Changed Moved Cloning Droids to the Cloning building scripts
Added Cloning droids to naboo and corellia
Added Cloning droid to Mos Eisley Medical center
Added Imperial Spec Ops Armor (need to find a way to FORCE primary
color, it is only allowed to be white. Secondary color can be changed to
black.)
Added Imperial Command BARC
Added Factional Weapons
Added Painting
Added Nova Necklace and Colonel Ring
Changed Factional Recruiter script to allow Rewards.
Added Imperial Comm Link (Does not call a pet)
Rebel recruiter rewards can now be called by conversing with the
recruiter again.
Exceptional pistol is now deposited in inventory
Binocular buff now adds to player
Rebel Command Barc now generates correct vehicle
Scripters should change any commoners being spawned to use
core.staticService.spawnCommoner instead of spawnObject (see
mos_eisley.py in static_spawns\tatooine for an example). The
spawnCommoner method will add required attachments and set the proper
options bitmask in order for the missions to function properly.
Note that delivery missions won't work unless you have spawned buildouts
on the planet you are requesting the missions on due to this change.
Moved the SUI Windows into Java so no need for global variables, updated
conversation messages for the changes to ProsePackage, added the "buy
back" control device - this contains the latest 10 items you sold to the
junk dealer.
Fixed bugs for BHing include:
Bounty not being removed from bountyMap (they were still removed from
the db though)
Bounty success/defeat messages were wrong
Seeker not being destroyed from world
Completing bounty mission would not remove it from log (Allowing you to
keep on killing the player and potentially collecting the reward)
Fixed conversation messages on Arakyd Droid to use new ProsePackage
format