Commit Graph
10 Commits
Author SHA1 Message Date
Seefo 01ffdb3c42 Fixed healing of AI, temp fix for faction error 2014-03-29 11:59:19 -04:00
Treeku 9ff669832b calculatePvpStatus() used for everything, more...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing.  It should calculate the following:

On Leave/neutral players should be #16

Combatant players should be #35

Opposing faction SF players should be #55

Opposing Combatant NPCs should be #19

Ally SF NPCs (ie.; hoth commandos) should be #4

Enemy SF NPCs (ie. hoth resistance) should be #7

Same faction NPCs should be #0 (pink)

Attackable NPCs should be #1

Aggressive NPCs should be #2 or #3

NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Treeku aae66c8f11 calculatePvpStatus() returns 0 if no faction 2014-03-28 23:15:07 +00:00
Treeku ed2016d060 Target's Pvp Status Calculation 2014-01-04 20:54:55 +00:00
Treeku 9add0094ec FactionService will now read from table 2013-12-16 09:48:44 +00:00
Light2 dce213cab1 Refactored disconnect handling, updated engine 2013-12-15 23:49:12 +01:00
Treeku a2f74f550d Deleted unneeded file 2013-12-09 20:26:18 +00:00
Treeku 09beefe817 FactionService fixes 2013-12-09 08:43:06 +00:00
Treeku e94fc930ce FactionService, helper funcs, factionResponseMsg 2013-12-06 12:14:13 +00:00
Treeku 0edf9610df Start of FactionStanding, Custom Object Scripts 2013-12-03 16:43:01 +00:00