This commit is contained in:
Ziggeh
2014-06-07 18:50:03 +02:00
106 changed files with 1368 additions and 92 deletions
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,5 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,5 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,5 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5664)
object.setIntAttribute('cat_armor_standard_protection.energy', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5664)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5664)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 22)
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 22)
object.setStringAttribute('required_faction', 'Imperial')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_assault')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 6440)
object.setIntAttribute('cat_armor_standard_protection.energy', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 4440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 4440)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,6 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,12 @@
import sys
def setup(core, object):
return
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('required_faction', 'Rebel')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5608)
object.setIntAttribute('cat_armor_standard_protection.energy', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return