Fixed #266 and added stealth for GM

This commit is contained in:
Waverunner
2014-03-29 20:08:21 -04:00
parent 4609a05780
commit f6bf134bad
4 changed files with 78 additions and 24 deletions
@@ -59,7 +59,7 @@ import engine.resources.scene.Quaternion;
import resources.objects.tangible.TangibleObject;
import resources.objects.weapon.WeaponObject;
@Entity(version=3)
@Entity(version=4)
public class CreatureObject extends TangibleObject implements IPersistent {
@NotPersistent
@@ -147,7 +147,11 @@ public class CreatureObject extends TangibleObject implements IPersistent {
private SWGList<SWGObject> appearanceEquipmentList;
@NotPersistent
private int appearanceEquipmentListUpdateCounter = 0;
private boolean inStealth = false;
private boolean radarVisible = true; // radar
private boolean stationary = false;
// non-baseline vars
@NotPersistent
private List<CreatureObject> duelList = Collections.synchronizedList(new ArrayList<CreatureObject>());
@@ -1709,4 +1713,42 @@ public class CreatureObject extends TangibleObject implements IPersistent {
this.performingFlourish = performingFlourish;
}
}
public boolean isInStealth() {
synchronized(objectMutex) {
return inStealth;
}
}
public void setInStealth(boolean inStealth) {
synchronized(objectMutex) {
this.inStealth = inStealth;
}
notifyObservers(messageBuilder.buildStealthFlagDelta(inStealth), false);
}
public boolean isRadarVisible() {
synchronized(objectMutex) {
return radarVisible;
}
}
public void setRadarVisible(boolean radarVisible) {
synchronized(objectMutex) {
this.radarVisible = radarVisible;
}
notifyObservers(messageBuilder.buildRadarVisibleFlagDelta(radarVisible), false);
}
public boolean isStationary() {
synchronized(objectMutex) {
return stationary;
}
}
public void setStationary(boolean stationary) {
synchronized(objectMutex) {
this.stationary = stationary;
}
}
}