Commit Graph
15 Commits
Author SHA1 Message Date
Treeku 0809361349 PvP & OptionsBitmask refactor
These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
2013-12-03 16:29:17 +00:00
Treeku 831ec2bced Tangible Objects now have "Volume: 1" attribute 2013-11-25 19:14:38 +00:00
Treeku de3d5f0ecf ShowFlyText has customText (ie. for ent ticks) 2013-11-25 19:11:29 +00:00
Treeku 6b47d8d0b2 Added respawning (ie. for lifeday trees) 2013-11-10 08:43:25 +00:00
Treeku 90f2eec454 Added leveling/roadmap, skillService 2013-11-05 05:36:37 +00:00
Treeku c4b6b1b0c3 Minor fixes to previous commit and warning fixes 2013-08-14 22:01:41 +01:00
Treeku 5ac1393a30 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-08-14 17:25:37 +01:00
Treeku c765ac87a1 Committing these changes temporarily 2013-08-14 17:20:30 +01:00
Light2 a8c61f8e50 Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs 2013-08-04 21:15:12 +02:00
Light2 1078331b60 Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Treeku a0afc196f4 Update SWGList, add gild deltas, play title delta 2013-07-24 01:50:51 +01:00
Treeku f048f7ba13 Addded SWGList system for baselines 2013-07-16 15:40:52 +01:00
Light2 9e8eea30a1 Fixed some bugs and update engine 2013-07-08 12:53:42 +02:00
Light2 0560010189 Added Item Attributes, fixed all scripts, fixed engine compile error 2013-07-08 01:52:02 +02:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00