Fixed #266 and added stealth for GM

This commit is contained in:
Waverunner
2014-03-29 20:08:21 -04:00
parent 4609a05780
commit f6bf134bad
4 changed files with 78 additions and 24 deletions
+11 -19
View File
@@ -1,10 +1,7 @@
import sys
from engine.resources.scene import Point3D
from protocol.swg import CommPlayerMessage
from protocol.swg.objectControllerObjects import ShowLootBox
from protocol.swg import ObjControllerMessage
from engine.resources.objects import SWGObject
from jarray import array
def setup():
return
@@ -59,25 +56,11 @@ def run(core, actor, target, commandString):
elif command == 'changeBio' and arg1:
actor.getSlottedObject('ghost').setBiography(arg1)
elif command == 'rewardMe':
testObject = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_t21.iff', actor.getPlanet())
testObject.setCustomName('Crush4r')
testObject.setStringAttribute('crafter', 'Wavescrub')
dGun = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_tc22_blaster.iff', actor.getPlanet())
dGun.setCustomName('Supertoms Gun')
dGun.setStringAttribute('crafter', 'Wavescrub')
core.playerService.giveItems(actor, testObject, dGun)
return
elif command == 'comm':
comm = CommPlayerMessage(actor.getObjectId())
actor.getClient().getSession().write(comm.serialize())
elif command == 'spawn' and arg1 and arg2:
pos = actor.getWorldPosition()
core.spawnService.spawnCreature(arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 1, 0, 1, 0, int(arg2))
core.spawnService.spawnCreature(arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 1, 0, 1, 0, int(arg2))
elif command == 'instance' and arg1:
core.instanceService.queue(arg1, actor)
@@ -89,5 +72,14 @@ def run(core, actor, target, commandString):
elif command == 'id':
actor.sendSystemMessage('Your id is: ' + str(actor.getObjectId()), 0)
elif command == 'stealth':
if (actor.isInStealth()):
actor.setInStealth(False)
actor.setRadarVisible(True)
actor.sendSystemMessage('You are now visible to other players.', 0)
else:
actor.setInStealth(True)
actor.setRadarVisible(False)
actor.sendSystemMessage('You are now hidden from players. "Stealth Effect" is not implemented, however players still won\'t be able to see you. Type /setgodmode stealth again to be visible.', 0)
return
@@ -342,7 +342,7 @@ public class CreatureMessageBuilder extends ObjectMessageBuilder {
buffer.putShort((short) 0); // costume
//buffer.put(getAsciiString("appearance/gungan_m.sat"));
buffer.put((byte) 1); // visible boolean. default: true. cloaked if false.
buffer.put((byte) (creature.isInStealth() ? 0 : 1));
if(creature.getBuffList().isEmpty()) {
buffer.putInt(0);
@@ -385,7 +385,7 @@ public class CreatureMessageBuilder extends ObjectMessageBuilder {
}
buffer.put((byte) 0); // performing? boolean
buffer.put((byte) (creature.isStationary() ? 1 : 0)); // if the server accepts transforms from the object
buffer.put(creature.getDifficulty());
if(creature.isHologram())
@@ -393,7 +393,7 @@ public class CreatureMessageBuilder extends ObjectMessageBuilder {
else
buffer.putInt(0xFFFFFFFF);
buffer.put((byte) 1); // visibleOnRadar? boolean
buffer.put((byte) (creature.isRadarVisible() ? 1 : 0));
buffer.put((byte) 0); // no effect for 1?
buffer.put((byte) 0); // no effect for 1?
@@ -1188,6 +1188,24 @@ public class CreatureMessageBuilder extends ObjectMessageBuilder {
buffer = createDelta("CREO", (byte) 3, (short) 1, (short) 0x0D, buffer, size + 4);
return buffer;
}
public IoBuffer buildStealthFlagDelta(boolean flag) {
IoBuffer buffer = bufferPool.allocate(8, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.put((byte) (flag ? 0 : 1));
int size = buffer.position();
buffer.flip();
buffer = createDelta("CREO", (byte) 6, (short) 1, (short) 0x19, buffer, size + 4);
return buffer;
}
public IoBuffer buildRadarVisibleFlagDelta(boolean flag) {
IoBuffer buffer = bufferPool.allocate(1, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.put((byte) (flag ? 1 : 0));
int size = buffer.position();
buffer.flip();
buffer = createDelta("CREO", (byte) 6, (short) 1, (short) 0x1E, buffer, size + 4);
return buffer;
}
public void sendListDelta(byte viewType, short updateType, IoBuffer buffer) {
switch (viewType) {
@@ -59,7 +59,7 @@ import engine.resources.scene.Quaternion;
import resources.objects.tangible.TangibleObject;
import resources.objects.weapon.WeaponObject;
@Entity(version=3)
@Entity(version=4)
public class CreatureObject extends TangibleObject implements IPersistent {
@NotPersistent
@@ -147,7 +147,11 @@ public class CreatureObject extends TangibleObject implements IPersistent {
private SWGList<SWGObject> appearanceEquipmentList;
@NotPersistent
private int appearanceEquipmentListUpdateCounter = 0;
private boolean inStealth = false;
private boolean radarVisible = true; // radar
private boolean stationary = false;
// non-baseline vars
@NotPersistent
private List<CreatureObject> duelList = Collections.synchronizedList(new ArrayList<CreatureObject>());
@@ -1709,4 +1713,42 @@ public class CreatureObject extends TangibleObject implements IPersistent {
this.performingFlourish = performingFlourish;
}
}
public boolean isInStealth() {
synchronized(objectMutex) {
return inStealth;
}
}
public void setInStealth(boolean inStealth) {
synchronized(objectMutex) {
this.inStealth = inStealth;
}
notifyObservers(messageBuilder.buildStealthFlagDelta(inStealth), false);
}
public boolean isRadarVisible() {
synchronized(objectMutex) {
return radarVisible;
}
}
public void setRadarVisible(boolean radarVisible) {
synchronized(objectMutex) {
this.radarVisible = radarVisible;
}
notifyObservers(messageBuilder.buildRadarVisibleFlagDelta(radarVisible), false);
}
public boolean isStationary() {
synchronized(objectMutex) {
return stationary;
}
}
public void setStationary(boolean stationary) {
synchronized(objectMutex) {
this.stationary = stationary;
}
}
}
+2
View File
@@ -979,6 +979,8 @@ public class CombatService implements INetworkDispatch {
target.sendSystemMessage("@base_player:victim_dead", (byte) 0);
attacker.removeDefender(target);
target.removeDefender(attacker);
target.setSpeedMultiplierBase(0);
target.setTurnRadius(0);
if(target.getDuelList().contains(attacker)) handleEndDuel(target, attacker, false);