Commit Graph
35 Commits
Author SHA1 Message Date
Light2 30e1e1c8ec Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine 2013-12-02 23:58:22 +01:00
Light2 bb085477c4 Added Heal Over Time buffs, finished most of commando except kill meter and some abilities 2013-11-25 22:10:33 +01:00
Light2 23aeb02249 Updated engine, added bank terminals to bank buildings 2013-11-25 16:29:01 +01:00
Light2 a6ecdcd225 Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall 2013-11-22 00:02:46 +01:00
Waverunner b6921a7dc9 BuffRecipient window now updates properly 2013-11-17 13:21:09 -05:00
Waverunner a5385ce4da Skills now grant appropriate title
Added a title list to PlayerObject as well for server purposes (mainly
for /setcurrentskilltitle)
2013-11-15 17:03:42 -05:00
Waverunner 330c06c93c Fixed animation & buff window shows for recipient 2013-11-11 18:46:59 -05:00
Waverunner 34d0ce25b6 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/objects/creature/CreatureObject.java
2013-11-10 08:39:54 -05:00
Waverunner b05e106a50 Added Animation ObjectController 2013-11-10 08:30:18 -05:00
Treeku 43923c9878 currentAnimation now notifies observers 2013-11-10 10:29:27 +00:00
Treeku 7addf47a99 Added setCustomName2() to creatures (for lifeday) 2013-11-10 08:51:42 +00:00
Treeku 6b47d8d0b2 Added respawning (ie. for lifeday trees) 2013-11-10 08:43:25 +00:00
Doogla 403fa12d07 More Jedi Expertise Work
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Treeku ded54ab12b Combat takes account of stat and stat_modified
stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
Treeku 90f2eec454 Added leveling/roadmap, skillService 2013-11-05 05:36:37 +00:00
Light2 ca5aae4187 Added DoTs, added buff stacks, fixed several combat bugs, added several commands and buffs 2013-09-29 19:17:16 +02:00
Light2 fbcbc26065 Added some medic specials, minor combat fixes 2013-09-23 18:02:31 +02:00
Light2 c7bfc890bd Cloning works now, changed object list to hash map (significant performance increase) 2013-09-21 19:02:35 +02:00
Light2 f829fa638b Added duels, added incap and deathblow, fixed some buff issues 2013-09-14 22:25:52 +02:00
Light2 cfa5ea5a43 Added expertise, added AoE/Cone combat, added some commando expertise boxes as an example for expertise scripts 2013-08-28 17:56:35 +02:00
Light2 6e9031d4d2 Added skill mods 2013-08-25 21:35:30 +02:00
Light2 8b7af6bdc5 Added /invite and /decline 2013-08-16 20:12:34 +02:00
Light2 0631fcd118 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-08-15 21:45:59 +02:00
Light2 aab87280d2 See extended.
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00
Treeku c4b6b1b0c3 Minor fixes to previous commit and warning fixes 2013-08-14 22:01:41 +01:00
Light2 fa79a8b41c Added buffs, added total play time to character sheet 2013-08-11 18:18:12 +02:00
Light2 6c88d0e82a Started work on buffs, made swglist persistent, fixed waypoint position in cells 2013-08-05 17:12:06 +02:00
Light2 a8c61f8e50 Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs 2013-08-04 21:15:12 +02:00
Light2 8c6d56bef3 More work on combat, added 2 obj Controller packets, added /setspeed, fixed object permissions 2013-08-03 23:23:35 +02:00
Light2 019e8a712b Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-07-30 21:30:12 +02:00
Light2 1078331b60 Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Waverunner 9a65deb917 /faction added, /pvp updates flags 2013-07-30 11:18:54 -04:00
Light2 551232b442 Updated engine, added static map locations, added some creature deltas 2013-07-12 00:41:08 +02:00
Light2 6c3a8f04db Added SUI windows, added bank 2013-07-09 19:38:36 +02:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00