Commit Graph
283 Commits
Author SHA1 Message Date
Treeku b4a6ac5334 Fixed a chat crash bug 2014-04-19 08:30:12 +01:00
Treeku b050065649 Languages implemented, added OOB to spatialchat 2014-04-19 03:27:08 +01:00
Treeku e8a1959f9d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/radial/vehicle.py
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/resources/objects/player/PlayerObject.java
	src/resources/objects/tangible/TangibleObject.java
	src/services/SimulationService.java
	src/services/combat/CombatService.java
	src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku f58b7b6a5b Overhauled Mounts (still buggy) 2014-04-18 19:09:45 +01:00
Waverunner 9252ebaaea Added Enter & Leave Messages for ChatRooms as well as info stats for the
room
2014-04-17 16:01:12 -04:00
Waverunner da20b779cf Temporarily Fixes #442: Position secured cant be removed
The problem related to doSelfBuff always calling and thinking that the
position secured buff wanted to be added all the time, which isn't the
case. Right now I added a hasBuff check to doSelfBuff for the position
secured buff which will remove the buff. I didn't want to flat out just
remove a buff no matter what command was called because that would
affect any buffs that wanted to be refreshed and not removed.
2014-04-16 18:51:32 -04:00
Waverunner 2127ff1f6f Removed import in GroupChat and PlanetChat scripts 2014-04-16 17:57:15 -04:00
Waverunner ff6c2d7d4c Added GroupChat, PlanetChat, and basic chat channels 2014-04-16 16:52:11 -04:00
Seefo 77bea7604e Fixed an error in the setgodmode command 2014-04-16 13:35:00 -04:00
Treeku fcba41a40e Merge pull request #445 from Ziggeh/master
Added some setbonus scripts and other misc stuff
2014-04-16 16:41:41 +01:00
CharonInferar b36081e630 Improvements on loot system
Loot icon
Loot system messages
2014-04-16 17:18:59 +02:00
Ziggeh af2f1d6dc4 Merge remote-tracking branch 'upstream/master' 2014-04-16 16:46:46 +02:00
ZiggehandCharonInferar f12ad61a9f Refactored WeaponObject
The scripting of weapons should be much, much easier now. See the
included examples in DevService.

Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-14 19:58:43 +02:00
Treeku 9f75c370ab Merge pull request #424 from Ziggeh/master
Refactored WeaponObject
2014-04-14 16:34:55 +01:00
Ziggeh 7472def68a Items - Added Heroism items
Also added a Flamethrower to the frog since we didn't have one.
2014-04-14 00:41:41 +02:00
Seefo 90fb528d5f Fixed #423 2014-04-13 14:38:42 -04:00
Seefo 1b1294136a Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates 2014-04-13 13:37:54 -04:00
Ziggeh 1fa24af10f Merge remote-tracking branch 'upstream/master' 2014-04-13 19:17:23 +02:00
Ziggeh cbefc25121 Refactored WeaponObject
The scripting of weapons should be much, much easier now. See the
included examples in DevService.

Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
Treeku b436353904 godLevel is now set and used 2014-04-13 13:17:23 +01:00
Treeku 187acaf2dc Fixed error in getfriendlist.py 2014-04-13 11:05:39 +01:00
Light2 4ae9f292be Fixed issue where non combat commands would be created as a combat command 2014-04-12 21:20:05 +02:00
Light2 c5520abff8 Cleanup + persistence fix 2014-04-12 17:19:52 +02:00
CharonInferar 7cd8d8d742 All structure terminal menus and functionalities implemented
Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 02:30:17 +02:00
CharonInferar 1ab23231f6 Structure terminal work
Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-11 04:14:29 +02:00
CharonInferar a1370a9b60 Harvesters introduced
Working harvesters and generators
Big update
2014-04-11 02:25:07 +02:00
Treeku 351910c04a Various command bugfixes 2014-04-10 10:18:20 +01:00
Seefo 70b7507bb0 Added /movefurniture & /rotatefurniture, see ext.
The permission system thing I'm doing needs to be adjusted to the
Container permission system in the Engine.

To Light:  Please contact me in regards to this
2014-04-09 19:53:11 -04:00
Seefo 46c2c1bf2c Preliminary housing 2014-04-08 23:47:59 -04:00
Treeku b6045f85dc Added alias "afk" for "toggleawayfromkeyboard" 2014-04-07 09:29:19 +01:00
Waverunner 494bd4a8ad GMs can now get the accountId of the target (getplayerid) 2014-04-06 17:42:08 -04:00
Waverunner 730b446f02 Change holoemote cooldown to seconds 2014-04-06 14:42:02 -04:00
CharonInferar 348b6b7f55 Cleanup of options.cfg
Used kneel py for spawning tools, replaced it with original
2014-04-06 04:44:40 +02:00
CharonInferar e448a41bb0 Merge remote-tracking branch 'origin/master' into ResourceSpawn
Conflicts:
	src/main/NGECore.java
	src/services/DevService.java
	src/services/command/CommandService.java
2014-04-06 03:59:55 +02:00
CharonInferar 065fe79945 Clean up of code
Cleaned up some classes
Moved functionalities into more appropriate methods/classes
2014-04-06 02:08:55 +02:00
Seefo d74bfae9c1 Fixed #378 2014-04-05 18:57:24 -04:00
Waverunner fe340f5930 Fixed #378: Drillmaster applied to target. 2014-04-05 18:45:16 -04:00
Ziggeh 710632fb87 Medic - Nutrient Injection mk. 1 now grants the correct buff 2014-04-05 08:02:24 +02:00
Ziggeh fbd3a3adeb Merge remote-tracking branch 'upstream/master' 2014-04-05 07:53:43 +02:00
Waverunner 9e80b5eeae Added basis for server-side cooldown checks, added warmup checks, closed #273
Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Waverunner f042a133a1 Fixed #368 2014-04-03 15:12:09 -04:00
CharonInferar 531acac7c6 More quality assurance work
- Resource container split/join
- Surveying test runs
- Balancing
2014-04-02 23:28:08 +02:00
Light2 4c5ff93385 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-02 18:12:20 +02:00
Light2 b245efdce6 Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check 2014-04-02 18:12:08 +02:00
Waverunner 57922d6892 Fixed #336, Fixed #320, able to use basic dance 2014-04-01 17:26:46 -04:00
Seefo 515cb92ce7 Added option for buffs on items and wearables 2014-03-31 21:06:43 -04:00
Seefo c3e784f76f Buffs now fallback on ... read extended
Buffs now fallback onto buffs.iff if no script currently exists for the
buff.
2014-03-31 12:26:03 -04:00
Ziggeh 8c1dbc7d42 Medic - Fixed Nutrient Injection mk. 2 and 3 2014-03-31 01:25:26 +02:00
Light2 163525b02a fixed #318 2014-03-31 01:23:58 +02:00
Light2 8dca7cc66a Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-31 01:18:59 +02:00