Commit Graph
8 Commits
Author SHA1 Message Date
CharonInferar d3a7d47b1a Added Lair template overloads and Boss spawns for lairs
- Content devs can now add lairCRC vectors and bosses
- The boss spawns will only work after the invasion commit because then
lairs will get health bars and the lair will spawn more waves
2014-08-08 18:25:57 +02:00
CharonInferar 7ec3c26ead Placed more Lair areas on dantooine
Replaced most dynamic mob spawn areas on dantooine with mixed spawn
areas that spawn lairs and dnamic groups.
2014-05-23 17:31:36 +02:00
CharonInferar 9b0986521e Edits to some mobiles
Corrections
2014-05-20 18:40:57 +02:00
CharonInferar 16f82b50a6 Dantooine-wide spawns added with Planetary Spawn Tool
Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00
tacef b77d99328a Added more creatures to mos eisley
Added Worrts
Added Rills
2014-04-27 22:16:59 +02:00
Light2 3e265ed6c5 some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8 2014-03-25 20:08:01 +01:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00