Merge pull request #1039 from tacef/master

Changed Some NPC Spawns to use loiter
This commit is contained in:
CharonInferar
2014-07-17 12:39:14 +02:00
16 changed files with 304 additions and 93 deletions
@@ -1,17 +1,15 @@
import sys
# Project SWG: Mos Eisley Desert Swoopers: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
desert_swooper = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3319), float(5), float(-5125), float(0), float(0), float(0), float(0), 30)
desert_swooper1 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3309), float(5), float(-5121), float(0), float(0), float(0), float(0), 30)
@@ -32,5 +30,24 @@ def addPlanetSpawns(core, planet):
desert_swooper_leader = stcSvc.spawnObject('desert_swooper_leader', 'tatooine', long(0), float(3313), float(5), float(-5138), float(0), float(0), float(0), float(0), 30)
desert_swooper_leader1 = stcSvc.spawnObject('desert_swooper_leader', 'tatooine', long(0), float(3316), float(5), float(-5131), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(desert_swooper, float(1), float(8))
aiSvc.setLoiter(desert_swooper1, float(1), float(8))
aiSvc.setLoiter(desert_swooper2, float(1), float(8))
aiSvc.setLoiter(desert_swooper3, float(1), float(8))
aiSvc.setLoiter(desert_swooper4, float(1), float(8))
aiSvc.setLoiter(desert_swooper5, float(1), float(8))
aiSvc.setLoiter(desert_swooper6, float(1), float(8))
aiSvc.setLoiter(desert_swooper7, float(1), float(8))
aiSvc.setLoiter(desert_swooper8, float(1), float(8))
aiSvc.setLoiter(desert_swooper9, float(1), float(8))
aiSvc.setLoiter(desert_swooper10, float(1), float(8))
aiSvc.setLoiter(desert_swooper11, float(1), float(8))
aiSvc.setLoiter(desert_swooper12, float(1), float(8))
aiSvc.setLoiter(desert_swooper13, float(1), float(8))
aiSvc.setLoiter(desert_swooper14, float(1), float(8))
aiSvc.setLoiter(desert_swooper_leader, float(1), float(8))
aiSvc.setLoiter(desert_swooper_leader1, float(1), float(8))
return
@@ -1,17 +1,15 @@
import sys
# Project SWG: Mos Eisley Error Prone Droids: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
error_prone = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2868), float(39), float(-4814), float(0), float(0), float(0), float(0), 30)
error_prone1 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2815), float(38), float(-4815), float(0), float(0), float(0), float(0), 30)
@@ -31,5 +29,22 @@ def addPlanetSpawns(core, planet):
error_prone15 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2851), float(40), float(-4806), float(0), float(0), float(0), float(0), 30)
error_prone16 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2871), float(38), float(-4799), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(error_prone, float(1), float(8))
aiSvc.setLoiter(error_prone1, float(1), float(8))
aiSvc.setLoiter(error_prone2, float(1), float(8))
aiSvc.setLoiter(error_prone3, float(1), float(8))
aiSvc.setLoiter(error_prone4, float(1), float(8))
aiSvc.setLoiter(error_prone5, float(1), float(8))
aiSvc.setLoiter(error_prone6, float(1), float(8))
aiSvc.setLoiter(error_prone7, float(1), float(8))
aiSvc.setLoiter(error_prone8, float(1), float(8))
aiSvc.setLoiter(error_prone9, float(1), float(8))
aiSvc.setLoiter(error_prone10, float(1), float(8))
aiSvc.setLoiter(error_prone11, float(1), float(8))
aiSvc.setLoiter(error_prone12, float(1), float(8))
aiSvc.setLoiter(error_prone13, float(1), float(8))
aiSvc.setLoiter(error_prone14, float(1), float(8))
aiSvc.setLoiter(error_prone15, float(1), float(8))
aiSvc.setLoiter(error_prone16, float(1), float(8))
return
@@ -1,17 +1,15 @@
import sys
# Project SWG: Mos Eisley Error Prone Droids: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
escaped_criminal = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2862), float(13), float(-5103), float(0), float(0), float(0), float(0), 30)
escaped_criminal1 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2856), float(13), float(-5094), float(0), float(0), float(0), float(0), 30)
@@ -28,5 +26,19 @@ def addPlanetSpawns(core, planet):
escaped_criminal12 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2837), float(5), float(-5081), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(escaped_criminal, float(1), float(8))
aiSvc.setLoiter(escaped_criminal1, float(1), float(8))
aiSvc.setLoiter(escaped_criminal2, float(1), float(8))
aiSvc.setLoiter(escaped_criminal3, float(1), float(8))
aiSvc.setLoiter(escaped_criminal4, float(1), float(8))
aiSvc.setLoiter(escaped_criminal5, float(1), float(8))
aiSvc.setLoiter(escaped_criminal6, float(1), float(8))
aiSvc.setLoiter(escaped_criminal7, float(1), float(8))
aiSvc.setLoiter(escaped_criminal8, float(1), float(8))
aiSvc.setLoiter(escaped_criminal9, float(1), float(8))
aiSvc.setLoiter(escaped_criminal10, float(1), float(8))
aiSvc.setLoiter(escaped_criminal11, float(1), float(8))
aiSvc.setLoiter(escaped_criminal12, float(1), float(8))
return
@@ -1,17 +1,15 @@
import sys
# Project SWG: Mos Eisley gunrunners: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# gunrunners
gunrunner = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2835), float(8), float(-4276), float(0), float(0), float(0), float(0), 45)
@@ -34,5 +32,23 @@ def addPlanetSpawns(core, planet):
gunrunner_sentry3 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2833), float(10), float(-4252), float(0), float(0), float(0), float(0), 45)
gunrunner_sentry4 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2830), float(6), float(-4308), float(0), float(0), float(0), float(0), 45)
aiSvc.setLoiter(gunrunner, float(1), float(8))
aiSvc.setLoiter(gunrunner1, float(1), float(8))
aiSvc.setLoiter(gunrunner2, float(1), float(8))
aiSvc.setLoiter(gunrunner3, float(1), float(8))
aiSvc.setLoiter(gunrunner4, float(1), float(8))
aiSvc.setLoiter(gunrunner5, float(1), float(8))
aiSvc.setLoiter(gunrunner6, float(1), float(8))
aiSvc.setLoiter(gunrunner7, float(1), float(8))
aiSvc.setLoiter(gunrunner8, float(1), float(8))
aiSvc.setLoiter(gunrunner9, float(1), float(8))
aiSvc.setLoiter(gunrunner10, float(1), float(8))
aiSvc.setLoiter(gunrunner11, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry1, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry2, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry3, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry4, float(1), float(8))
return
@@ -1,9 +1,7 @@
import sys
# Project SWG: Mos Eisley Krayt cult cave: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
@@ -26,7 +24,6 @@ def addPlanetSpawns(core, planet):
novice6 = stcSvc.spawnObject('krayt_cult_novice', 'tatooine', cave.getCellByCellNumber(15), float(112.9), float(-91.3), float(-331.9), float(0), float(0), float(0), float(0), 30)
novice7 = stcSvc.spawnObject('krayt_cult_novice', 'tatooine', cave.getCellByCellNumber(20), float(-12.2), float(-120), float(-374.3), float(0), float(0), float(0), float(0), 30)
zealot = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(3), float(-19.2), float(-26.7), float(-42.2), float(0), float(0), float(0), float(0), 30)
zealot1 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(5), float(-73.3), float(-56), float(-177.4), float(0), float(0), float(0), float(0), 30)
zealot2 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(5), float(-40.8), float(-56.4), float(-208.2), float(0), float(0), float(0), float(0), 30)
@@ -35,7 +32,7 @@ def addPlanetSpawns(core, planet):
zealot5 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(5), float(-7.9), float(-49), float(-155.9), float(0), float(0), float(0), float(0), 30)
zealot6 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(15), float(113.9), float(-90.5), float(-340.2), float(0), float(0), float(0), float(0), 30)
zealot7 = stcSvc.spawnObject('krayt_cult_zealot', 'tatooine', cave.getCellByCellNumber(20), float(4), float(-119.4), float(-359.8), float(0), float(0), float(0), float(0), 30)
alcolyte = stcSvc.spawnObject('krayt_cult_acolyte', 'tatooine', cave.getCellByCellNumber(3), float(-27.1), float(-40.5), float(-73.6), float(0), float(0), float(0), float(0), 30)
alcolyte1 = stcSvc.spawnObject('krayt_cult_acolyte', 'tatooine', cave.getCellByCellNumber(12), float(-72.2), float(-70.9), float(-255.1), float(0), float(0), float(0), float(0), 30)
@@ -68,5 +65,4 @@ def addPlanetSpawns(core, planet):
bonegnasher6 = stcSvc.spawnObject('bone_gnasher', 'tatooine', cave.getCellByCellNumber(5), float(-54.1), float(-56.3), float(-177), float(0), float(0), float(0), float(0), 30)
return
return
@@ -1,17 +1,15 @@
import sys
# Project SWG: MosEisley Kreetles: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# Carrion Kreetles
carrion_kreetle1 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3551), float(4), float(-5064), float(0), float(0), float(0), float(0), 30)
@@ -20,19 +18,34 @@ def addPlanetSpawns(core, planet):
carrion_kreetle13 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3533), float(4), float(-5070), float(0), float(0), float(0), float(0), 30)
carrion_kreetle14 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3555), float(4), float(-5072), float(0), float(0), float(0), float(0), 30)
carrion_kreetle2 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3233), float(8), float(-4457), float(0), float(0), float(0), float(0), 30)
carrion_kreetle21 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3223), float(8), float(-4447), float(0), float(0), float(0), float(0), 30)
carrion_kreetle22 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3213), float(8), float(-4455), float(0), float(0), float(0), float(0), 30)
carrion_kreetle23 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3235), float(8), float(-4440), float(0), float(0), float(0), float(0), 30)
carrion_kreetle24 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3245), float(8), float(-4460), float(0), float(0), float(0), float(0), 30)
carrion_kreetle3 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3147), float(4), float(-4846), float(0), float(0), float(0), float(0), 30)
carrion_kreetle31 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3137), float(4), float(-4856), float(0), float(0), float(0), float(0), 30)
carrion_kreetle32 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3127), float(4), float(-4836), float(0), float(0), float(0), float(0), 30)
carrion_kreetle35 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3145), float(4), float(-4852), float(0), float(0), float(0), float(0), 30)
carrion_kreetle36 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3135), float(4), float(-4838), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(carrion_kreetle1, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle11, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle12, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle13, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle14, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle2, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle21, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle22, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle23, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle24, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle3, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle31, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle32, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle35, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle36, float(1), float(8))
return
@@ -1,18 +1,15 @@
import sys
# Project SWG: MosEisley mites: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# Mound Mites
mound_mite1 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3785), float(57), float(-5057), float(0), float(0), float(0), float(0), 30)
@@ -32,7 +29,6 @@ def addPlanetSpawns(core, planet):
mound_mite25 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3555), float(63), float(-4345), float(0), float(0), float(0), float(0), 30)
mound_mite26 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3565), float(63), float(-4325), float(0), float(0), float(0), float(0), 30)
# Legacy RockMites
rockmite = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3140), float(5), float(-4907), float(0), float(0), float(0), float(0), 30)
@@ -48,7 +44,6 @@ def addPlanetSpawns(core, planet):
rockmite21 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3724), float(5), float(-4661), float(0), float(0), float(0), float(0), 30)
rockmite22 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3733), float(5), float(-4659), float(0), float(0), float(0), float(0), 30)
rockmite23 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3747), float(5), float(-4655), float(0), float(0), float(0), float(0), 30)
rockmite24 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3752), float(5), float(-4645), float(0), float(0), float(0), float(0), 30)
rockmite25 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3761), float(5), float(-4644), float(0), float(0), float(0), float(0), 30)
rockmite26 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3762), float(5), float(-4654), float(0), float(0), float(0), float(0), 30)
rockmite27 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3732), float(5), float(-4664), float(0), float(0), float(0), float(0), 30)
@@ -57,6 +52,40 @@ def addPlanetSpawns(core, planet):
rockmite210 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3769), float(5), float(-4650), float(0), float(0), float(0), float(0), 30)
rockmite211 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3778), float(5), float(-4647), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(mound_mite1, float(1), float(8))
aiSvc.setLoiter(mound_mite11, float(1), float(8))
aiSvc.setLoiter(mound_mite12, float(1), float(8))
aiSvc.setLoiter(mound_mite13, float(1), float(8))
aiSvc.setLoiter(mound_mite14, float(1), float(8))
aiSvc.setLoiter(mound_mite15, float(1), float(8))
aiSvc.setLoiter(mound_mite16, float(1), float(8))
aiSvc.setLoiter(mound_mite2, float(1), float(8))
aiSvc.setLoiter(mound_mite21, float(1), float(8))
aiSvc.setLoiter(mound_mite22, float(1), float(8))
aiSvc.setLoiter(mound_mite23, float(1), float(8))
aiSvc.setLoiter(mound_mite24, float(1), float(8))
aiSvc.setLoiter(mound_mite25, float(1), float(8))
aiSvc.setLoiter(mound_mite26, float(1), float(8))
aiSvc.setLoiter(rockmite, float(1), float(8))
aiSvc.setLoiter(rockmite1, float(1), float(8))
aiSvc.setLoiter(rockmite2, float(1), float(8))
aiSvc.setLoiter(rockmite3, float(1), float(8))
aiSvc.setLoiter(rockmite4, float(1), float(8))
aiSvc.setLoiter(rockmite5, float(1), float(8))
aiSvc.setLoiter(rockmite6, float(1), float(8))
aiSvc.setLoiter(rockmite2, float(1), float(8))
aiSvc.setLoiter(rockmite21, float(1), float(8))
aiSvc.setLoiter(rockmite22, float(1), float(8))
aiSvc.setLoiter(rockmite23, float(1), float(8))
aiSvc.setLoiter(rockmite25, float(1), float(8))
aiSvc.setLoiter(rockmite26, float(1), float(8))
aiSvc.setLoiter(rockmite27, float(1), float(8))
aiSvc.setLoiter(rockmite28, float(1), float(8))
aiSvc.setLoiter(rockmite29, float(1), float(8))
aiSvc.setLoiter(rockmite210, float(1), float(8))
aiSvc.setLoiter(rockmite211, float(1), float(8))
return
@@ -1,18 +1,15 @@
import sys
# Project SWG: Mos Eisley scavenger: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
#Enforcers
@@ -30,6 +27,19 @@ def addPlanetSpawns(core, planet):
scavenger11 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3071), float(3), float(-4971), float(0), float(0), float(0), float(0), 30)
scavenger12 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3047), float(7), float(-4957), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(scavenger, float(1), float(8))
aiSvc.setLoiter(scavenger1, float(1), float(8))
aiSvc.setLoiter(scavenger2, float(1), float(8))
aiSvc.setLoiter(scavenger3, float(1), float(8))
aiSvc.setLoiter(scavenger4, float(1), float(8))
aiSvc.setLoiter(scavenger5, float(1), float(8))
aiSvc.setLoiter(scavenger6, float(1), float(8))
aiSvc.setLoiter(scavenger7, float(1), float(8))
aiSvc.setLoiter(scavenger8, float(1), float(8))
aiSvc.setLoiter(scavenger9, float(1), float(8))
aiSvc.setLoiter(scavenger10, float(1), float(8))
aiSvc.setLoiter(scavenger11, float(1), float(8))
aiSvc.setLoiter(scavenger12, float(1), float(8))
return
@@ -1,17 +1,15 @@
import sys
# Project SWG: Mos Eisley Shinn bunker: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
building = core.objectService.getObject(long(-466404038086555772))
@@ -35,6 +33,23 @@ def addPlanetSpawns(core, planet):
shinn_mugger15 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3380), float(5), float(-5465), float(0), float(0), float(0), float(0), 30)
shinn_mugger16 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3394), float(4), float(-5456), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(shinn_mugger, float(1), float(8))
aiSvc.setLoiter(shinn_mugger1, float(1), float(8))
aiSvc.setLoiter(shinn_mugger2, float(1), float(8))
aiSvc.setLoiter(shinn_mugger3, float(1), float(8))
aiSvc.setLoiter(shinn_mugger4, float(1), float(8))
aiSvc.setLoiter(shinn_mugger5, float(1), float(8))
aiSvc.setLoiter(shinn_mugger6, float(1), float(8))
aiSvc.setLoiter(shinn_mugger7, float(1), float(8))
aiSvc.setLoiter(shinn_mugger8, float(1), float(8))
aiSvc.setLoiter(shinn_mugger9, float(1), float(8))
aiSvc.setLoiter(shinn_mugger10, float(1), float(8))
aiSvc.setLoiter(shinn_mugger11, float(1), float(8))
aiSvc.setLoiter(shinn_mugger12, float(1), float(8))
aiSvc.setLoiter(shinn_mugger13, float(1), float(8))
aiSvc.setLoiter(shinn_mugger14, float(1), float(8))
aiSvc.setLoiter(shinn_mugger15, float(1), float(8))
aiSvc.setLoiter(shinn_mugger16, float(1), float(8))
#shinn Guards outside bunker
shinn_guard_o1 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(0), float(3417), float(7), float(-5461), float(0), float(0), float(0), float(0), 30)
@@ -1,18 +1,15 @@
import sys
# Project SWG: Mos Eisley Swoop gang: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
#Enforcers
@@ -37,5 +34,17 @@ def addPlanetSpawns(core, planet):
swoop_gang_thug1 = stcSvc.spawnObject('swoop_gang_thug', 'tatooine', long(0), float(3169), float(5), float(-4823), float(0), float(0), float(0), float(0), 30)
swoop_gang_thug2 = stcSvc.spawnObject('swoop_gang_thug', 'tatooine', long(0), float(3168), float(5), float(-4773), float(0), float(0), float(0), float(0), 30)
return
aiSvc.setLoiter(swoop_gang_enforcer, float(1), float(8))
aiSvc.setLoiter(swoop_gang_enforcer1, float(1), float(8))
aiSvc.setLoiter(swoop_gang_punk, float(1), float(8))
aiSvc.setLoiter(swoop_gang_punk1, float(1), float(8))
aiSvc.setLoiter(swoop_gang_punk2, float(1), float(8))
aiSvc.setLoiter(swoop_gang_punk3, float(1), float(8))
aiSvc.setLoiter(swoop_gang_rogue, float(1), float(8))
aiSvc.setLoiter(swoop_gang_rogue1, float(1), float(8))
aiSvc.setLoiter(swoop_gang_rogue2, float(1), float(8))
aiSvc.setLoiter(swoop_gang_thug, float(1), float(8))
aiSvc.setLoiter(swoop_gang_thug1, float(1), float(8))
aiSvc.setLoiter(swoop_gang_thug2, float(1), float(8))
return
@@ -1,17 +1,15 @@
import sys
# Project SWG: MosEisley Tempest Rills: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# Tempest rills
tempest_rill1 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3716), float(5), float(-4602), float(0), float(0), float(0), float(0), 30)
@@ -29,8 +27,6 @@ def addPlanetSpawns(core, planet):
tempest_rill13 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3704), float(5), float(-4624), float(0), float(0), float(0), float(0), 30)
tempest_rill14 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3687), float(5), float(-4600), float(0), float(0), float(0), float(0), 30)
# Tempest rills
tempest_rill4 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3875), float(48), float(-5068), float(0), float(0), float(0), float(0), 30)
tempest_rill41 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3855), float(45), float(-5048), float(0), float(0), float(0), float(0), 30)
@@ -39,6 +35,25 @@ def addPlanetSpawns(core, planet):
tempest_rill44 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3892), float(58), float(-5078), float(0), float(0), float(0), float(0), 30)
tempest_rill45 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3860), float(44), float(-5043), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(tempest_rill1, float(1), float(8))
aiSvc.setLoiter(tempest_rill2, float(1), float(8))
aiSvc.setLoiter(tempest_rill3, float(1), float(8))
aiSvc.setLoiter(tempest_rill4, float(1), float(8))
aiSvc.setLoiter(tempest_rill5, float(1), float(8))
aiSvc.setLoiter(tempest_rill6, float(1), float(8))
aiSvc.setLoiter(tempest_rill7, float(1), float(8))
aiSvc.setLoiter(tempest_rill8, float(1), float(8))
aiSvc.setLoiter(tempest_rill9, float(1), float(8))
aiSvc.setLoiter(tempest_rill10, float(1), float(8))
aiSvc.setLoiter(tempest_rill11, float(1), float(8))
aiSvc.setLoiter(tempest_rill12, float(1), float(8))
aiSvc.setLoiter(tempest_rill13, float(1), float(8))
aiSvc.setLoiter(tempest_rill14, float(1), float(8))
aiSvc.setLoiter(tempest_rill4, float(1), float(8))
aiSvc.setLoiter(tempest_rill41, float(1), float(8))
aiSvc.setLoiter(tempest_rill42, float(1), float(8))
aiSvc.setLoiter(tempest_rill43, float(1), float(8))
aiSvc.setLoiter(tempest_rill44, float(1), float(8))
aiSvc.setLoiter(tempest_rill45, float(1), float(8))
return
return
@@ -1,21 +1,19 @@
import sys
# Project SWG: Mos Eisley Toogi Bok's place: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
#toggi bock
#toggi bok
stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_opening_toggi.iff', 'tatooine', long(0), float(2756), float(7), float(-4567), float(0), float(0), float(0), float(0))
# Thiefs
thiefs = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2780), float(6), float(-4579), float(0), float(0), float(0), float(0), 30)
@@ -37,5 +35,23 @@ def addPlanetSpawns(core, planet):
thiefs16 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2803), float(6), float(-4578), float(0), float(0), float(0), float(0), 30)
thiefs17 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2800), float(6), float(-4619), float(0), float(0), float(0), float(0), 30)
return
aiSvc.setLoiter(thiefs, float(1), float(8))
aiSvc.setLoiter(thiefs1, float(1), float(8))
aiSvc.setLoiter(thiefs2, float(1), float(8))
aiSvc.setLoiter(thiefs3, float(1), float(8))
aiSvc.setLoiter(thiefs4, float(1), float(8))
aiSvc.setLoiter(thiefs5, float(1), float(8))
aiSvc.setLoiter(thiefs6, float(1), float(8))
aiSvc.setLoiter(thiefs7, float(1), float(8))
aiSvc.setLoiter(thiefs8, float(1), float(8))
aiSvc.setLoiter(thiefs9, float(1), float(8))
aiSvc.setLoiter(thiefs10, float(1), float(8))
aiSvc.setLoiter(thiefs11, float(1), float(8))
aiSvc.setLoiter(thiefs12, float(1), float(8))
aiSvc.setLoiter(thiefs13, float(1), float(8))
aiSvc.setLoiter(thiefs14, float(1), float(8))
aiSvc.setLoiter(thiefs15, float(1), float(8))
aiSvc.setLoiter(thiefs16, float(1), float(8))
aiSvc.setLoiter(thiefs17, float(1), float(8))
return
@@ -1,17 +1,15 @@
import sys
# Project SWG: water thief: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# Outside of Tusken camp
water_thief = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3079), float(7), float(-4370), float(0), float(0), float(0), float(0), 45)
@@ -25,4 +23,14 @@ def addPlanetSpawns(core, planet):
water_thief8 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3065), float(8), float(-4348), float(0), float(0), float(0), float(0), 45)
water_thief9 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3054), float(5), float(-4378), float(0), float(0), float(0), float(0), 45)
return
aiSvc.setLoiter(water_thief1, float(1), float(8))
aiSvc.setLoiter(water_thief2, float(1), float(8))
aiSvc.setLoiter(water_thief3, float(1), float(8))
aiSvc.setLoiter(water_thief4, float(1), float(8))
aiSvc.setLoiter(water_thief5, float(1), float(8))
aiSvc.setLoiter(water_thief6, float(1), float(8))
aiSvc.setLoiter(water_thief7, float(1), float(8))
aiSvc.setLoiter(water_thief8, float(1), float(8))
aiSvc.setLoiter(water_thief9, float(1), float(8))
return
@@ -1,18 +1,15 @@
import sys
# Project SWG: MosEisley Rat Spawn: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# City Sewer Swamprats
city_sewer = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3216), float(8), float(-4465), float(0), float(0), float(0), float(0), 30)
@@ -22,8 +19,6 @@ def addPlanetSpawns(core, planet):
city_sewer4 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3220), float(8), float(-4462), float(0), float(0), float(0), float(0), 30)
city_sewer5 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3224), float(8), float(-4469), float(0), float(0), float(0), float(0), 30)
city_sewer6 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3218), float(8), float(-4467), float(0), float(0), float(0), float(0), 30)
# Sickly Womprats
sickly_womprat = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3115), float(9), float(-4758), float(0), float(0), float(0), float(0), 30)
@@ -42,9 +37,8 @@ def addPlanetSpawns(core, planet):
womprat4 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3587), float(56), float(-4348), float(0), float(0), float(0), float(0), 30)
womprat5 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3587), float(56), float(-4358), float(0), float(0), float(0), float(0), 30)
womprat6 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3590), float(56), float(-4360), float(0), float(0), float(0), float(0), 30)
womprat2 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
womprat20 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
womprat21 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3832), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
womprat22 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3823), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
womprat23 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5068), float(0), float(0), float(0), float(0), 30)
@@ -52,4 +46,35 @@ def addPlanetSpawns(core, planet):
womprat25 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5056), float(0), float(0), float(0), float(0), 30)
womprat26 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3839), float(49), float(-5082), float(0), float(0), float(0), float(0), 30)
return
aiSvc.setLoiter(city_sewer, float(1), float(8))
aiSvc.setLoiter(city_sewer1, float(1), float(8))
aiSvc.setLoiter(city_sewer2, float(1), float(8))
aiSvc.setLoiter(city_sewer3, float(1), float(8))
aiSvc.setLoiter(city_sewer4, float(1), float(8))
aiSvc.setLoiter(city_sewer5, float(1), float(8))
aiSvc.setLoiter(city_sewer6, float(1), float(8))
aiSvc.setLoiter(sickly_womprat, float(1), float(8))
aiSvc.setLoiter(sickly_womprat1, float(1), float(8))
aiSvc.setLoiter(sickly_womprat2, float(1), float(8))
aiSvc.setLoiter(sickly_womprat3, float(1), float(8))
aiSvc.setLoiter(sickly_womprat4, float(1), float(8))
aiSvc.setLoiter(sickly_womprat5, float(1), float(8))
aiSvc.setLoiter(sickly_womprat6, float(1), float(8))
aiSvc.setLoiter(womprat, float(1), float(8))
aiSvc.setLoiter(womprat1, float(1), float(8))
aiSvc.setLoiter(womprat2, float(1), float(8))
aiSvc.setLoiter(womprat3, float(1), float(8))
aiSvc.setLoiter(womprat4, float(1), float(8))
aiSvc.setLoiter(womprat5, float(1), float(8))
aiSvc.setLoiter(womprat6, float(1), float(8))
aiSvc.setLoiter(womprat20, float(1), float(8))
aiSvc.setLoiter(womprat21, float(1), float(8))
aiSvc.setLoiter(womprat22, float(1), float(8))
aiSvc.setLoiter(womprat23, float(1), float(8))
aiSvc.setLoiter(womprat24, float(1), float(8))
aiSvc.setLoiter(womprat25, float(1), float(8))
aiSvc.setLoiter(womprat26, float(1), float(8))
return
@@ -1,17 +1,15 @@
import sys
# Project SWG: MosEisley Worrts: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# Tame Worrts
tame_worrt1 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3153), float(4), float(-4945), float(0), float(0), float(0), float(0), 30)
@@ -29,5 +27,17 @@ def addPlanetSpawns(core, planet):
tame_worrt24 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3145), float(4), float(-4746), float(0), float(0), float(0), float(0), 30)
tame_worrt25 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3120), float(4), float(-4721), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(tame_worrt1, float(1), float(8))
aiSvc.setLoiter(tame_worrt2, float(1), float(8))
aiSvc.setLoiter(tame_worrt3, float(1), float(8))
aiSvc.setLoiter(tame_worrt4, float(1), float(8))
aiSvc.setLoiter(tame_worrt5, float(1), float(8))
aiSvc.setLoiter(tame_worrt2, float(1), float(8))
aiSvc.setLoiter(tame_worrt21, float(1), float(8))
aiSvc.setLoiter(tame_worrt22, float(1), float(8))
aiSvc.setLoiter(tame_worrt23, float(1), float(8))
aiSvc.setLoiter(tame_worrt24, float(1), float(8))
aiSvc.setLoiter(tame_worrt25, float(1), float(8))
return
@@ -1,19 +1,16 @@
import sys
# Project SWG: WT Bunker: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
from resources.datatables import Posture
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
#Outside
wt_guard = stcSvc.spawnObject('white_thranta_security_guard', 'tatooine', long(0), float(3749.7), float(16.8), float(-4200.5), float(0), float(0), float(0), float(0), 45)
@@ -25,6 +22,14 @@ def addPlanetSpawns(core, planet):
wt_guard6 = stcSvc.spawnObject('white_thranta_security_guard', 'tatooine', long(0), float(3718.3), float(16.2), float(-4193.1), float(0), float(0), float(0), float(0), 45)
wt_guard7 = stcSvc.spawnObject('white_thranta_security_guard', 'tatooine', long(0), float(3707), float(17.7), float(-4187.6), float(0), float(0), float(0), float(0), 45)
aiSvc.setLoiter(wt_guard, float(1), float(8))
aiSvc.setLoiter(wt_guard1, float(1), float(8))
aiSvc.setLoiter(wt_guard2, float(1), float(8))
aiSvc.setLoiter(wt_guard3, float(1), float(8))
aiSvc.setLoiter(wt_guard4, float(1), float(8))
aiSvc.setLoiter(wt_guard5, float(1), float(8))
aiSvc.setLoiter(wt_guard6, float(1), float(8))
aiSvc.setLoiter(wt_guard7, float(1), float(8))
#inside
wt_bunker = core.objectService.getObject(long(-466404036409557111))