mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-21 06:13:13 -04:00
Merge pull request #1039 from tacef/master
Changed Some NPC Spawns to use loiter
This commit is contained in:
@@ -1,17 +1,15 @@
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import sys
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# Project SWG: Mos Eisley Desert Swoopers: Static Spawns
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# (C)2014 ProjectSWG
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import sys
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from resources.datatables import Options
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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aiSvc = core.aiService
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desert_swooper = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3319), float(5), float(-5125), float(0), float(0), float(0), float(0), 30)
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desert_swooper1 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3309), float(5), float(-5121), float(0), float(0), float(0), float(0), 30)
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@@ -32,5 +30,24 @@ def addPlanetSpawns(core, planet):
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desert_swooper_leader = stcSvc.spawnObject('desert_swooper_leader', 'tatooine', long(0), float(3313), float(5), float(-5138), float(0), float(0), float(0), float(0), 30)
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desert_swooper_leader1 = stcSvc.spawnObject('desert_swooper_leader', 'tatooine', long(0), float(3316), float(5), float(-5131), float(0), float(0), float(0), float(0), 30)
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aiSvc.setLoiter(desert_swooper, float(1), float(8))
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aiSvc.setLoiter(desert_swooper1, float(1), float(8))
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aiSvc.setLoiter(desert_swooper2, float(1), float(8))
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aiSvc.setLoiter(desert_swooper3, float(1), float(8))
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aiSvc.setLoiter(desert_swooper4, float(1), float(8))
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aiSvc.setLoiter(desert_swooper5, float(1), float(8))
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aiSvc.setLoiter(desert_swooper6, float(1), float(8))
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aiSvc.setLoiter(desert_swooper7, float(1), float(8))
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aiSvc.setLoiter(desert_swooper8, float(1), float(8))
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aiSvc.setLoiter(desert_swooper9, float(1), float(8))
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aiSvc.setLoiter(desert_swooper10, float(1), float(8))
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aiSvc.setLoiter(desert_swooper11, float(1), float(8))
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aiSvc.setLoiter(desert_swooper12, float(1), float(8))
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aiSvc.setLoiter(desert_swooper13, float(1), float(8))
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aiSvc.setLoiter(desert_swooper14, float(1), float(8))
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aiSvc.setLoiter(desert_swooper_leader, float(1), float(8))
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aiSvc.setLoiter(desert_swooper_leader1, float(1), float(8))
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return
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@@ -1,17 +1,15 @@
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import sys
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# Project SWG: Mos Eisley Error Prone Droids: Static Spawns
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# (C)2014 ProjectSWG
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import sys
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from resources.datatables import Options
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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aiSvc = core.aiService
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error_prone = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2868), float(39), float(-4814), float(0), float(0), float(0), float(0), 30)
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error_prone1 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2815), float(38), float(-4815), float(0), float(0), float(0), float(0), 30)
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@@ -31,5 +29,22 @@ def addPlanetSpawns(core, planet):
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error_prone15 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2851), float(40), float(-4806), float(0), float(0), float(0), float(0), 30)
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error_prone16 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2871), float(38), float(-4799), float(0), float(0), float(0), float(0), 30)
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aiSvc.setLoiter(error_prone, float(1), float(8))
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aiSvc.setLoiter(error_prone1, float(1), float(8))
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aiSvc.setLoiter(error_prone2, float(1), float(8))
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aiSvc.setLoiter(error_prone3, float(1), float(8))
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aiSvc.setLoiter(error_prone4, float(1), float(8))
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aiSvc.setLoiter(error_prone5, float(1), float(8))
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aiSvc.setLoiter(error_prone6, float(1), float(8))
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aiSvc.setLoiter(error_prone7, float(1), float(8))
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aiSvc.setLoiter(error_prone8, float(1), float(8))
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aiSvc.setLoiter(error_prone9, float(1), float(8))
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aiSvc.setLoiter(error_prone10, float(1), float(8))
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aiSvc.setLoiter(error_prone11, float(1), float(8))
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aiSvc.setLoiter(error_prone12, float(1), float(8))
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aiSvc.setLoiter(error_prone13, float(1), float(8))
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aiSvc.setLoiter(error_prone14, float(1), float(8))
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aiSvc.setLoiter(error_prone15, float(1), float(8))
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aiSvc.setLoiter(error_prone16, float(1), float(8))
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return
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@@ -1,17 +1,15 @@
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import sys
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# Project SWG: Mos Eisley Error Prone Droids: Static Spawns
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# (C)2014 ProjectSWG
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import sys
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from resources.datatables import Options
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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aiSvc = core.aiService
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escaped_criminal = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2862), float(13), float(-5103), float(0), float(0), float(0), float(0), 30)
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escaped_criminal1 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2856), float(13), float(-5094), float(0), float(0), float(0), float(0), 30)
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@@ -28,5 +26,19 @@ def addPlanetSpawns(core, planet):
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escaped_criminal12 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2837), float(5), float(-5081), float(0), float(0), float(0), float(0), 30)
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aiSvc.setLoiter(escaped_criminal, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal1, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal2, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal3, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal4, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal5, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal6, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal7, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal8, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal9, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal10, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal11, float(1), float(8))
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aiSvc.setLoiter(escaped_criminal12, float(1), float(8))
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return
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@@ -1,17 +1,15 @@
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import sys
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# Project SWG: Mos Eisley gunrunners: Static Spawns
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# (C)2014 ProjectSWG
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import sys
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from resources.datatables import Options
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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aiSvc = core.aiService
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# gunrunners
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gunrunner = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2835), float(8), float(-4276), float(0), float(0), float(0), float(0), 45)
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@@ -34,5 +32,23 @@ def addPlanetSpawns(core, planet):
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gunrunner_sentry3 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2833), float(10), float(-4252), float(0), float(0), float(0), float(0), 45)
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gunrunner_sentry4 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2830), float(6), float(-4308), float(0), float(0), float(0), float(0), 45)
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aiSvc.setLoiter(gunrunner, float(1), float(8))
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aiSvc.setLoiter(gunrunner1, float(1), float(8))
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aiSvc.setLoiter(gunrunner2, float(1), float(8))
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aiSvc.setLoiter(gunrunner3, float(1), float(8))
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aiSvc.setLoiter(gunrunner4, float(1), float(8))
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aiSvc.setLoiter(gunrunner5, float(1), float(8))
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aiSvc.setLoiter(gunrunner6, float(1), float(8))
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aiSvc.setLoiter(gunrunner7, float(1), float(8))
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aiSvc.setLoiter(gunrunner8, float(1), float(8))
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aiSvc.setLoiter(gunrunner9, float(1), float(8))
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aiSvc.setLoiter(gunrunner10, float(1), float(8))
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aiSvc.setLoiter(gunrunner11, float(1), float(8))
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aiSvc.setLoiter(gunrunner_sentry, float(1), float(8))
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aiSvc.setLoiter(gunrunner_sentry1, float(1), float(8))
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aiSvc.setLoiter(gunrunner_sentry2, float(1), float(8))
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aiSvc.setLoiter(gunrunner_sentry3, float(1), float(8))
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aiSvc.setLoiter(gunrunner_sentry4, float(1), float(8))
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return
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@@ -1,9 +1,7 @@
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import sys
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# Project SWG: Mos Eisley Krayt cult cave: Static Spawns
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# (C)2014 ProjectSWG
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import sys
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from resources.datatables import Options
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from resources.datatables import State
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@@ -26,7 +24,6 @@ def addPlanetSpawns(core, planet):
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novice6 = stcSvc.spawnObject('krayt_cult_novice', 'tatooine', cave.getCellByCellNumber(15), float(112.9), float(-91.3), float(-331.9), float(0), float(0), float(0), float(0), 30)
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novice7 = stcSvc.spawnObject('krayt_cult_novice', 'tatooine', cave.getCellByCellNumber(20), float(-12.2), float(-120), float(-374.3), float(0), float(0), float(0), float(0), 30)
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zealot = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(3), float(-19.2), float(-26.7), float(-42.2), float(0), float(0), float(0), float(0), 30)
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zealot1 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(5), float(-73.3), float(-56), float(-177.4), float(0), float(0), float(0), float(0), 30)
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zealot2 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(5), float(-40.8), float(-56.4), float(-208.2), float(0), float(0), float(0), float(0), 30)
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@@ -35,7 +32,7 @@ def addPlanetSpawns(core, planet):
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zealot5 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(5), float(-7.9), float(-49), float(-155.9), float(0), float(0), float(0), float(0), 30)
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zealot6 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(15), float(113.9), float(-90.5), float(-340.2), float(0), float(0), float(0), float(0), 30)
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zealot7 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(20), float(4), float(-119.4), float(-359.8), float(0), float(0), float(0), float(0), 30)
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alcolyte = stcSvc.spawnObject('krayt_cult_acolyte', 'tatooine', cave.getCellByCellNumber(3), float(-27.1), float(-40.5), float(-73.6), float(0), float(0), float(0), float(0), 30)
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alcolyte1 = stcSvc.spawnObject('krayt_cult_acolyte', 'tatooine', cave.getCellByCellNumber(12), float(-72.2), float(-70.9), float(-255.1), float(0), float(0), float(0), float(0), 30)
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@@ -68,5 +65,4 @@ def addPlanetSpawns(core, planet):
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bonegnasher6 = stcSvc.spawnObject('bone_gnasher', 'tatooine', cave.getCellByCellNumber(5), float(-54.1), float(-56.3), float(-177), float(0), float(0), float(0), float(0), 30)
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return
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return
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@@ -1,17 +1,15 @@
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import sys
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# Project SWG: MosEisley Kreetles: Static Spawns
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# (C)2014 ProjectSWG
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import sys
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from resources.datatables import Options
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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aiSvc = core.aiService
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# Carrion Kreetles
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carrion_kreetle1 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3551), float(4), float(-5064), float(0), float(0), float(0), float(0), 30)
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@@ -20,19 +18,34 @@ def addPlanetSpawns(core, planet):
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carrion_kreetle13 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3533), float(4), float(-5070), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle14 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3555), float(4), float(-5072), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle2 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3233), float(8), float(-4457), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle21 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3223), float(8), float(-4447), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle22 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3213), float(8), float(-4455), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle23 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3235), float(8), float(-4440), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle24 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3245), float(8), float(-4460), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle3 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3147), float(4), float(-4846), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle31 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3137), float(4), float(-4856), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle32 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3127), float(4), float(-4836), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle35 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3145), float(4), float(-4852), float(0), float(0), float(0), float(0), 30)
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carrion_kreetle36 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3135), float(4), float(-4838), float(0), float(0), float(0), float(0), 30)
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aiSvc.setLoiter(carrion_kreetle1, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle11, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle12, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle13, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle14, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle2, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle21, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle22, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle23, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle24, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle3, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle31, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle32, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle35, float(1), float(8))
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aiSvc.setLoiter(carrion_kreetle36, float(1), float(8))
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return
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@@ -1,18 +1,15 @@
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import sys
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# Project SWG: MosEisley mites: Static Spawns
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# (C)2014 ProjectSWG
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import sys
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from resources.datatables import Options
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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aiSvc = core.aiService
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# Mound Mites
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mound_mite1 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3785), float(57), float(-5057), float(0), float(0), float(0), float(0), 30)
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@@ -32,7 +29,6 @@ def addPlanetSpawns(core, planet):
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mound_mite25 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3555), float(63), float(-4345), float(0), float(0), float(0), float(0), 30)
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mound_mite26 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3565), float(63), float(-4325), float(0), float(0), float(0), float(0), 30)
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# Legacy RockMites
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rockmite = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3140), float(5), float(-4907), float(0), float(0), float(0), float(0), 30)
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@@ -48,7 +44,6 @@ def addPlanetSpawns(core, planet):
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rockmite21 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3724), float(5), float(-4661), float(0), float(0), float(0), float(0), 30)
|
||||
rockmite22 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3733), float(5), float(-4659), float(0), float(0), float(0), float(0), 30)
|
||||
rockmite23 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3747), float(5), float(-4655), float(0), float(0), float(0), float(0), 30)
|
||||
rockmite24 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3752), float(5), float(-4645), float(0), float(0), float(0), float(0), 30)
|
||||
rockmite25 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3761), float(5), float(-4644), float(0), float(0), float(0), float(0), 30)
|
||||
rockmite26 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3762), float(5), float(-4654), float(0), float(0), float(0), float(0), 30)
|
||||
rockmite27 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3732), float(5), float(-4664), float(0), float(0), float(0), float(0), 30)
|
||||
@@ -57,6 +52,40 @@ def addPlanetSpawns(core, planet):
|
||||
rockmite210 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3769), float(5), float(-4650), float(0), float(0), float(0), float(0), 30)
|
||||
rockmite211 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3778), float(5), float(-4647), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
aiSvc.setLoiter(mound_mite1, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite11, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite12, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite13, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite14, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite15, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite16, float(1), float(8))
|
||||
|
||||
aiSvc.setLoiter(mound_mite2, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite21, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite22, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite23, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite24, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite25, float(1), float(8))
|
||||
aiSvc.setLoiter(mound_mite26, float(1), float(8))
|
||||
|
||||
aiSvc.setLoiter(rockmite, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite1, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite2, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite3, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite4, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite5, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite6, float(1), float(8))
|
||||
|
||||
aiSvc.setLoiter(rockmite2, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite21, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite22, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite23, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite25, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite26, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite27, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite28, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite29, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite210, float(1), float(8))
|
||||
aiSvc.setLoiter(rockmite211, float(1), float(8))
|
||||
|
||||
return
|
||||
@@ -1,18 +1,15 @@
|
||||
import sys
|
||||
# Project SWG: Mos Eisley scavenger: Static Spawns
|
||||
# (C)2014 ProjectSWG
|
||||
|
||||
|
||||
|
||||
import sys
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import State
|
||||
|
||||
def addPlanetSpawns(core, planet):
|
||||
|
||||
|
||||
stcSvc = core.staticService
|
||||
objSvc = core.objectService
|
||||
|
||||
aiSvc = core.aiService
|
||||
|
||||
#Enforcers
|
||||
|
||||
@@ -30,6 +27,19 @@ def addPlanetSpawns(core, planet):
|
||||
scavenger11 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3071), float(3), float(-4971), float(0), float(0), float(0), float(0), 30)
|
||||
scavenger12 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3047), float(7), float(-4957), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
|
||||
aiSvc.setLoiter(scavenger, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger1, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger2, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger3, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger4, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger5, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger6, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger7, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger8, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger9, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger10, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger11, float(1), float(8))
|
||||
aiSvc.setLoiter(scavenger12, float(1), float(8))
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
import sys
|
||||
# Project SWG: Mos Eisley Shinn bunker: Static Spawns
|
||||
# (C)2014 ProjectSWG
|
||||
|
||||
|
||||
|
||||
import sys
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import State
|
||||
|
||||
def addPlanetSpawns(core, planet):
|
||||
|
||||
|
||||
stcSvc = core.staticService
|
||||
objSvc = core.objectService
|
||||
aiSvc = core.aiService
|
||||
|
||||
building = core.objectService.getObject(long(-466404038086555772))
|
||||
|
||||
@@ -35,6 +33,23 @@ def addPlanetSpawns(core, planet):
|
||||
shinn_mugger15 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3380), float(5), float(-5465), float(0), float(0), float(0), float(0), 30)
|
||||
shinn_mugger16 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3394), float(4), float(-5456), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
aiSvc.setLoiter(shinn_mugger, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger1, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger2, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger3, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger4, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger5, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger6, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger7, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger8, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger9, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger10, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger11, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger12, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger13, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger14, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger15, float(1), float(8))
|
||||
aiSvc.setLoiter(shinn_mugger16, float(1), float(8))
|
||||
|
||||
#shinn Guards outside bunker
|
||||
shinn_guard_o1 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(0), float(3417), float(7), float(-5461), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
@@ -1,18 +1,15 @@
|
||||
import sys
|
||||
# Project SWG: Mos Eisley Swoop gang: Static Spawns
|
||||
# (C)2014 ProjectSWG
|
||||
|
||||
|
||||
|
||||
import sys
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import State
|
||||
|
||||
def addPlanetSpawns(core, planet):
|
||||
|
||||
|
||||
stcSvc = core.staticService
|
||||
objSvc = core.objectService
|
||||
|
||||
aiSvc = core.aiService
|
||||
|
||||
#Enforcers
|
||||
|
||||
@@ -37,5 +34,17 @@ def addPlanetSpawns(core, planet):
|
||||
swoop_gang_thug1 = stcSvc.spawnObject('swoop_gang_thug', 'tatooine', long(0), float(3169), float(5), float(-4823), float(0), float(0), float(0), float(0), 30)
|
||||
swoop_gang_thug2 = stcSvc.spawnObject('swoop_gang_thug', 'tatooine', long(0), float(3168), float(5), float(-4773), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
return
|
||||
|
||||
aiSvc.setLoiter(swoop_gang_enforcer, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_enforcer1, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_punk, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_punk1, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_punk2, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_punk3, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_rogue, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_rogue1, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_rogue2, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_thug, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_thug1, float(1), float(8))
|
||||
aiSvc.setLoiter(swoop_gang_thug2, float(1), float(8))
|
||||
|
||||
return
|
||||
@@ -1,17 +1,15 @@
|
||||
import sys
|
||||
# Project SWG: MosEisley Tempest Rills: Static Spawns
|
||||
# (C)2014 ProjectSWG
|
||||
|
||||
|
||||
|
||||
import sys
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import State
|
||||
|
||||
def addPlanetSpawns(core, planet):
|
||||
|
||||
|
||||
stcSvc = core.staticService
|
||||
objSvc = core.objectService
|
||||
aiSvc = core.aiService
|
||||
|
||||
# Tempest rills
|
||||
tempest_rill1 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3716), float(5), float(-4602), float(0), float(0), float(0), float(0), 30)
|
||||
@@ -29,8 +27,6 @@ def addPlanetSpawns(core, planet):
|
||||
tempest_rill13 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3704), float(5), float(-4624), float(0), float(0), float(0), float(0), 30)
|
||||
tempest_rill14 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3687), float(5), float(-4600), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
|
||||
|
||||
# Tempest rills
|
||||
tempest_rill4 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3875), float(48), float(-5068), float(0), float(0), float(0), float(0), 30)
|
||||
tempest_rill41 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3855), float(45), float(-5048), float(0), float(0), float(0), float(0), 30)
|
||||
@@ -39,6 +35,25 @@ def addPlanetSpawns(core, planet):
|
||||
tempest_rill44 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3892), float(58), float(-5078), float(0), float(0), float(0), float(0), 30)
|
||||
tempest_rill45 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3860), float(44), float(-5043), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
aiSvc.setLoiter(tempest_rill1, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill2, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill3, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill4, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill5, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill6, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill7, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill8, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill9, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill10, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill11, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill12, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill13, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill14, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill4, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill41, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill42, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill43, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill44, float(1), float(8))
|
||||
aiSvc.setLoiter(tempest_rill45, float(1), float(8))
|
||||
|
||||
return
|
||||
|
||||
return
|
||||
@@ -1,21 +1,19 @@
|
||||
import sys
|
||||
# Project SWG: Mos Eisley Toogi Bok's place: Static Spawns
|
||||
# (C)2014 ProjectSWG
|
||||
|
||||
|
||||
|
||||
import sys
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import State
|
||||
|
||||
def addPlanetSpawns(core, planet):
|
||||
|
||||
|
||||
stcSvc = core.staticService
|
||||
objSvc = core.objectService
|
||||
aiSvc = core.aiService
|
||||
|
||||
#toggi bock
|
||||
|
||||
#toggi bok
|
||||
stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_opening_toggi.iff', 'tatooine', long(0), float(2756), float(7), float(-4567), float(0), float(0), float(0), float(0))
|
||||
|
||||
# Thiefs
|
||||
|
||||
thiefs = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2780), float(6), float(-4579), float(0), float(0), float(0), float(0), 30)
|
||||
@@ -37,5 +35,23 @@ def addPlanetSpawns(core, planet):
|
||||
thiefs16 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2803), float(6), float(-4578), float(0), float(0), float(0), float(0), 30)
|
||||
thiefs17 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2800), float(6), float(-4619), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
return
|
||||
aiSvc.setLoiter(thiefs, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs1, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs2, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs3, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs4, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs5, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs6, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs7, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs8, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs9, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs10, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs11, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs12, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs13, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs14, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs15, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs16, float(1), float(8))
|
||||
aiSvc.setLoiter(thiefs17, float(1), float(8))
|
||||
|
||||
return
|
||||
@@ -1,17 +1,15 @@
|
||||
import sys
|
||||
# Project SWG: water thief: Static Spawns
|
||||
# (C)2014 ProjectSWG
|
||||
|
||||
|
||||
|
||||
import sys
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import State
|
||||
|
||||
def addPlanetSpawns(core, planet):
|
||||
|
||||
|
||||
stcSvc = core.staticService
|
||||
objSvc = core.objectService
|
||||
aiSvc = core.aiService
|
||||
|
||||
# Outside of Tusken camp
|
||||
water_thief = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3079), float(7), float(-4370), float(0), float(0), float(0), float(0), 45)
|
||||
@@ -25,4 +23,14 @@ def addPlanetSpawns(core, planet):
|
||||
water_thief8 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3065), float(8), float(-4348), float(0), float(0), float(0), float(0), 45)
|
||||
water_thief9 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3054), float(5), float(-4378), float(0), float(0), float(0), float(0), 45)
|
||||
|
||||
return
|
||||
aiSvc.setLoiter(water_thief1, float(1), float(8))
|
||||
aiSvc.setLoiter(water_thief2, float(1), float(8))
|
||||
aiSvc.setLoiter(water_thief3, float(1), float(8))
|
||||
aiSvc.setLoiter(water_thief4, float(1), float(8))
|
||||
aiSvc.setLoiter(water_thief5, float(1), float(8))
|
||||
aiSvc.setLoiter(water_thief6, float(1), float(8))
|
||||
aiSvc.setLoiter(water_thief7, float(1), float(8))
|
||||
aiSvc.setLoiter(water_thief8, float(1), float(8))
|
||||
aiSvc.setLoiter(water_thief9, float(1), float(8))
|
||||
|
||||
return
|
||||
@@ -1,18 +1,15 @@
|
||||
import sys
|
||||
# Project SWG: MosEisley Rat Spawn: Static Spawns
|
||||
# (C)2014 ProjectSWG
|
||||
|
||||
|
||||
|
||||
import sys
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import State
|
||||
|
||||
def addPlanetSpawns(core, planet):
|
||||
|
||||
|
||||
stcSvc = core.staticService
|
||||
objSvc = core.objectService
|
||||
|
||||
aiSvc = core.aiService
|
||||
|
||||
# City Sewer Swamprats
|
||||
city_sewer = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3216), float(8), float(-4465), float(0), float(0), float(0), float(0), 30)
|
||||
@@ -22,8 +19,6 @@ def addPlanetSpawns(core, planet):
|
||||
city_sewer4 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3220), float(8), float(-4462), float(0), float(0), float(0), float(0), 30)
|
||||
city_sewer5 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3224), float(8), float(-4469), float(0), float(0), float(0), float(0), 30)
|
||||
city_sewer6 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3218), float(8), float(-4467), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
|
||||
|
||||
# Sickly Womprats
|
||||
sickly_womprat = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3115), float(9), float(-4758), float(0), float(0), float(0), float(0), 30)
|
||||
@@ -42,9 +37,8 @@ def addPlanetSpawns(core, planet):
|
||||
womprat4 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3587), float(56), float(-4348), float(0), float(0), float(0), float(0), 30)
|
||||
womprat5 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3587), float(56), float(-4358), float(0), float(0), float(0), float(0), 30)
|
||||
womprat6 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3590), float(56), float(-4360), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
|
||||
womprat2 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
womprat20 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
|
||||
womprat21 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3832), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
|
||||
womprat22 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3823), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
|
||||
womprat23 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5068), float(0), float(0), float(0), float(0), 30)
|
||||
@@ -52,4 +46,35 @@ def addPlanetSpawns(core, planet):
|
||||
womprat25 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5056), float(0), float(0), float(0), float(0), 30)
|
||||
womprat26 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3839), float(49), float(-5082), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
return
|
||||
aiSvc.setLoiter(city_sewer, float(1), float(8))
|
||||
aiSvc.setLoiter(city_sewer1, float(1), float(8))
|
||||
aiSvc.setLoiter(city_sewer2, float(1), float(8))
|
||||
aiSvc.setLoiter(city_sewer3, float(1), float(8))
|
||||
aiSvc.setLoiter(city_sewer4, float(1), float(8))
|
||||
aiSvc.setLoiter(city_sewer5, float(1), float(8))
|
||||
aiSvc.setLoiter(city_sewer6, float(1), float(8))
|
||||
|
||||
aiSvc.setLoiter(sickly_womprat, float(1), float(8))
|
||||
aiSvc.setLoiter(sickly_womprat1, float(1), float(8))
|
||||
aiSvc.setLoiter(sickly_womprat2, float(1), float(8))
|
||||
aiSvc.setLoiter(sickly_womprat3, float(1), float(8))
|
||||
aiSvc.setLoiter(sickly_womprat4, float(1), float(8))
|
||||
aiSvc.setLoiter(sickly_womprat5, float(1), float(8))
|
||||
aiSvc.setLoiter(sickly_womprat6, float(1), float(8))
|
||||
|
||||
aiSvc.setLoiter(womprat, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat1, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat2, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat3, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat4, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat5, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat6, float(1), float(8))
|
||||
|
||||
aiSvc.setLoiter(womprat20, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat21, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat22, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat23, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat24, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat25, float(1), float(8))
|
||||
aiSvc.setLoiter(womprat26, float(1), float(8))
|
||||
return
|
||||
@@ -1,17 +1,15 @@
|
||||
import sys
|
||||
# Project SWG: MosEisley Worrts: Static Spawns
|
||||
# (C)2014 ProjectSWG
|
||||
|
||||
|
||||
|
||||
import sys
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import State
|
||||
|
||||
def addPlanetSpawns(core, planet):
|
||||
|
||||
|
||||
stcSvc = core.staticService
|
||||
objSvc = core.objectService
|
||||
aiSvc = core.aiService
|
||||
|
||||
# Tame Worrts
|
||||
tame_worrt1 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3153), float(4), float(-4945), float(0), float(0), float(0), float(0), 30)
|
||||
@@ -29,5 +27,17 @@ def addPlanetSpawns(core, planet):
|
||||
tame_worrt24 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3145), float(4), float(-4746), float(0), float(0), float(0), float(0), 30)
|
||||
tame_worrt25 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3120), float(4), float(-4721), float(0), float(0), float(0), float(0), 30)
|
||||
|
||||
aiSvc.setLoiter(tame_worrt1, float(1), float(8))
|
||||
aiSvc.setLoiter(tame_worrt2, float(1), float(8))
|
||||
aiSvc.setLoiter(tame_worrt3, float(1), float(8))
|
||||
aiSvc.setLoiter(tame_worrt4, float(1), float(8))
|
||||
aiSvc.setLoiter(tame_worrt5, float(1), float(8))
|
||||
|
||||
aiSvc.setLoiter(tame_worrt2, float(1), float(8))
|
||||
aiSvc.setLoiter(tame_worrt21, float(1), float(8))
|
||||
aiSvc.setLoiter(tame_worrt22, float(1), float(8))
|
||||
aiSvc.setLoiter(tame_worrt23, float(1), float(8))
|
||||
aiSvc.setLoiter(tame_worrt24, float(1), float(8))
|
||||
aiSvc.setLoiter(tame_worrt25, float(1), float(8))
|
||||
|
||||
return
|
||||
@@ -1,19 +1,16 @@
|
||||
import sys
|
||||
# Project SWG: WT Bunker: Static Spawns
|
||||
# (C)2014 ProjectSWG
|
||||
|
||||
|
||||
|
||||
import sys
|
||||
from resources.datatables import Options
|
||||
from resources.datatables import State
|
||||
from resources.datatables import Posture
|
||||
|
||||
def addPlanetSpawns(core, planet):
|
||||
|
||||
|
||||
stcSvc = core.staticService
|
||||
objSvc = core.objectService
|
||||
|
||||
aiSvc = core.aiService
|
||||
|
||||
#Outside
|
||||
wt_guard = stcSvc.spawnObject('white_thranta_security_guard', 'tatooine', long(0), float(3749.7), float(16.8), float(-4200.5), float(0), float(0), float(0), float(0), 45)
|
||||
@@ -25,6 +22,14 @@ def addPlanetSpawns(core, planet):
|
||||
wt_guard6 = stcSvc.spawnObject('white_thranta_security_guard', 'tatooine', long(0), float(3718.3), float(16.2), float(-4193.1), float(0), float(0), float(0), float(0), 45)
|
||||
wt_guard7 = stcSvc.spawnObject('white_thranta_security_guard', 'tatooine', long(0), float(3707), float(17.7), float(-4187.6), float(0), float(0), float(0), float(0), 45)
|
||||
|
||||
aiSvc.setLoiter(wt_guard, float(1), float(8))
|
||||
aiSvc.setLoiter(wt_guard1, float(1), float(8))
|
||||
aiSvc.setLoiter(wt_guard2, float(1), float(8))
|
||||
aiSvc.setLoiter(wt_guard3, float(1), float(8))
|
||||
aiSvc.setLoiter(wt_guard4, float(1), float(8))
|
||||
aiSvc.setLoiter(wt_guard5, float(1), float(8))
|
||||
aiSvc.setLoiter(wt_guard6, float(1), float(8))
|
||||
aiSvc.setLoiter(wt_guard7, float(1), float(8))
|
||||
|
||||
#inside
|
||||
wt_bunker = core.objectService.getObject(long(-466404036409557111))
|
||||
|
||||
Reference in New Issue
Block a user