CharonInferar
d3a7d47b1a
Added Lair template overloads and Boss spawns for lairs
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- Content devs can now add lairCRC vectors and bosses
- The boss spawns will only work after the invasion commit because then
lairs will get health bars and the lair will spawn more waves
2014-08-08 18:25:57 +02:00
CharonInferar
0985451d7d
Fix for #958 , #959
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- Added a way to obtain a pet without BEing
- Attempted to figure out how to bring up the pet tool bar
2014-07-05 18:10:39 +02:00
Bronco69
6b0b5eae29
Naboo planetary spawns
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fix and add of missing spawn areas
2014-06-15 15:49:02 +02:00
Bronco69
eb83dde930
Tatooine planetary spawns
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Put in only starter npcs for now
2014-06-13 01:20:47 +02:00
Bronco69
577c10eece
Naboo planetary spawns
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Put in only starter npcs for now
2014-06-13 01:20:47 +02:00
CharonInferar
7ec3c26ead
Placed more Lair areas on dantooine
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Replaced most dynamic mob spawn areas on dantooine with mixed spawn
areas that spawn lairs and dnamic groups.
2014-05-23 17:31:36 +02:00
CharonInferar
d450228e60
Added MixedSpawnArea
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To save server resources, a mixed spawn area can consist of dynamic
groups and lair groups. Also the minimal distance from dynamic group to
nearest lair will be kept to prevent lairs and NPCs too close together a
bit more.
2014-05-23 01:44:25 +02:00
CharonInferar
c28fea3cf9
Dathomir Nighsisters and Singing Mountain Clan added
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- Nightsister vs Singing Mountain Clan Battle
- Wild NS and SMC spawns in some areas of the planet
2014-05-22 17:24:44 +02:00
Light2
54b93d4b19
Changed krayt spawns to static spawns like on live
2014-05-21 20:35:23 +02:00
CharonInferar
164ed38fc4
Added imperial outpost, fixed visibility issue
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- Added force crystal hunter's cave
- Added imperial outpost NPCs
- Fixed creature visibility while mounted
- Tweaked some spawn areas
- Debugged some spawn issues
2014-05-21 18:50:02 +02:00
CharonInferar
9b0986521e
Edits to some mobiles
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Corrections
2014-05-20 18:40:57 +02:00
CharonInferar
16f82b50a6
Dantooine-wide spawns added with Planetary Spawn Tool
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Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00
tacef
aa87d6e529
Fixed a Bug with Tempest rills being above ground
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Added Tusken Raider Soldier
Added Tusken Raider Warrior
Added Tusken Raider Zealot
2014-05-11 21:03:53 +02:00
tacef
414eb6f2c3
Removed Dynamic Spawns around Mos Eisley
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Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
tacef
e3dc65a791
Populated Areas around Mos Eisley
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Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef
d16eef9e44
Populated Krayt Graveyard
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Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
CharonInferar
05034b4d83
group spawn distances added
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Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar
488e669290
More work on parameters of group members
2014-05-03 04:52:52 +02:00
CharonInferar
1833f821fa
Taking into account fixed member groups
2014-05-03 00:42:25 +02:00
CharonInferar
081a30b7da
dynamic spawn scripts added
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Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
tacef
b77d99328a
Added more creatures to mos eisley
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Added Worrts
Added Rills
2014-04-27 22:16:59 +02:00
Light2
3e265ed6c5
some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8
2014-03-25 20:08:01 +01:00
Light2
93195f7d5f
Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
2013-12-08 18:17:01 +01:00