Added BH jewelry sets and buffs

Added BH heroic jewelry sets for Bounty Hunter with their buffs. Added
5-piece bonus to each sets necklace for testing purposes.
This commit is contained in:
Idart
2013-09-23 01:51:35 +03:00
parent 2f7c2290df
commit fd45dcc02e
27 changed files with 715 additions and 12 deletions
+7
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@@ -0,0 +1,7 @@
import sys
def setup(core, actor, buff):
return
def removeBuff(core, actor, buff):
return
+7
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@@ -0,0 +1,7 @@
import sys
def setup(core, actor, buff):
return
def removeBuff(core, actor, buff):
return
+7
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@@ -0,0 +1,7 @@
import sys
def setup(core, actor, buff):
return
def removeBuff(core, actor, buff):
return
+9
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@@ -0,0 +1,9 @@
import sys
def setup(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 5)
return
def removeBuff(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 5)
return
+11
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@@ -0,0 +1,11 @@
import sys
def setup(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 5)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 5)
return
def removeBuff(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 5)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 5)
return
+17
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@@ -0,0 +1,17 @@
import sys
def setup(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 10)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 10)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 10)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_return_fire' , 750)
return
def removeBuff(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 10)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 10)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 10)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_return_fire' , 750)
return
@@ -0,0 +1,9 @@
import sys
def setup(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
def removeBuff(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
@@ -0,0 +1,9 @@
import sys
def setup(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
def removeBuff(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
+10
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@@ -0,0 +1,10 @@
import sys
def setup(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 30)
return
def removeBuff(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 30)
return
@@ -0,0 +1,9 @@
import sys
def setup(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 5)
return
def removeBuff(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 5)
return
+13
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@@ -0,0 +1,13 @@
import sys
def setup(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 10)
core.skillModService.addSkillMod(actor, 'bh_dire_root', 20)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 20)
return
def removeBuff(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 10)
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 20)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 20)
return
+13
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@@ -0,0 +1,13 @@
import sys
def setup(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 35)
core.skillModService.addSkillMod(actor, 'bh_dire_root', 45)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 45)
return
def removeBuff(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 35)
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 45)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 45)
return
+258
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@@ -189,4 +189,262 @@ def addProfessionAbilities(core, object, profession):
object.addAbility('bh_intimidate_6')
object.addAbility('bh_flawless_strike')
direfate1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s03.iff', object.getPlanet())
direfate1.setStfFilename('static_item_n')
direfate1.setStfName('item_necklace_set_bh_utility_b_01_01')
direfate1.setDetailFilename('static_item_d')
direfate1.setDetailName('item_necklace_set_bh_utility_b_01_01')
direfate1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate1)
direfate2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_r.iff', object.getPlanet())
direfate2.setStfFilename('static_item_n')
direfate2.setStfName('item_bracelet_r_set_bh_utility_b_01_01')
direfate2.setDetailFilename('static_item_d')
direfate2.setDetailName('item_bracelet_r_set_bh_utility_b_01_01')
direfate2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate2)
direfate3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_l.iff', object.getPlanet())
direfate3.setStfFilename('static_item_n')
direfate3.setStfName('item_bracelet_l_set_bh_utility_b_01_01')
direfate3.setDetailFilename('static_item_d')
direfate3.setDetailName('item_bracelet_l_set_bh_utility_b_01_01')
direfate3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate3)
direfate4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
direfate4.setStfFilename('static_item_n')
direfate4.setStfName('item_ring_set_bh_utility_b_01_01')
direfate4.setDetailFilename('static_item_d')
direfate4.setDetailName('item_ring_set_bh_utility_b_01_01')
direfate4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate4)
direfate5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
direfate5.setStfFilename('static_item_n')
direfate5.setStfName('item_ring_a_set_bh_utility_b')
direfate5.setDetailFilename('static_item_d')
direfate5.setDetailName('item_ring_a_set_bh_utility_b')
direfate5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate5)
flawless1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s02.iff', object.getPlanet())
flawless1.setStfFilename('static_item_n')
flawless1.setStfName('item_necklace_set_bh_utility_a_01_01')
flawless1.setDetailFilename('static_item_d')
flawless1.setDetailName('item_necklace_set_bh_utility_a_01_01')
flawless1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_a_1')
flawless1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_2')
flawless1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3')
flawless1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless1)
flawless2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet())
flawless2.setStfFilename('static_item_n')
flawless2.setStfName('item_bracelet_r_set_bh_utility_a_01_01')
flawless2.setDetailFilename('static_item_d')
flawless2.setDetailName('item_bracelet_r_set_bh_utility_a_01_01')
flawless2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
flawless2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
flawless2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
flawless2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless2)
flawless3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet())
flawless3.setStfFilename('static_item_n')
flawless3.setStfName('item_bracelet_l_set_bh_utility_a_01_01')
flawless3.setDetailFilename('static_item_d')
flawless3.setDetailName('item_bracelet_l_set_bh_utility_a_01_01')
flawless3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
flawless3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
flawless3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
flawless3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless3)
flawless4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet())
flawless4.setStfFilename('static_item_n')
flawless4.setStfName('item_ring_set_bh_utility_a_01_01')
flawless4.setDetailFilename('static_item_d')
flawless4.setDetailName('item_ring_set_bh_utility_a_01_01')
flawless4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
flawless4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
flawless4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
flawless4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless4)
flawless5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet())
flawless5.setStfFilename('static_item_n')
flawless5.setStfName('item_ring_a_set_bh_utility_a')
flawless5.setDetailFilename('static_item_d')
flawless5.setDetailName('item_ring_a_set_bh_utility_a')
flawless5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
flawless5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
flawless5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
flawless5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless5)
enforcer1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s01.iff', object.getPlanet())
enforcer1.setStfFilename('static_item_n')
enforcer1.setStfName('item_necklace_set_bh_dps_01_01')
enforcer1.setDetailFilename('static_item_d')
enforcer1.setDetailName('item_necklace_set_bh_dps_01_01')
enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer1)
enforcer2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_r.iff', object.getPlanet())
enforcer2.setStfFilename('static_item_n')
enforcer2.setStfName('item_bracelet_r_set_bh_dps_01_01')
enforcer2.setDetailFilename('static_item_d')
enforcer2.setDetailName('item_bracelet_r_set_dps_01_01')
enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer2)
enforcer3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_l.iff', object.getPlanet())
enforcer3.setStfFilename('static_item_n')
enforcer3.setStfName('item_bracelet_l_set_bh_dps_01_01')
enforcer3.setDetailFilename('static_item_d')
enforcer3.setDetailName('item_bracelet_l_set_bh_dps_01_01')
enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer3)
enforcer4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
enforcer4.setStfFilename('static_item_n')
enforcer4.setStfName('item_ring_set_bh_dps_01_01')
enforcer4.setDetailFilename('static_item_d')
enforcer4.setDetailName('item_ring_set_bh_dps_01_01')
enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer4)
enforcer5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
enforcer5.setStfFilename('static_item_n')
enforcer5.setStfName('item_ring_a_set_bh_dps')
enforcer5.setDetailFilename('static_item_d')
enforcer5.setDetailName('item_ring_a_set_bh_dps')
enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer5)
return
return
return
@@ -1,4 +1,27 @@
import sys
def setup(core, object):
return
return
def equip(core, actor, object):
##Enforcer
if object.getStfName() == ('item_bracelet_l_set_bh_dps_01_01'):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
return
return
def unequip(core, actor, object):
##Enforcer
if object.getStfName() == ('item_bracelet_l_set_bh_dps_01_01'):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
return
return
@@ -1,4 +1,27 @@
import sys
def setup(core, object):
return
return
def equip(core, actor, object):
##Enforcer
if object.getStfName() == ('item_bracelet_r_set_bh_dps_01_01'):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
return
return
def unequip(core, actor, object):
##Enforcer
if object.getStfName() == ('item_bracelet_r_set_bh_dps_01_01'):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
return
return
@@ -12,6 +12,12 @@ def equip(core, actor, object):
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
##Flawless
elif object.getStfName() == ('item_bracelet_l_set_bh_utility_a_01_01'):
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
return
def unequip(core, actor, object):
@@ -22,5 +28,11 @@ def unequip(core, actor, object):
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
##Flawless
elif object.getStfName() == ('item_bracelet_l_set_bh_utility_a_01_01'):
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
return
@@ -12,6 +12,12 @@ def equip(core, actor, object):
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
##Flawless
elif object.getStfName() == ('item_bracelet_r_set_bh_utility_a_01_01'):
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
return
def unequip(core, actor, object):
@@ -22,4 +28,10 @@ def unequip(core, actor, object):
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
##Flawless
elif object.getStfName() == ('item_bracelet_r_set_bh_utility_a_01_01'):
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
return
@@ -1,4 +1,25 @@
import sys
def setup(core, object):
return
return
def equip(core, actor, object):
##Direfate
if object.getStfName() == ('item_bracelet_l_set_bh_utility_b_01_01'):
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
return
return
def unequip(core, actor, object):
##Direfate
if object.getStfName() == ('item_bracelet_l_set_bh_utility_b_01_01'):
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
return
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
return
def equip(core, actor, object):
##Direfate
if object.getStfName() == ('item_bracelet_r_set_bh_utility_b_01_01'):
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
return
return
def unequip(core, actor, object):
##Direfate
if object.getStfName() == ('item_bracelet_r_set_bh_utility_b_01_01'):
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
return
return
@@ -3,9 +3,40 @@ import sys
def setup(core, object):
return
def equip(core, actor, target):
def equip(core, actor, object):
##Enforcer
if object.getStfName() == ('item_necklace_set_bh_dps_01_01'):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
Buff = actor.getBuffByName('set_bonus_bh_dps_3')
if actor.getBuffList().contains(Buff):
core.buffService.removeBuffFromCreature(actor, Buff)
return
if actor:
core.buffService.addBuffToCreature(actor, 'set_bonus_bh_dps_3')
return
return
return
def unequip(core, actor, target):
def unequip(core, actor, object):
##Enforcer
if object.getStfName() == ('item_necklace_set_bh_dps_01_01'):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
Buff = actor.getBuffByName('set_bonus_bh_dps_3')
if actor.getBuffList().contains(Buff):
core.buffService.removeBuffFromCreature(actor, Buff)
return
return
return
@@ -1,4 +1,36 @@
import sys
def setup(core, object):
return
return
def equip(core, actor, object):
##Flawless
if object.getStfName() == ('item_necklace_set_bh_utility_a_01_01'):
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
Buff = actor.getBuffByName('set_bonus_bh_utility_a_3')
if actor.getBuffList().contains(Buff):
core.buffService.removeBuffFromCreature(actor, Buff)
return
if actor:
core.buffService.addBuffToCreature(actor, 'set_bonus_bh_utility_a_3')
return
return
return
def unequip(core, actor, object):
##Flawless
if object.getStfName() == ('item_necklace_set_bh_utility_a_01_01'):
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
Buff = actor.getBuffByName('set_bonus_bh_utility_a_3')
if actor.getBuffList().contains(Buff):
core.buffService.removeBuffFromCreature(actor, Buff)
return
return
return
@@ -1,4 +1,40 @@
import sys
def setup(core, object):
return
return
def equip(core, actor, object):
##Direfate
if object.getStfName() == ('item_necklace_set_bh_utility_b_01_01'):
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
Buff = actor.getBuffByName('set_bonus_bh_utility_b_3')
if actor.getBuffList().contains(Buff):
core.buffService.removeBuffFromCreature(actor, Buff)
return
if actor:
core.buffService.addBuffToCreature(actor, 'set_bonus_bh_utility_b_3')
return
return
return
def unequip(core, actor, object):
##Direfate
if object.getStfName() == ('item_necklace_set_bh_utility_b_01_01'):
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
Buff = actor.getBuffByName('set_bonus_bh_utility_b_3')
if actor.getBuffList().contains(Buff):
core.buffService.removeBuffFromCreature(actor, Buff)
return
return
return
@@ -5,12 +5,20 @@ def setup(core, object):
def equip(core, actor, object):
##Heroism
if object.getStfName() == ('item_necklace_set_hero_01_01'):
core.skillModService.addSkillMod(actor, 'strength_modified', 30)
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
Buff = actor.getBuffByName('set_bonus_hero_3')
if actor.getBuffList().contains(Buff):
core.buffService.removeBuffFromCreature(actor, Buff)
return
if actor:
core.buffService.addBuffToCreature(actor, 'set_bonus_hero_3')
return
return
return
@@ -21,5 +29,10 @@ def unequip(core, actor, object):
core.skillModService.deductSkillMod(actor, 'strength_modified', 30)
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
Buff = actor.getBuffByName('set_bonus_hero_3')
if actor.getBuffList().contains(Buff):
core.buffService.removeBuffFromCreature(actor, Buff)
return
return
return
@@ -1,4 +1,42 @@
import sys
def setup(core, object):
return
return
def equip(core, actor, object):
##Direfate
if object.getStfName() == ('item_ring_set_bh_utility_b_01_01'):
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
return
##Enforcer
elif object.getStfName() == ('item_ring_set_bh_dps_01_01'):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
return
return
def unequip(core, actor, object):
##Direfate
if object.getStfName() == ('item_ring_set_bh_utility_b_01_01'):
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
return
##Enforcer
elif object.getStfName() == ('item_ring_set_bh_dps_01_01'):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
return
return
@@ -5,13 +5,18 @@ def setup(core, object):
def equip(core, actor, object):
##Heroism
if object.getStfName() == ('item_ring_a_set_hero'):
core.skillModService.addSkillMod(actor, 'strength_modified', 30)
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
##Flawless
elif object.getStfName() == ('item_ring_set_bh_utility_a_01_01'):
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
return
def unequip(core, actor, object):
@@ -22,5 +27,11 @@ def unequip(core, actor, object):
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
##Flawless
elif object.getStfName() == ('item_ring_set_bh_utility_a_01_01'):
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
return
@@ -1,4 +1,42 @@
import sys
def setup(core, object):
return
return
def equip(core, actor, object):
##Direfate
if object.getStfName() == ('item_ring_a_set_bh_utility_b'):
core.skillModService.addSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 2)
return
##Enforcer
elif object.getStfName() == ('item_ring_a_set_bh_dps'):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
return
return
def unequip(core, actor, object):
##Direfate
if object.getStfName() == ('item_ring_a_set_bh_utility_b'):
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 1)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 1)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 2)
return
##Enforcer
elif object.getStfName() == ('item_ring_a_set_bh_dps'):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 1)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 1)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 1)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 1)
return
return
@@ -12,6 +12,12 @@ def equip(core, actor, object):
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
##Flawless
elif object.getStfName() == ('item_ring_a_set_bh_utility_a'):
core.skillModService.addSkillMod(actor, 'precision_modified', 50)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
return
def unequip(core, actor, object):
@@ -22,5 +28,11 @@ def unequip(core, actor, object):
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
##Flawless
elif object.getStfName() == ('item_ring_a_set_bh_utility_a'):
core.skillModService.deductSkillMod(actor, 'precision_modified', 50)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
return