mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-03 04:16:19 -04:00
Added BH jewelry sets and buffs
Added BH heroic jewelry sets for Bounty Hunter with their buffs. Added 5-piece bonus to each sets necklace for testing purposes.
This commit is contained in:
@@ -0,0 +1,7 @@
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import sys
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def setup(core, actor, buff):
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return
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def removeBuff(core, actor, buff):
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return
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@@ -0,0 +1,7 @@
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import sys
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def setup(core, actor, buff):
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return
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def removeBuff(core, actor, buff):
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return
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@@ -0,0 +1,7 @@
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import sys
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def setup(core, actor, buff):
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return
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def removeBuff(core, actor, buff):
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return
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@@ -0,0 +1,9 @@
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import sys
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def setup(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 5)
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return
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def removeBuff(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 5)
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return
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@@ -0,0 +1,11 @@
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import sys
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def setup(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 5)
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core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 5)
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return
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def removeBuff(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 5)
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core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 5)
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return
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@@ -0,0 +1,17 @@
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import sys
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def setup(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 10)
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core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 10)
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core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 10)
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core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 10)
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core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_return_fire' , 750)
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return
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def removeBuff(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 10)
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core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 10)
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core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 10)
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core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 10)
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core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_return_fire' , 750)
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return
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@@ -0,0 +1,9 @@
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import sys
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def setup(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
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return
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def removeBuff(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
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return
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@@ -0,0 +1,9 @@
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import sys
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def setup(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
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return
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def removeBuff(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
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return
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@@ -0,0 +1,10 @@
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import sys
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def setup(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 30)
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return
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def removeBuff(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 30)
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return
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@@ -0,0 +1,9 @@
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import sys
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def setup(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 5)
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return
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def removeBuff(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 5)
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return
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@@ -0,0 +1,13 @@
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import sys
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def setup(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 10)
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core.skillModService.addSkillMod(actor, 'bh_dire_root', 20)
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core.skillModService.addSkillMod(actor, 'bh_dire_snare', 20)
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return
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def removeBuff(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 10)
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core.skillModService.deductSkillMod(actor, 'bh_dire_root', 20)
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core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 20)
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return
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@@ -0,0 +1,13 @@
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import sys
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def setup(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 35)
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core.skillModService.addSkillMod(actor, 'bh_dire_root', 45)
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core.skillModService.addSkillMod(actor, 'bh_dire_snare', 45)
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return
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def removeBuff(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 35)
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core.skillModService.deductSkillMod(actor, 'bh_dire_root', 45)
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core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 45)
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return
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+258
@@ -189,4 +189,262 @@ def addProfessionAbilities(core, object, profession):
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object.addAbility('bh_intimidate_6')
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object.addAbility('bh_flawless_strike')
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direfate1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s03.iff', object.getPlanet())
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direfate1.setStfFilename('static_item_n')
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direfate1.setStfName('item_necklace_set_bh_utility_b_01_01')
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direfate1.setDetailFilename('static_item_d')
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direfate1.setDetailName('item_necklace_set_bh_utility_b_01_01')
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direfate1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
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direfate1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
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direfate1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
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direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
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direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(direfate1)
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direfate2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_r.iff', object.getPlanet())
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direfate2.setStfFilename('static_item_n')
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direfate2.setStfName('item_bracelet_r_set_bh_utility_b_01_01')
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direfate2.setDetailFilename('static_item_d')
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direfate2.setDetailName('item_bracelet_r_set_bh_utility_b_01_01')
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direfate2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
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direfate2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
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direfate2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
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direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
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direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(direfate2)
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direfate3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_l.iff', object.getPlanet())
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direfate3.setStfFilename('static_item_n')
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direfate3.setStfName('item_bracelet_l_set_bh_utility_b_01_01')
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direfate3.setDetailFilename('static_item_d')
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direfate3.setDetailName('item_bracelet_l_set_bh_utility_b_01_01')
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direfate3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
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direfate3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
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direfate3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
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direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
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direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(direfate3)
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direfate4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
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direfate4.setStfFilename('static_item_n')
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direfate4.setStfName('item_ring_set_bh_utility_b_01_01')
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direfate4.setDetailFilename('static_item_d')
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direfate4.setDetailName('item_ring_set_bh_utility_b_01_01')
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direfate4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
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direfate4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
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direfate4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
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direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
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direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(direfate4)
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direfate5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
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direfate5.setStfFilename('static_item_n')
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direfate5.setStfName('item_ring_a_set_bh_utility_b')
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direfate5.setDetailFilename('static_item_d')
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direfate5.setDetailName('item_ring_a_set_bh_utility_b')
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direfate5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
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direfate5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
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direfate5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
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direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
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direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(direfate5)
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flawless1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s02.iff', object.getPlanet())
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flawless1.setStfFilename('static_item_n')
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flawless1.setStfName('item_necklace_set_bh_utility_a_01_01')
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flawless1.setDetailFilename('static_item_d')
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flawless1.setDetailName('item_necklace_set_bh_utility_a_01_01')
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flawless1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_a_1')
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flawless1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_2')
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flawless1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3')
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flawless1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
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flawless1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(flawless1)
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flawless2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet())
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flawless2.setStfFilename('static_item_n')
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flawless2.setStfName('item_bracelet_r_set_bh_utility_a_01_01')
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flawless2.setDetailFilename('static_item_d')
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flawless2.setDetailName('item_bracelet_r_set_bh_utility_a_01_01')
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flawless2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
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flawless2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
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flawless2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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flawless2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
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flawless2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(flawless2)
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flawless3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet())
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flawless3.setStfFilename('static_item_n')
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flawless3.setStfName('item_bracelet_l_set_bh_utility_a_01_01')
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flawless3.setDetailFilename('static_item_d')
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flawless3.setDetailName('item_bracelet_l_set_bh_utility_a_01_01')
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flawless3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
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flawless3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
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flawless3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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flawless3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
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flawless3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(flawless3)
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flawless4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet())
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flawless4.setStfFilename('static_item_n')
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flawless4.setStfName('item_ring_set_bh_utility_a_01_01')
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flawless4.setDetailFilename('static_item_d')
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flawless4.setDetailName('item_ring_set_bh_utility_a_01_01')
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flawless4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
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flawless4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
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flawless4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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flawless4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
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flawless4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(flawless4)
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flawless5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet())
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flawless5.setStfFilename('static_item_n')
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flawless5.setStfName('item_ring_a_set_bh_utility_a')
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flawless5.setDetailFilename('static_item_d')
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flawless5.setDetailName('item_ring_a_set_bh_utility_a')
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flawless5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
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flawless5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
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flawless5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
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flawless5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
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flawless5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
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inventory = object.getSlottedObject('inventory')
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if not inventory:
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return
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inventory.add(flawless5)
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enforcer1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s01.iff', object.getPlanet())
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enforcer1.setStfFilename('static_item_n')
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enforcer1.setStfName('item_necklace_set_bh_dps_01_01')
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enforcer1.setDetailFilename('static_item_d')
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enforcer1.setDetailName('item_necklace_set_bh_dps_01_01')
|
||||
enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
|
||||
enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
|
||||
enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
|
||||
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
|
||||
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
|
||||
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
|
||||
|
||||
inventory = object.getSlottedObject('inventory')
|
||||
if not inventory:
|
||||
return
|
||||
inventory.add(enforcer1)
|
||||
|
||||
enforcer2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_r.iff', object.getPlanet())
|
||||
enforcer2.setStfFilename('static_item_n')
|
||||
enforcer2.setStfName('item_bracelet_r_set_bh_dps_01_01')
|
||||
enforcer2.setDetailFilename('static_item_d')
|
||||
enforcer2.setDetailName('item_bracelet_r_set_dps_01_01')
|
||||
enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
|
||||
enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
|
||||
enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
|
||||
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
|
||||
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
|
||||
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
|
||||
|
||||
inventory = object.getSlottedObject('inventory')
|
||||
if not inventory:
|
||||
return
|
||||
inventory.add(enforcer2)
|
||||
|
||||
enforcer3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_l.iff', object.getPlanet())
|
||||
enforcer3.setStfFilename('static_item_n')
|
||||
enforcer3.setStfName('item_bracelet_l_set_bh_dps_01_01')
|
||||
enforcer3.setDetailFilename('static_item_d')
|
||||
enforcer3.setDetailName('item_bracelet_l_set_bh_dps_01_01')
|
||||
enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
|
||||
enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
|
||||
enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
|
||||
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
|
||||
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
|
||||
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
|
||||
|
||||
inventory = object.getSlottedObject('inventory')
|
||||
if not inventory:
|
||||
return
|
||||
inventory.add(enforcer3)
|
||||
|
||||
enforcer4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
|
||||
enforcer4.setStfFilename('static_item_n')
|
||||
enforcer4.setStfName('item_ring_set_bh_dps_01_01')
|
||||
enforcer4.setDetailFilename('static_item_d')
|
||||
enforcer4.setDetailName('item_ring_set_bh_dps_01_01')
|
||||
enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
|
||||
enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
|
||||
enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
|
||||
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
|
||||
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
|
||||
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
|
||||
|
||||
inventory = object.getSlottedObject('inventory')
|
||||
if not inventory:
|
||||
return
|
||||
inventory.add(enforcer4)
|
||||
|
||||
enforcer5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
|
||||
enforcer5.setStfFilename('static_item_n')
|
||||
enforcer5.setStfName('item_ring_a_set_bh_dps')
|
||||
enforcer5.setDetailFilename('static_item_d')
|
||||
enforcer5.setDetailName('item_ring_a_set_bh_dps')
|
||||
enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
|
||||
enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
|
||||
enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
|
||||
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
|
||||
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
|
||||
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
|
||||
|
||||
inventory = object.getSlottedObject('inventory')
|
||||
if not inventory:
|
||||
return
|
||||
inventory.add(enforcer5)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
return
|
||||
|
||||
@@ -1,4 +1,27 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
return
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
##Enforcer
|
||||
if object.getStfName() == ('item_bracelet_l_set_bh_dps_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
|
||||
##Enforcer
|
||||
if object.getStfName() == ('item_bracelet_l_set_bh_dps_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -1,4 +1,27 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
return
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
##Enforcer
|
||||
if object.getStfName() == ('item_bracelet_r_set_bh_dps_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
|
||||
##Enforcer
|
||||
if object.getStfName() == ('item_bracelet_r_set_bh_dps_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -12,6 +12,12 @@ def equip(core, actor, object):
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
|
||||
##Flawless
|
||||
elif object.getStfName() == ('item_bracelet_l_set_bh_utility_a_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
@@ -22,5 +28,11 @@ def unequip(core, actor, object):
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
|
||||
##Flawless
|
||||
elif object.getStfName() == ('item_bracelet_l_set_bh_utility_a_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -12,6 +12,12 @@ def equip(core, actor, object):
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
|
||||
##Flawless
|
||||
elif object.getStfName() == ('item_bracelet_r_set_bh_utility_a_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
@@ -22,4 +28,10 @@ def unequip(core, actor, object):
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
|
||||
##Flawless
|
||||
elif object.getStfName() == ('item_bracelet_r_set_bh_utility_a_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
return
|
||||
@@ -1,4 +1,25 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
return
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_bracelet_l_set_bh_utility_b_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_bracelet_l_set_bh_utility_b_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -1,4 +1,26 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
return
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_bracelet_r_set_bh_utility_b_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_bracelet_r_set_bh_utility_b_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -3,9 +3,40 @@ import sys
|
||||
def setup(core, object):
|
||||
return
|
||||
|
||||
def equip(core, actor, target):
|
||||
def equip(core, actor, object):
|
||||
|
||||
##Enforcer
|
||||
if object.getStfName() == ('item_necklace_set_bh_dps_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
|
||||
Buff = actor.getBuffByName('set_bonus_bh_dps_3')
|
||||
if actor.getBuffList().contains(Buff):
|
||||
core.buffService.removeBuffFromCreature(actor, Buff)
|
||||
return
|
||||
|
||||
if actor:
|
||||
core.buffService.addBuffToCreature(actor, 'set_bonus_bh_dps_3')
|
||||
return
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, target):
|
||||
def unequip(core, actor, object):
|
||||
##Enforcer
|
||||
if object.getStfName() == ('item_necklace_set_bh_dps_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
|
||||
Buff = actor.getBuffByName('set_bonus_bh_dps_3')
|
||||
if actor.getBuffList().contains(Buff):
|
||||
core.buffService.removeBuffFromCreature(actor, Buff)
|
||||
return
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,36 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
return
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
##Flawless
|
||||
if object.getStfName() == ('item_necklace_set_bh_utility_a_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
|
||||
Buff = actor.getBuffByName('set_bonus_bh_utility_a_3')
|
||||
if actor.getBuffList().contains(Buff):
|
||||
core.buffService.removeBuffFromCreature(actor, Buff)
|
||||
return
|
||||
|
||||
if actor:
|
||||
core.buffService.addBuffToCreature(actor, 'set_bonus_bh_utility_a_3')
|
||||
return
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
|
||||
##Flawless
|
||||
if object.getStfName() == ('item_necklace_set_bh_utility_a_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
|
||||
Buff = actor.getBuffByName('set_bonus_bh_utility_a_3')
|
||||
if actor.getBuffList().contains(Buff):
|
||||
core.buffService.removeBuffFromCreature(actor, Buff)
|
||||
return
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1,4 +1,40 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
return
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_necklace_set_bh_utility_b_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
|
||||
Buff = actor.getBuffByName('set_bonus_bh_utility_b_3')
|
||||
if actor.getBuffList().contains(Buff):
|
||||
core.buffService.removeBuffFromCreature(actor, Buff)
|
||||
return
|
||||
|
||||
if actor:
|
||||
core.buffService.addBuffToCreature(actor, 'set_bonus_bh_utility_b_3')
|
||||
return
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_necklace_set_bh_utility_b_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
|
||||
Buff = actor.getBuffByName('set_bonus_bh_utility_b_3')
|
||||
if actor.getBuffList().contains(Buff):
|
||||
core.buffService.removeBuffFromCreature(actor, Buff)
|
||||
return
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -5,12 +5,20 @@ def setup(core, object):
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
|
||||
##Heroism
|
||||
if object.getStfName() == ('item_necklace_set_hero_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'strength_modified', 30)
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
|
||||
Buff = actor.getBuffByName('set_bonus_hero_3')
|
||||
if actor.getBuffList().contains(Buff):
|
||||
core.buffService.removeBuffFromCreature(actor, Buff)
|
||||
return
|
||||
|
||||
if actor:
|
||||
core.buffService.addBuffToCreature(actor, 'set_bonus_hero_3')
|
||||
return
|
||||
return
|
||||
return
|
||||
|
||||
@@ -21,5 +29,10 @@ def unequip(core, actor, object):
|
||||
core.skillModService.deductSkillMod(actor, 'strength_modified', 30)
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
|
||||
Buff = actor.getBuffByName('set_bonus_hero_3')
|
||||
if actor.getBuffList().contains(Buff):
|
||||
core.buffService.removeBuffFromCreature(actor, Buff)
|
||||
return
|
||||
return
|
||||
return
|
||||
@@ -1,4 +1,42 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
return
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_ring_set_bh_utility_b_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
return
|
||||
|
||||
##Enforcer
|
||||
elif object.getStfName() == ('item_ring_set_bh_dps_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_ring_set_bh_utility_b_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
return
|
||||
|
||||
##Enforcer
|
||||
elif object.getStfName() == ('item_ring_set_bh_dps_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -5,13 +5,18 @@ def setup(core, object):
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
|
||||
##Heroism
|
||||
if object.getStfName() == ('item_ring_a_set_hero'):
|
||||
core.skillModService.addSkillMod(actor, 'strength_modified', 30)
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
|
||||
##Flawless
|
||||
elif object.getStfName() == ('item_ring_set_bh_utility_a_01_01'):
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
@@ -22,5 +27,11 @@ def unequip(core, actor, object):
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
|
||||
##Flawless
|
||||
elif object.getStfName() == ('item_ring_set_bh_utility_a_01_01'):
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1,4 +1,42 @@
|
||||
import sys
|
||||
|
||||
def setup(core, object):
|
||||
return
|
||||
return
|
||||
|
||||
def equip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_ring_a_set_bh_utility_b'):
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
return
|
||||
|
||||
##Enforcer
|
||||
elif object.getStfName() == ('item_ring_a_set_bh_dps'):
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
|
||||
##Direfate
|
||||
if object.getStfName() == ('item_ring_a_set_bh_utility_b'):
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
|
||||
return
|
||||
|
||||
##Enforcer
|
||||
elif object.getStfName() == ('item_ring_a_set_bh_dps'):
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
|
||||
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -12,6 +12,12 @@ def equip(core, actor, object):
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
|
||||
##Flawless
|
||||
elif object.getStfName() == ('item_ring_a_set_bh_utility_a'):
|
||||
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
return
|
||||
|
||||
def unequip(core, actor, object):
|
||||
@@ -22,5 +28,11 @@ def unequip(core, actor, object):
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
|
||||
##Flawless
|
||||
elif object.getStfName() == ('item_ring_a_set_bh_utility_a'):
|
||||
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
|
||||
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
|
||||
return
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user