Commit Graph
3080 Commits
Author SHA1 Message Date
CharonInferar 5981efda9f Added more content, tweaked AI resources and buffs
- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
2014-08-02 00:06:22 +02:00
CharonInferar b1f05c6802 Added GCW Banners
- Added GCW Banners and the according profession buffs
- Fixed some AI issues
2014-07-23 22:13:17 +02:00
CharonInferar 4fe9270a69 Added invasion NPCs, debugged AI lockups and more
- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
2014-07-22 23:46:17 +02:00
CharonInferar db036574b7 Added TurretAI
- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
2014-07-16 16:52:36 +02:00
CharonInferar cc28f80394 master merge 2014-07-14 15:32:28 +02:00
CharonInferar becca491b4 Added Invasion Service
Added soldier and vehicle pylons
2014-07-14 03:25:47 +02:00
Ziggeh 71f66c0556 Removed tertiary colouring from the recolour radial
Only the SE goggles used this and they could only have two colours
modified.
2014-07-13 17:59:49 +02:00
Ziggeh 820dc765e8 Removed item colouring for admins 2014-07-13 17:57:39 +02:00
Treeku 41594c169a Minor fix 2014-07-13 11:27:03 +01:00
Treeku 60d3328eaf Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/commands/transferitemmisc.py
	src/services/command/CommandService.java
2014-07-13 11:23:48 +01:00
Treeku 7a55bc1766 Merge pull request #1001 from Mesagoppinmypants/patch-2
Fixed Legendary Power Hammer
2014-07-13 08:27:02 +01:00
Treeku a992c6feae Merge pull request #999 from Socome/master
Added most of the vehicle_deeds*
2014-07-13 08:25:55 +01:00
Ziggeh 138af4a3a6 Merge pull request #993 from zingzing175/master
Added no trade to faction reward armor.
2014-07-13 09:20:30 +02:00
Zing cb50d0e145 Fixed small typo in recolorable radial 2014-07-13 00:15:36 -07:00
Treeku 2972935015 Fixed some commands not working. 2014-07-13 07:21:10 +01:00
Zing 0a83e91741 Merge pull request #1 from ProjectSWGCore/master
pull
2014-07-12 11:06:53 -07:00
Waverunner 6ad0d69600 Fixed /waypoint command so it properly accepts all forms of /waypoint 2014-07-12 11:21:58 -04:00
Treeku a913a7b8bf Disabled resource system until fixed so TCs work 2014-07-12 08:53:28 +01:00
Treeku f449d922cb Commented resource functions, too big for javac
Maximum function size in javac bytecode is 64K.  These functions exceed this preventing javac from compiling successfully.
2014-07-12 08:52:03 +01:00
CharonInferar 79147455f8 Merge pull request #1017 from CharonInferar/NPCUpdate
Fixed #0000063 and Added AI features
2014-07-12 03:10:14 +02:00
CharonInferar 5eb363d562 Merge remote-tracking branch 'origin/master' into NPCUpdate 2014-07-12 03:07:40 +02:00
CharonInferar 6d91b28eb9 Fixed #0000063
- Fixed: Incap timer reset to 10s
-Fixed NPC AI not deathblowing when it should
- Added: NPCs now engage factional enemies
2014-07-12 03:04:32 +02:00
CharonInferar 3cf0f610e9 Fixed several AI bugs, listed in description
Fixed #0000061 : Houses can now be destroyed, even when not redeeding
- Added AI action regeneration when in combat
- Fixed NPC self-buffing null pointer exception
2014-07-11 23:17:08 +02:00
CharonInferar 808e6eedf7 Added MobilTemplate conversation file assignment option
NPCs can now have the conversation file assigned via mobile template
rather than the creature spawn script.
2014-07-11 23:17:08 +02:00
Waverunner 667b9161d2 Removed getObjectByFirstName from ChatService (deprecated), Changed getting object by names methods to account for all type cases
These changes should fix a lot of issues (mainly chat related like
mails, tells, chat channels) for anything that was using the out-dated
getObjectByFirstName() in chatservice. Also it'll allow us to not have
to go through uppercase and lowercase versions every time we try and
pull an object by names.
2014-07-11 23:17:07 +02:00
Waverunner 1b6ad100f3 Fixed compile errors 2014-07-11 23:17:07 +02:00
Ziggeh a633e237db Changed ServerStatus to GalaxyStatus
In-game "servers" are refered to as galaxies - not servers. The
datatable has been renamed to reflect that.
2014-07-11 23:17:06 +02:00
Ziggeh 184fe7b950 Added a datatable of galaxy statuses 2014-07-11 23:17:06 +02:00
Ziggeh f267bf3814 Added a way to prevent servers from booting
They will also not boot if the port is set to 0.
2014-07-11 23:17:05 +02:00
Bronco69 d6be7a7604 Fixed typo error in creature mobile (Endor)
(Wrong value prevents server from booting up)
2014-07-11 23:17:05 +02:00
Bronco69 7627cb9b65 Added missing creature mobile to Endor 2014-07-11 23:17:04 +02:00
Bronco69 0b543bc155 Added BM attacks for all creatures (Endor) 2014-07-11 23:17:04 +02:00
Bronco69 1e3ca4fcc8 Added some more house deeds 2014-07-11 23:17:03 +02:00
Bronco69 074ae4a058 Added some more ITVs
Terminals (ship) + command
2014-07-11 23:17:03 +02:00
Bronco69 b671a2c00c Fixed mobile templates for vehicles 2014-07-11 23:17:02 +02:00
CharonInferar 85813c356d Merge pull request #1012 from CharonInferar/MobileTemplateAdditions
Fixed AI bugs, housing bugs and updated Mobile templates
2014-07-10 22:39:35 +02:00
CharonInferar dd64948493 Fixed several AI bugs, listed in description
Fixed #0000061 : Houses can now be destroyed, even when not redeeding
- Added AI action regeneration when in combat
- Fixed NPC self-buffing null pointer exception
2014-07-10 22:36:58 +02:00
CharonInferar c4944bee09 Added MobilTemplate conversation file assignment option
NPCs can now have the conversation file assigned via mobile template
rather than the creature spawn script.
2014-07-10 20:26:30 +02:00
Waverunner c0f2ae8f54 Removed getObjectByFirstName from ChatService (deprecated), Changed getting object by names methods to account for all type cases
These changes should fix a lot of issues (mainly chat related like
mails, tells, chat channels) for anything that was using the out-dated
getObjectByFirstName() in chatservice. Also it'll allow us to not have
to go through uppercase and lowercase versions every time we try and
pull an object by names.
2014-07-10 11:13:39 -04:00
Waverunner 1e4d402d26 Fixed compile errors 2014-07-10 09:57:10 -04:00
Ziggeh e7dc937dab Changed ServerStatus to GalaxyStatus
In-game "servers" are refered to as galaxies - not servers. The
datatable has been renamed to reflect that.
2014-07-10 09:22:24 +02:00
Ziggeh 6fef20b356 Added a datatable of galaxy statuses 2014-07-10 09:16:47 +02:00
Ziggeh 85230894d0 Added a way to prevent servers from booting
They will also not boot if the port is set to 0.
2014-07-10 08:23:23 +02:00
Bronco69 e5ceaad170 Fixed typo error in creature mobile (Endor)
(Wrong value prevents server from booting up)
2014-07-10 06:22:55 +02:00
Bronco69 dca8d26fe9 Added missing creature mobile to Endor 2014-07-10 04:12:40 +02:00
Bronco69 3d22b64e10 Added BM attacks for all creatures (Endor) 2014-07-10 03:56:52 +02:00
Mesagoppinmypants bcdf137ecd Fixed Legendary Power Hammer 2014-07-08 23:11:25 -04:00
Bronco69 13f7108d62 Added some more house deeds 2014-07-09 03:37:16 +02:00
Bronco69 5851270c4a Added some more ITVs
Terminals (ship) + command
2014-07-09 03:35:07 +02:00
Freddiec a57f70dd84 Added most of the vehicle_deeds 2014-07-08 16:10:08 -05:00