
|
||||
mobileTemplate.setBoneType("Mammal Bones")
|
||||
mobileTemplate.setBoneAmount(500)
|
||||
mobileTemplate.setSocialGroup("bolma")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_bolma_hue.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('craggy_bolma', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,45 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from java.util import Vector
|
||||
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('craggy_bolma')
|
||||
mobileTemplate.setLevel(55)
|
||||
mobileTemplate.setMinLevel(55)
|
||||
mobileTemplate.setMaxLevel(55)
|
||||
mobileTemplate.setDifficulty(Difficulty.NORMAL)
|
||||
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setHideAmount(160)
|
||||
mobileTemplate.setBoneType("Mammal Bones")
|
||||
mobileTemplate.setBoneAmount(150)
|
||||
mobileTemplate.setSocialGroup("bolma")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_bolma_hue.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('disturbed_bolma', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,45 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from java.util import Vector
|
||||
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('domesticated_brackaset')
|
||||
mobileTemplate.setLevel(60)
|
||||
mobileTemplate.setDifficulty(Difficulty.NORMAL)
|
||||
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Wild Meat")
|
||||
mobileTemplate.setMeatAmount(100)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setHideAmount(90)
|
||||
mobileTemplate.setBoneType("Mammal Bones")
|
||||
mobileTemplate.setBoneAmount(80)
|
||||
mobileTemplate.setSocialGroup("brackaset")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_brackaset_hue.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('dom_brackaset', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('enraged_bull_rancor')
|
||||
mobileTemplate.setLevel(85)
|
||||
mobileTemplate.setDifficulty(Difficulty.ELITE)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Carnivore Meat")
|
||||
mobileTemplate.setMeatAmount(880)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setHideAmount(750)
|
||||
mobileTemplate.setBoneType("Mammal Bones")
|
||||
mobileTemplate.setBoneAmount(670)
|
||||
mobileTemplate.setSocialGroup("rancor")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_rancor.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('enraged_bull_rancor', mobileTemplate)
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('enraged_rancor')
|
||||
mobileTemplate.setLevel(79)
|
||||
mobileTemplate.setDifficulty(Difficulty.ELITE)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Carnivore Meat")
|
||||
mobileTemplate.setMeatAmount(950)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setHideAmount(878)
|
||||
mobileTemplate.setBoneType("Mammal Bones")
|
||||
mobileTemplate.setBoneAmount(778)
|
||||
mobileTemplate.setSocialGroup("rancor")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_rancor.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('enraged_rancor', mobileTemplate)
|
||||
@@ -0,0 +1,45 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from resources.datatables import WeaponType
|
||||
from resources.datatables import Difficulty
|
||||
from resources.datatables import Options
|
||||
from java.util import Vector
|
||||
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('enraged_reptilian_flier')
|
||||
mobileTemplate.setLevel(67)
|
||||
mobileTemplate.setDifficulty(Difficulty.NORMAL)
|
||||
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Avian Meat")
|
||||
mobileTemplate.setMeatAmount(135)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setHideAmount(90)
|
||||
mobileTemplate.setBoneType("Avian Bones")
|
||||
mobileTemplate.setBoneAmount(85)
|
||||
mobileTemplate.setSocialGroup("reptilian flier")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_reptilian_flier_hue.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('enraged_reptilian_flier', mobileTemplate)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+2
-1
@@ -1,4 +1,5 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+2
-1
@@ -1,4 +1,5 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+2
-1
@@ -1,4 +1,5 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 22)
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 22)
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
return
|
||||
+14
-1
@@ -1,4 +1,17 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
|
||||
return
|
||||
+14
-1
@@ -1,4 +1,17 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
return
|
||||
+14
-1
@@ -1,4 +1,17 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
|
||||
return
|
||||
+14
-1
@@ -1,4 +1,17 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
|
||||
return
|
||||
+14
-1
@@ -1,4 +1,17 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
|
||||
return
|
||||
+8
-1
@@ -1,4 +1,11 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
return
|
||||
+14
-1
@@ -1,4 +1,17 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
|
||||
return
|
||||
+14
-1
@@ -1,4 +1,17 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('required_combat_level', 75)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
|
||||
return
|
||||
+7
-1
@@ -1,4 +1,10 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
|
||||
return
|
||||
+7
-1
@@ -1,4 +1,10 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
|
||||
return
|
||||
+7
-1
@@ -1,4 +1,10 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
|
||||
return
|
||||
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
|
||||
return
|
||||
+3
-1
@@ -1,4 +1,6 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
|
||||
return
|
||||
+9
-1
@@ -1,4 +1,12 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setStringAttribute('required_faction', 'Rebel')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+7
-1
@@ -1,4 +1,10 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
+13
-1
@@ -1,4 +1,16 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
object.setIntAttribute('required_combat_level', 80)
|
||||
object.setStringAttribute('required_faction', 'Imperial')
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
|
||||
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
|
||||
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
|
||||
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
|
||||
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
|
||||
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
|
||||
return
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user