Added methods for checking if a quest is completed and if they have a
quest.
Updated SWGList to account for the special format of Quest list deltas.
Added method that shows a quest in a window
(Bug) Fixed hair and items on char create not being added to equip list
(Code) Minor change to BuffBuilderMessage
(Code) Added base work for Image Design
(Code) Refactored how starter clothing is assigned
(Code) Added delta for customization data on tangible objects
(Code) Created ProfessionTemplateVisitor for profession template iff's
Updated target's position in the baseline.
The two unknown longs were the lookAtTarget (thing you cursor is
hovering over), which I believe probably comes before the actual target.
This could improve radial menus if the order is right, and allow them to
work even if you don't have the object targetted.
Object scripts can now define:
use(core, actor, object)
destroy(core, object)
This will be useful for, for example, making a pcd vehicle spawn in the
datapad upon the use of a deed before destroying itself, or making a
lifeday tree spawn another tree upon its destruction.