CharonInferar
5981efda9f
Added more content, tweaked AI resources and buffs
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- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
2014-08-02 00:06:22 +02:00
CharonInferar
b1f05c6802
Added GCW Banners
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- Added GCW Banners and the according profession buffs
- Fixed some AI issues
2014-07-23 22:13:17 +02:00
CharonInferar
4fe9270a69
Added invasion NPCs, debugged AI lockups and more
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- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
2014-07-22 23:46:17 +02:00
CharonInferar
db036574b7
Added TurretAI
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- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
2014-07-16 16:52:36 +02:00
CharonInferar
cc28f80394
master merge
2014-07-14 15:32:28 +02:00
CharonInferar
becca491b4
Added Invasion Service
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Added soldier and vehicle pylons
2014-07-14 03:25:47 +02:00
Ziggeh
820dc765e8
Removed item colouring for admins
2014-07-13 17:57:39 +02:00
Treeku
41594c169a
Minor fix
2014-07-13 11:27:03 +01:00
Treeku
60d3328eaf
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/commands/transferitemmisc.py
src/services/command/CommandService.java
2014-07-13 11:23:48 +01:00
Treeku
2972935015
Fixed some commands not working.
2014-07-13 07:21:10 +01:00
Waverunner
6ad0d69600
Fixed /waypoint command so it properly accepts all forms of /waypoint
2014-07-12 11:21:58 -04:00
Treeku
f449d922cb
Commented resource functions, too big for javac
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Maximum function size in javac bytecode is 64K. These functions exceed this preventing javac from compiling successfully.
2014-07-12 08:52:03 +01:00
CharonInferar
6d91b28eb9
Fixed #0000063
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- Fixed: Incap timer reset to 10s
-Fixed NPC AI not deathblowing when it should
- Added: NPCs now engage factional enemies
2014-07-12 03:04:32 +02:00
CharonInferar
3cf0f610e9
Fixed several AI bugs, listed in description
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Fixed #0000061 : Houses can now be destroyed, even when not redeeding
- Added AI action regeneration when in combat
- Fixed NPC self-buffing null pointer exception
2014-07-11 23:17:08 +02:00
CharonInferar
808e6eedf7
Added MobilTemplate conversation file assignment option
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NPCs can now have the conversation file assigned via mobile template
rather than the creature spawn script.
2014-07-11 23:17:08 +02:00
Waverunner and CharonInferar
667b9161d2
Removed getObjectByFirstName from ChatService (deprecated), Changed getting object by names methods to account for all type cases
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These changes should fix a lot of issues (mainly chat related like
mails, tells, chat channels) for anything that was using the out-dated
getObjectByFirstName() in chatservice. Also it'll allow us to not have
to go through uppercase and lowercase versions every time we try and
pull an object by names.
2014-07-11 23:17:07 +02:00
Waverunner and CharonInferar
1b6ad100f3
Fixed compile errors
2014-07-11 23:17:07 +02:00
Ziggeh and CharonInferar
a633e237db
Changed ServerStatus to GalaxyStatus
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In-game "servers" are refered to as galaxies - not servers. The
datatable has been renamed to reflect that.
2014-07-11 23:17:06 +02:00
Ziggeh and CharonInferar
184fe7b950
Added a datatable of galaxy statuses
2014-07-11 23:17:06 +02:00
Ziggeh and CharonInferar
f267bf3814
Added a way to prevent servers from booting
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They will also not boot if the port is set to 0.
2014-07-11 23:17:05 +02:00
CharonInferar
09f6266cc7
Fixes #0000061 Houses can't be deleted
2014-07-07 21:31:06 +02:00
CharonInferar
997033851a
Merge remote-tracking branch 'origin/master' into NPCUpdate
2014-07-07 18:08:25 +02:00
CharonInferar
a10711bdf3
Merge pull request #994 from CharonInferar/SpawnAreaRefactor
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- Added collidableBox implementation
2014-07-07 16:57:28 +02:00
CharonInferar
b68b83f995
- Added collidableBox implementation
2014-07-07 16:52:54 +02:00
Waverunner
86e37dccbf
Fixed 0000022: Most persistent buffs being removed on soft-relog
2014-07-07 09:30:56 -04:00
CharonInferar
49b44931b5
Fixed treasure chest item drop issues
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- Fixed creature loot permissions
2014-07-07 15:06:47 +02:00
CharonInferar
ee2941581a
Fix for 0000005: Vehicles not generating unless player moves
2014-07-07 01:20:01 +02:00
CharonInferar
14561ded92
Adding debuglogs folder
2014-07-07 00:17:32 +02:00
CharonInferar
44a1208931
fix merge conflict
2014-07-07 00:01:37 +02:00
CharonInferar
3ab650fdef
Merge remote-tracking branch 'origin/master' into NPCUpdate
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Conflicts:
src/main/NGECore.java
2014-07-06 23:59:25 +02:00
CharonInferar
81a811a425
Fixed several AI bugs, added log system
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- Fixes 0000031: Incap is not working correctly
- NPC AI now considers deathblow values correctly
- AI state transition further debugged
- Pet now follows owner after killing attacker
- Added debug log system
- Cleaned up system console from system.out messages
2014-07-06 23:47:56 +02:00
Waverunner
2c45fbe6ab
Fixed waypoint not updating for Arakyds, Fixed waypoint not updating on first run of seekers, Added Identify Target
2014-07-06 13:14:48 -04:00
Ziggeh and CharonInferar
99da73c26f
Changed the location of some packet opcodes
2014-07-06 14:17:07 +02:00
Ziggeh and CharonInferar
8d8cfaf792
Added a description to the browser service
2014-07-06 14:17:07 +02:00
Ziggeh and CharonInferar
e7c277c183
Added a service for opening browser windows
2014-07-06 14:17:06 +02:00
Ziggeh
9ff88b5934
Changed the location of some packet opcodes
2014-07-06 06:02:35 +02:00
Ziggeh
9e9afd6c0b
Added a description to the browser service
2014-07-06 05:29:13 +02:00
Ziggeh
aec50d5cc5
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-07-06 01:30:22 +02:00
Ziggeh
a35d707c78
Added a service for opening browser windows
2014-07-06 01:30:18 +02:00
CharonInferar
e87f478e33
Fix for dropped item
2014-07-05 18:19:52 +02:00
CharonInferar
5c66aec560
Merge remote-tracking branch 'origin/master' into NPCUpdate
2014-07-05 18:14:19 +02:00
CharonInferar
0985451d7d
Fix for #958 , #959
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- Added a way to obtain a pet without BEing
- Attempted to figure out how to bring up the pet tool bar
2014-07-05 18:10:39 +02:00
Waverunner
2f60c960c0
Merge pull request #976 from tacef/master
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[Changed] Tweaked Despawn code.
2014-07-04 23:58:34 -04:00
tacef
1ee196ee44
Changed Only one ITV can be called at a time now
2014-07-03 21:11:50 +02:00
tacef
077d252d89
Changed ITV Despawn code to just despawn after 30 seconds
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Removed distance despawn
2014-07-03 19:49:13 +02:00
Ziggeh
46a36badad
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-07-03 06:42:41 +02:00
Ziggeh
ad92b94731
Fixed issue with getting items from containers
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The method should now work with any container that, even ones that
aren't related to PlayerObject and CreatureObject.
2014-07-03 06:42:33 +02:00
CharonInferar
0315292368
Master merge
2014-07-03 03:39:13 +02:00
Treeku
d799398283
Fixed a minor syntax error
2014-07-03 02:35:16 +01:00
CharonInferar
e97898611c
Fixed pet bugs
2014-07-03 03:34:44 +02:00