Commit Graph
23 Commits
Author SHA1 Message Date
CharonInferar d3a7d47b1a Added Lair template overloads and Boss spawns for lairs
- Content devs can now add lairCRC vectors and bosses
- The boss spawns will only work after the invasion commit because then
lairs will get health bars and the lair will spawn more waves
2014-08-08 18:25:57 +02:00
CharonInferar 0985451d7d Fix for #958, #959
- Added a way to obtain a pet without BEing
- Attempted to figure out how to bring up the pet tool bar
2014-07-05 18:10:39 +02:00
Bronco69 6b0b5eae29 Naboo planetary spawns
fix and add of missing spawn areas
2014-06-15 15:49:02 +02:00
Bronco69 eb83dde930 Tatooine planetary spawns
Put in only starter npcs for now
2014-06-13 01:20:47 +02:00
Bronco69 577c10eece Naboo planetary spawns
Put in only starter npcs for now
2014-06-13 01:20:47 +02:00
CharonInferar 7ec3c26ead Placed more Lair areas on dantooine
Replaced most dynamic mob spawn areas on dantooine with mixed spawn
areas that spawn lairs and dnamic groups.
2014-05-23 17:31:36 +02:00
CharonInferar d450228e60 Added MixedSpawnArea
To save server resources, a mixed spawn area can consist of dynamic
groups and lair  groups. Also the minimal distance from dynamic group to
nearest lair will be kept to prevent lairs and NPCs too close together a
bit more.
2014-05-23 01:44:25 +02:00
CharonInferar c28fea3cf9 Dathomir Nighsisters and Singing Mountain Clan added
- Nightsister vs Singing Mountain Clan Battle
- Wild NS and SMC spawns in some areas of the planet
2014-05-22 17:24:44 +02:00
Light2 54b93d4b19 Changed krayt spawns to static spawns like on live 2014-05-21 20:35:23 +02:00
CharonInferar 164ed38fc4 Added imperial outpost, fixed visibility issue
- Added force crystal hunter's cave
- Added imperial outpost NPCs
- Fixed creature visibility while mounted
- Tweaked some spawn areas
- Debugged some spawn issues
2014-05-21 18:50:02 +02:00
CharonInferar 9b0986521e Edits to some mobiles
Corrections
2014-05-20 18:40:57 +02:00
CharonInferar 16f82b50a6 Dantooine-wide spawns added with Planetary Spawn Tool
Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00
tacef aa87d6e529 Fixed a Bug with Tempest rills being above ground
Added Tusken Raider Soldier
Added Tusken Raider Warrior
Added Tusken Raider Zealot
2014-05-11 21:03:53 +02:00
tacef 414eb6f2c3 Removed Dynamic Spawns around Mos Eisley
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
tacef e3dc65a791 Populated Areas around Mos Eisley
Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef d16eef9e44 Populated Krayt Graveyard
Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
CharonInferar 05034b4d83 group spawn distances added
Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar 488e669290 More work on parameters of group members 2014-05-03 04:52:52 +02:00
CharonInferar 1833f821fa Taking into account fixed member groups 2014-05-03 00:42:25 +02:00
CharonInferar 081a30b7da dynamic spawn scripts added
Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
tacef b77d99328a Added more creatures to mos eisley
Added Worrts
Added Rills
2014-04-27 22:16:59 +02:00
Light2 3e265ed6c5 some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8 2014-03-25 20:08:01 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00