Waverunner
33ca09c595
Added updated engine
2014-08-12 14:10:14 -04:00
Waverunner
78af85279e
Updated engine
2014-08-10 14:52:20 -04:00
Obique
e38affbe64
Added null check to get rid of 'NULL Session' spam
2014-08-09 17:26:38 -05:00
Obique
90e526dabe
Fixed the character reuse issue in the engine
2014-08-09 15:19:25 -05:00
Treeku
f1b8c50918
Fixed a minor bug with previous engine update
2014-08-04 00:32:53 +01:00
Treeku
e18ed30862
Fixed a minor bug with previous engine update
2014-08-02 07:34:59 +01:00
Treeku
e61b50fd8a
Updated engine, read more...
...
- Fixed an object initialization issue preventing you from logging into
new characters more than once.
- Added some container checks to potentially reduce crashes.
2014-08-01 19:34:35 +01:00
Light2
453771fa6d
Added duplicate object id detection
2014-06-18 21:04:46 +02:00
Light2
d1ab21f37b
Updated engine #2
2014-06-18 16:37:58 +02:00
Light2
80f6ac9dee
Updated engine
2014-06-18 16:27:06 +02:00
Light2
721634b406
fixed declare residency bugs
2014-06-10 23:34:17 +02:00
Treeku
9eae0485dc
Updt engine, fixed #688 #750 #712 #729 & more
2014-06-07 12:30:47 +01:00
Light2
c3ad54ac8f
more work on bazaar categories
2014-06-02 00:08:22 +02:00
Light2
e8b6a46701
fixed item categories
2014-06-01 01:49:48 +02:00
Treeku
4c643a4cb6
Updated engine
2014-05-18 19:58:20 +01:00
Treeku
4160057fc0
Fix some engine null errors, changed default vals
...
-Messagebuilder null error fixed
-Another null error fixed.
-Changed default values for baseline3
The nulls resulting from objectMutex not being set after loading from
the db isn't fixed yet. ODB has to be wiped each run for now.
2014-05-16 08:27:10 +01:00
Treeku
a7f3150f37
Fixed another object initialisation error
2014-05-13 05:26:53 +01:00
Treeku
7f486b9210
Updated engine
2014-05-13 03:54:22 +01:00
Treeku
bf472ae6b6
Fixed minor issue with previous engine binary
2014-05-12 14:15:02 +01:00
Treeku
4fe246975c
Fixed various bugs
2014-05-12 04:56:29 +01:00
Treeku
e6c0866114
Engine changes
2014-05-11 15:20:15 +01:00
Light2
ce15656ff3
begin work on vendors, fixed highestid sql query(might fix crash bug)
2014-05-06 00:55:02 +02:00
Light2
ae33de15c5
fixed tons of null pointers after loading objects from db
2014-05-04 22:47:05 +02:00
Light2
e78f1ec8fa
Added harvesting and milking of creatures, fixed odb save bug
2014-05-04 17:37:58 +02:00
Light2
f05da881ab
Fixed odb bugs, fixed some null pointers
2014-05-03 18:12:27 +02:00
Light2
5d4bf6a0a2
odb fix
2014-05-02 20:51:44 +02:00
Light2
d5f9adc7b2
more odb fixes
2014-05-02 00:34:01 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
...
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Light2
13b5fe7d95
fixed #483 , fixed minor bug in procedural terrain filters
2014-04-21 15:50:45 +02:00
Light2
7e9bb7ede5
Fixed order of item attribute display
2014-04-13 01:21:47 +02:00
Light2
a744deb07f
optimised collision detection
2014-03-30 20:02:35 +02:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Light2
3e265ed6c5
some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8
2014-03-25 20:08:01 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Light2
acf78858a6
some bug fixes + updated engine with networking fixes
2013-12-28 19:16:51 +01:00
Light2
56a735c9b1
fixed object db exception, updated engine to reduce desync on zoning in
2013-12-16 20:53:38 +01:00
Light2
dce213cab1
Refactored disconnect handling, updated engine
2013-12-15 23:49:12 +01:00
Light2
1e68c71177
Fixed spawning in the buildout buildings, fixed gm permissions, added command to lock and unlock server for gms
2013-12-15 01:31:15 +01:00
Light2
6daca0347c
Fixed double login bug, added gm permissions, added checks to gm commands, update your postgresql db
2013-12-14 22:14:45 +01:00
Light2
896b342972
Fixed crash caused by buildings, fixed weapon object superclass, added equipment and appearance equipment deltas
2013-12-14 21:25:31 +01:00
Light2
512fbfec72
bug fixes
2013-12-12 17:24:26 +01:00
Light2
4ffc7138c9
Updated engine
2013-12-10 17:37:20 +01:00
Light2
69642c0f60
Fixed loading of server templates and refactored child object spawns, update engine
2013-12-09 21:17:54 +01:00
Light2
93195f7d5f
Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
2013-12-08 18:17:01 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00
Light2
30e1e1c8ec
Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine
2013-12-02 23:58:22 +01:00
Light2
0a040424f6
Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
...
...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Light2
23aeb02249
Updated engine, added bank terminals to bank buildings
2013-11-25 16:29:01 +01:00
Light2
449feaf0c6
fixed engine
2013-11-04 12:53:25 +01:00
Light2
7ae910431d
some stuff I forgot to commit
2013-10-29 15:48:54 +01:00